ruleslawyer
Registered User
Eeh. I don't agree, simply because it's too easy to take the "well, this guy has been around so long that he simply SHOULD have 40 levels" approach. Couple of reasons:Grover Cleaveland said:Class levels are far more flavorful and interesting than "monster levels." I'd much rather read about a fiend with blackguard and warlock levels than a fiend who simply advances in hit dice.
1) My this line of logic, a world in which a human PC can hit 20th level in his lifespan is going to result in a dragon, archfiend, or other beast having too many levels to count;
2) It takes away the "human-like" quality of many of these feats and class abilities. A blackguard is supposed to be a mortal that executes a pact with an evil outsider or deity. Can an evil outsider execute such a pact? What about the Evil Brand, Disciple of Darkness, etc. feats?
3) Fiends already have a source of natural advancement via HD.
As to your issue regarding interest, it seems to me that the key is to develop fiend-only prestige classes (which can reflect a particular fiend-unique type of advancement not available to mortals) or to develop more flavorful methods of advancing fiends via Hit Dice (as, say, the Dicefreaks folks have done). Templates do nicely here too.
Urk. I'm absolutely not getting in the middle of this, but I will point out that the default rules for outsiders assume an inherent alignment (that is, an alignment subtype, not a mere alignment). Also, they assume an "always [x alignment]." That to me indicates a lack of free will. Maybe not a 100% inability to exercise free will, but a, shall we say, constrained will, which is why even in the more relativistic-alignment days of Planescape, these beings were one-in-a-million exceptions. Also, there is no reference in any 3e WotC material to fallen angels, risen fiends, or rogue modrons.Of course they are. How else do angels fall, modrons go rogue, or demons ascend?