Fiend Folio Table of Contents


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Re: Abyssal Ghoul and Blood fiend?

Ertai said:
What can you tell me about the Abyssal Ghoul and the Blood fiend?

Abyssal Ghouls are pretty tough. CR 10. Blood Fiends are CR 14.

Are they outsiders or undead? Do they have any subtypes?

both are undead (extraplanar). no other subtypes

If they're outsiders do they have Undead traits? Are they turnable?

the blood fiend has turn resistance, but other than that they're turnable.

If they're undead, do they have tanar'ri traits?

nope.

I think the blood fiend was in another book first... perhaps CotSQ? Not sure why it's listed under demon when abyssal ghoul isn't.
 



Olive,

Thanks for all the preview information. I have a few questions for you if you don't mind:

Are the devas listed under the celestial entry, or are they separate, as the Gaming Report preview would indicate?

Do they mention the name gehreleth anywhere in the demondand entry, and are they still native to Carceri?

Is the thunder worm the same epic-level monster that appeared in a recent issue of Dungeon?

What are the names of the new inevitables and formians? The Gaming Report preview didn't specify.

And a brief description of the skeroloth yugoloth would be appreciated!

Thanks,
 

Hi Shade,

Shade said:
Are the devas listed under the celestial entry, or are they separate, as the Gaming Report preview would indicate?

No, they're listed under Deva. There's no other celestials in the book.

Do they mention the name gehreleth anywhere in the demondand entry, and are they still native to Carceri?

No mention of gereleth. They're not native to Carcerai, they're exiled there.

Is the thunder worm the same epic-level monster that appeared in a recent issue of Dungeon?

Not quite the same. I imagine it's been reworked under 3.5 monster rules. It seems to have more feats and skills, and slightly better saves. But the concept is identical, and it's still CR 21.

What are the names of the new inevitables and formians? The Gaming Report preview didn't specify.

New Inevitables are Quarut (CR 17, guardians of the laws of time and space) and Varakhut (CR 19, defenders of the gods... great plot hook for characters who are thinking about divine acsencion)

New Formians are Aramdon (CR 8 warrior troops), Observer (CR 11 organisor) and the Winged Warrior (CR 6 flying warrior). One thing is that they're all slightly less ant like than the MM formians.

And a brief description of the skeroloth yugoloth would be appreciated!

Sure, CR 3 spie 'loth. Has sneak attack, spell like abilities (jump at will!) and the cringe special ability that the Mud Slaad has.

Lots of creatures in this book have sneak attack damage, and I like that cringe idea...
 

Is there any limit to the number of Gehreleths/Demodands in existence?

Though it seemed sort of interesting thing that there could only be 33,333 of each subrace at a time, I felt that at other times it wasn't the keenest idea, though it does explain why they aren't as significant as Demons, Devils and Yugoloths. As for the idea that they were exiled to Carceri, it actually does match up with the idea back in Planescape, where if you leave a larva alone without any of the influences of the Night Hags, Yugoloths, Tanar'i and Baatezu, it will eventually grow into a Gehreleth by itself.

Another question about the Rilmani, Aurumachs and Argenachs had the ability to use attacks (an aura for the first and rays for the later) which inflicted the type of damage a creature was most vulnerable to. Is it still this way in the FF for Aurumachs? If so is the damage only limited to the five energy types, or can it do alignment based damage?
 

Kobold Avenger said:
Is there any limit to the number of Gehreleths/Demodands in existence?

Nope, tho that sort of thing has gone out the window a bit i reckon, compared to 1e...

Another question about the Rilmani, Aurumachs and Argenachs had the ability to use attacks (an aura for the first and rays for the later) which inflicted the type of damage a creature was most vulnerable to. Is it still this way in the FF for Aurumachs? If so is the damage only limited to the five energy types, or can it do alignment based damage?

Aurumachs have a special ability called antithesis, which allows them to do alignment based damage as appropriate. They don't do energy based damage. Argenachs would probably have the same ability, i they were stated.
 


Kobold Avenger said:
Though it seemed sort of interesting thing that there could only be 33,333 of each subrace at a time, I felt that at other times it wasn't the keenest idea, though it does explain why they aren't as significant as Demons, Devils and Yugoloths.

You're slightly off on the numbers. There are 3,333 of each type of gehreleth/demodand, for a total of 9,999 in existence at any one time. When times become very tough, then their ranks swell to 6,666 of each type, for a grand total of 19,998, but as soon as whatever crisis it is passes, its back down to 9,999 again.

As for the idea that they were exiled to Carceri, it actually does match up with the idea back in Planescape, where if you leave a larva alone without any of the influences of the Night Hags, Yugoloths, Tanar'i and Baatezu, it will eventually grow into a Gehreleth by itself.

As I recall from Faces of Evil: The Fiends, that's not how it works for gehreleths (or yugoloths for that matter - new yugoloths are not formed from larva, a new mezzoloth just appears at one of their towers when a yugoloth somewhere else dies (and of course, yugoloths can be born from other yugoloths also). Night Hags, for that matter, just herd and sell larva, they don't come from them). Gehreleths are considered "exiled" to Carceri because they were created on the Grey Waste by the mad baernaloth Apomps; his attempt to duplicate the work of his fellows creating the yugoloths. When his peers saw his creations though, they were outraged at the flawed things, tainted with chaos. Apomps and his monsters went to Carceri (to avoid punishment of destruction from his outraged fellows), and remain there to this day.

As for how they're made, whenever a shator dies, a kelubar is advanced to become a new one. Whenever a kelubar dies, a farastu is advanced to become a new one. And whenever a farastu dies, Apomps just creates a new one from a corpse somewhere on Carceri (and there is always a corpse around on the plane of treachery and lies). No larva necessary.
 
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