Upper_Krust said:
If you control an infinite number of demons then just hide behind them and no one can ever defeat you, nor could anyone ever take your layer away from you, a single battle could last eternity.
You can't hide behind an infinity, only the number of troops you can muster within a given length of time - troops you have to keep amused and occupied or they'll simply leave.
Well, basically what you were saying was there should be no stats for gods simply because you don't want them. Which is tantamount to telling people they can't have Psionics or Eberron, unless you want them.
He (and I) were expressing a preference, just like the pro-stat crowd is free to express their preferences. Nobody was telling anyone they couldn't have anything - we have neither the authority nor the desire.
How is Orcus city, for example, overtly hazardous?
In Naratyr, the air is dangerously thin (outsiders need to breathe), the climate is terribly cold (even tanar'ri are vulnerable if it becomes cold enough), the streets are filled with demons and undead, and even demons fear the undercity. They may be unexpectedly drained of their life levels, and the biggest hazard may be Orcus himself.
Also note that, strictly according to the rules, any demons in Thanatos (or any plane with the minor negative-dominant trait) take 1d6 points of damage a round until they turn into ash, since outsiders are vulnerable to negative energy and energy attacks bypass damage reduction. Technically, every demon in Thanatos should be dead due to the hostility of the planar layer. We have to ignore that, of course, but it's still a great example of how even the most "civilized" parts of the Abyss can be dangerous to the Abyss' natives.
But Naratyr was easy. With Zelatar and Samora (in Azzagrat) I'd have to be more creative and subtle. But my point is that if any place in the Abyss is safe for anyone but the rulers of the layers (and not even always then) the DM is slacking. It's a place of chaos and unexpected dangers, more than the rulebooks can possibly list. Demons survive and thrive in the Abyss in spite of its hazards, not because they can ignore them.
The Abyss ain't Iraq. It's much, much worse.
There is a lack of precedents on both sides. Its up to the people who want practical rules at these power levels to adopt something that works for them, not bewilder them with sophistry.
Only on your side, actually, which is ironic as you're the only one complaining about precedent. If I occasionally use sophistic techniques, it's only in situations where formal logic doesn't apply. Your own mastery of logic leaves much to be desired with your numerous nonsequiturs and unjustified assumptions, and your weird paranoid flights of fancy like the idea that lone gamers can (or even would) tell people they can't have statistics for their gods.
The point is, things like infinite planes and breeding fiends
work, and they work at any power level. If you need to know that Mephistopheles has precisely 666,666 troops available and Demogorgon has precisely one hundred times that, then that's what they have and the Planescape cosmology explains this as well or better than yours does.
Kosmos refers to the combined material and spiritual universes, as opposed to cosmos which only refers to the material universe.
That works, and I understand some writers' desire to seperate metaphysics from astronomy, but "cosmos" can actually refer to the spiritual universe as well and does so in most texts. Particularly when discussing "D&D," which refers to a planar "cosmology" (not a "kosmology"), I think simply saying "cosmically" is more appropriate, though in the particular context you use it I would probably say "metaphysically" instead.
Well then how come deities control their realms (even though they don't necessarily encompass whole layers)?
Divine realms override the nature of the layer they're on, burning away the layer's own sentience and replacing it with the god's own. Realms are an extension of the deity and there is no conflict of personality.
Planar rulers instead join with their layers in symbiosis. The layer influences the personality of its ruler and vice versa, each changing the nature of the other. In the Abyss, there may occasionally be battles of will, while in the lawful planes the layers obey their assigned masters.
So then what you are saying is that each demon prince realm (the occupied portion of it) is finite anyway! There is no practical benefit to controlling the region outside this area. How is that any different to what I suggest with the kosmically localised areas?
For one, it's a lot simpler to just say the demon controls the layer than to mess about with hypothetical parallel cosmologies coexisting in the same planar layer.
And there is a great benefit to controlling the entire layer: the ruler gains control over - and a limited omniscience within - the shape and content of an infinite expanse of space. This makes little difference in game terms, but it's nice for the demon, and you're taking that away in order to "solve" something that isn't even a problem.
The main problem that your "localized" cosmology resolves is the dilemna of an infinite number of material planar worlds - how does Orcus deal with all of them at once?
There are actually a number of simpler solutions, however.
1. Orcus only has influence over a few worlds. Other demon lords deal with the others. Orcus, then, would only be one of the three most powerful lords of the Abyss from the perspective of the known worlds. The problem with this theory is that while there are a potentially infinite number of Abyssal lords, there are only nine lords of Hell. We can postulate further eladrin queens, other Primuses, and an endless number of yugoloth paragons, but there is definitely only one archdevil per layer - the devil and his layer are one. We would have to postulate "kosmically localized" groups of nine Hells, so this is pretty much your solution.
2. The other simple solution is to say that yes, Orcus and his ilk
do have infinite resources and infinite armies, which he is able to deploy in an infinite number of arenas at once. Any single army will be finite, however, because his infinite troops will be infinitely busy. There are an infinite number of portals leading to Thanatos, and Orcus needs someone guarding each one. If he deploys too many troops to defend any one portal, another Abyssal lord can invade one of the more weakly-defended positions. In this cosmos planar lords
need infinite resources, where deities do not. This is like Michael Moorcock's system where Arioch, Donblas and the other Lords of Law and Chaos appear in different incarnations and aspects on every world in the infinite multiverse.
3. You can just say there aren't an infinite number of worlds - the Material Plane is infinite, but the number of worlds on it are finite. This is the assumption I make in my arguments, just for simplicity's sake. I don't actually have any problem with option #2 except it gives me a little bit of a headache to think about such vastness.
There's something you didn't understand about my arguments! They were based on one arbitrary assumption among, as I count them, three. I'll happily argue #2 with you instead - it's basically the same as #3 (with number not being the most important quality and any one engagement being between finite groups), but on a larger scale.
I will agree that it would be pretty much impossible to
play Orcus using cosmology #2 - in such a game you could play gods, overgods, Eternals or whatever you like, but you can't play the lords of the infinite planes. You can fight off their hordes, you can weaken them (by weakening their alignment), you can ally with one against another, and you can even destroy them in personal combat - being infinitely busy doesn't mean they're immune to all harm, although given that a literally infinite number of assassins is going after them at once some pretty extraordinary means will be required - but they can't be PCs. Fights between lords of the same plane - Demogorgon versus Orcus, for example - are a different matter. Demogorgon doesn't have to exterminate every one of Orcus' minions, only show Orcus' weakness by defeating
So
now I think we finally understand one another. You're working under Assumption #1, which requires either "kosmic" ghettoes within each layer (your method), entirely seperate cosmologies for worlds or groups of worlds (the standard 3rd edition method), or "kosmically localized" groups of layers (another possible method - so there would be, for example, 666 layers of the Abyss and 9 layers of Hell accessible from Alloryia and perhaps a different 666 Abysses and 9 Hells accessible from Karanblade in the same Great Ring. Ghettoizing cosmologies like this has its own host of logical paradoxes and conundrums if you allow them to interact at all.
I work under assumptions #2 or #3 (effectively #3, as most people do - few people bother to worry about infinite worlds bombarding the same planar layers at once because there's really no reason to give yourself that kind of headache and it saves on complicated cosmological hacks) but I think, keeping in mind that #2 is much less tested than #3, they're both perfectly self-consistent.