Upper_Krust said:
So are you saying she can't be one then?
I'm saying it was a retcon, not Tiamat's original state. In her first appearance (in Supplement I: Greyhawk) she lived at the bottom of a dungeon on the Material Plane.
I certainly like her as a deity, myself.
Yet you still advocate 2nd Edition has the best treatment of the cosmology!
I didn't say that. 2nd edition was tremendously inconsistent. What I said was that 2nd edition - Planescape specifically - fixed a gaping cosmology problem, even if it didn't always stick with its fix.
I'm not here to be part of an edition war or anything like that - the editions aren't monolithic. Different things were tried within each edition. I'm just saying that there was an approach at one time that worked better than all the other various approaches that have been tried over the decades.
Gary Gygax knew that it was a problem for gods of any rank to share the same plane with demons and devils, so he seperated them in his campaign, but other designers ignored that. For example, the archdevils aren't a match for the orc pantheon, who lived in the Hells in 1st and early 2nd edition. That's what I meant when I said he tried mightily to fix things but didn't succeed.
I believe that wasn't even enough. A plane isn't any barrier to beings who can planeshift at will.
Demogorgon isn't going to spit in Odin's soup if he can help it.
My Demogorgon isn't going to tiptoe around the sensibilities of mere gods. Mine will ally himself with the jotuns gleefully, and much panic will ensue before things calm down. Gods and fiends ought to be able to interact as equals - if they can't, you're severely limiting the possibilities of adventuring in the divine sphere.
Actually the Abyss was split into three factions.
Right. That's why I said he was fighting a third of the other lords of the Abyss as opposed to all of them. I don't think he was actually fighting both the other factions at once - that is, two thirds.
But the Theopart business is probably a bad example, as it was a very artificial means of upsetting the balance on the lower planes. We should probably not bring it up in the future.
Its also illustrative of the Demon Princes Lesser Power being comparable to Greater power.
Demogorgon isn't going to be an impressive trophy for a Greater Deity.
A greater deity with trophies of lesser deities (or weaker) is hardly a worthy hunter. I
Which is it? Is Demogorgon a formidable challenge for a Greater Power or is he going to be an unimpressive trophy? If Vishnu and Demogorgon battle is it an epic confrontation where Vishnu risks ultimate extermination or is he shooting ducks in a barrel?
Yes, but even you recognise that the differences you have stated are setting based. Whereas the differences in 2nd Edition were from generic products.
No, that's not correct. All of the FR products after the Book of Vile Darkness came out retconned Orcus to sub-divine status. In 2nd edition, Tiamat appears both as a god and as a "racial paragon" in two different Forgotten Realms products (Draconomicon and Cult of the Dragon). So the differences are there within the same setting in both editions.
The term Overgod probably has too much baggage for you - how about Elder One, Old One, First One, Time Lord, Proto-deity, Lady of Pain, Galactus etc.
The Lady of Pain doesn't leave Sigil (she resembles an overgod in that respect, though she may not come close to matching one in power). As for the others, I'm not quite sure what you're getting at - are supra-deities a threat to deities or not? You sound like you're saying they never, never fight - is this actually physically impossible? If it isn't, the cosmos loses a lot of freedom and dynamicism, which is why I dislike the overgod concept so much as it's been used in the Forgotten Realms, with the gods constantly having to look over their shoulders in case some greater boss-god decides to rearrange everything.
Rather, the planes should be ruled by those who dwell there. The meta-gods should be unknown and unknowable by anyone in the Great Ring, like it was in the D&D Immortal's Set - the Old Ones wait enigmatically beyond the Vortex Dimension for their grand experiment to be complete. I think allowing them to interfere in the Game of Time before it's finished is extremely bad design - there is far too much potential for deus ex machinas. The gods and planar lords need their independence.
That doesn't mean to say such beings are never encountered therein.
That's exactly what I mean to say. They have a grand meta-multiverse to explore, and they're not going to shrink themselves to fit in the known cosmos any more than a microbiologist is going to fit inside his own microscope.
I'd like to think Nerull-Infestix was certainly one.
That's a complex topic. It's certainly reasonable to say that he wasn't - he needed Demogorgon to do his work in the Abyss, and the Lords of the Nine were his allies, not his minions. He was called a "daemon" a number of times, which implies he was actually a yugoloth, as I would term it. That is, he filled the same place in the cosmology as the General of Gehenna does in 2nd/3rd edition. "Nerull" was only his avatar on Oerth, and he was truly a greater being than any mere single-sphere god, a planar lord equivalent to Demogorgon and Asmodeus but not greater than them. The lesser yugoloths were already under his sway, while the Lords of the Nine allied with him only because he had a Theopart.
But they are not the ultimate personifications of their alignments because they do not rule alone (unlike Nerull-Infestix).
True enough, but they are collectively. That is, the Lords of the Nine each represent approximately 1/9 of the totallity of Lawful Evil - very approximately, as some are certainly more powerful than others. Asmodeus is the unquestioned ruler of his plane.
Infestix is mightier than any of the Diseased Eight alone, but Asmodeus is mightier than any of his eight vassals alone. It's reasonable to think that Infestix could be overthrown if Bubonis, Anthraxus, and the others ganged up on him.
The Lords of the Abyss arguably each represent only a miniscule fraction of the Abyss' total power, but the Six Monarchs of Demonium together contain within themselves an extremely disproportionate fraction. Demogorgon doesn't rule his plane like Asmodeus rules his - the Abyss is, I'd argue, unrulable - but they are approximately equal in direct might.
You might fairly disagree as to what Gygax's intentions were - he may indeed have intended Infestix to be actually more powerful than his lawful or chaotic counterparts - but if in a balanced, circular multiverse, the greatest ruler of the neutral evil planes should be no more powerful than the greatest of the chaotic evil or lawful evil planes.
Control a single layer = Demipower
Control multiple layers = Lesser Power
Control a single plane = Intermediate Power
Control multiple planes = Greater Power
I disagree with this quite emphatically, mainly because most Greater Powers don't rule multiple planes, or even a single layer of anything. An outer plane is more important to the cosmology than any single god unless your cosmology is very tiny and includes no more than 17 greater gods (not counting the elemental ones). This should be - must be - reflected in their respective power levels, or the cosmology becomes unbalanced.
Even if your only greater gods are Nerull, Pelor, Beory, Rao, Boccob, and Incabulos, I think it's best if Asmodeus and Demogorgon deal with Nerull as equals, or NE becomes more important than CE or LE. The more gods there are, the more proportionately powerful the cosmology's constants - the planar lords - should be.
Also, the chart is a bit too neat and tidy for my liking. It seems reasonable that one ruler of a single layer might be a few ranks higher or lower than another.
Seths victory is not assured. The status quo is assured. If Seth acts against the devils they will team up to defend themselves, because if he takes them on alone they know they will fall one by one. But neither are the devils unified enough to launch an attack. None of the Archdevils want to be first in the door to face Set.
I think Set should be formidable enough within his own realm, but he should be at a disadvantage going after even a single archdevil alone.
If I say "Few people make active volcanoes their home because they would have to continually deal with the noxious gases, heat and lava flows", it doesn't mean that a few do.
That's an extreme example, and illogical. The Abyss obviously isn't an "active volcano" for deities, as numerous lesser and intermediate gods dwell there - you wouldn't say "few experienced mountaineers dwell in active volcanoes, but numerous couch potatoes do." I think a better parallel would be to say something like "few of the upper class dwell in the shady side of town, because they would have to continually deal with the vagrants, hoodlums, and upstart minorities." It doesn't mean that they never live there, not when you could just as easily use the word "none."
There are no listed Greyhawk gods with home planes in the Abyss and no Greater (Greyhawk) deities in the Nine Hells.
That's not the point. The point is that the Manual of the Planes constrained itself to listing gods from Deities & Demigods - it didn't attempt to list every deity in the multiverse, and would have been foolish to limit future products in such a way. The lists of gods in that book are meant to be examples only, not comprehensive.
All the settings shared a common set of planes - we might argue with Dragonlance, since that was never perfectly defined at that point, but the others, certainly. Off the top of my head, Set, Druaga, Inanna, Gruumsh, Maglubiyet, Kurtulmak, Baghtru, Ilneval, and many others were jostling for control of the Hells, while Beshaba, Umberlee, Chemosh, Hiddukel, Laogzed, Kali, and a number of others live in the Abyss.
Yes but once you make a habit of killing demon princes, they are going to make a habit of attacking and terrorising everything you hold dear.
Arguably, they could only go travel to the Abyss, Tartarus, and Pandemonium unless they were summoned elsewhere. I say "arguably" because it's likely that the rules for deities - who could planeshift at will - trumps this, but not perfectly clear. There are a number of sources that imply that figures like Juiblex, Pazuzu, and Graz'zt had to wait until they were summoned before they could enter the Prime Material Plane.
In addition, an arch-devil is at a disadvantage compared to deities - they required 2-8 weeks to recover enough after death to plane travel or send a servitor elsewhere, while gods only needed 1-4 weeks to recover from death. It's certainly arguable that it would be difficult if not impossible for a demon prince to hunt down the precise location of a deity's essence within that 1-4 week period.
How is that different from saying we need to know how many experience points are needed to gain a level?
Because it takes hundreds of years for demons to advance, while class levels can be advanced within a single game session.
...so you admit it then!?
Yes.
the home plane advantage mechanism.
Ah, yes - I
had forgotten about that. That only appeared in the Manual of the Planes, though, didn't it? I can't find it as a rule in Deities & Demigods - I see a mention that they're more powerful there on page 11, but no details; it implies that the territorial advantage is the same as any creature would have in familiar territory (since it says
all creatures have it, not just gods). If this was a Manual of the Planes retcon, it's undoubtedly a good change- gods and demons
should be more powerful in their own realms. I just don't think it goes far enough, since Vishnu is going to be far more powerful in his realm than Demogorgon is in his.
And again, this seems to contradict what you've said before and what you say subsequently - is Demogorgon (or Asmodeus) a worthy trophy or isn't he? If he's a threat to anyone who tries to take him on, he's the worthy goal of an epic, divine-level quest. If he a weakling of little consequence, then he should be dead by now.
Either way he should be dead by now.
But yeah, I agree that the (post-Manual of the Planes) 1st edition status quo is infinitely better than the (post-Vile Darkness) 3rd edition one. I just think certain takes hinted at in Planescape were better than either. 1st edition could have been better too, with a little buffing up so that the major rulers of the planes were equal to the greater deities in status. The buffing up that the Manual of the Planes gave them was a great idea, but it wasn't quite there.
But if you are defeated outside your home plane, any being that can see into the astral plane (deities among others) can instantly follow your silver cord back to your home plane (blind teleport roll to succeed...about a 50% chance back then IIRC) and finish you off.
Not so. Heironeous fights Demogorgon and loses. Heironeous finds himself instantly back to the Fields of Glory in Venya. Once there, he's emphatically
not helpless, only unable to grant spells above 3rd level or travel to another plane. He's now twice as powerful as he was when he fought Demogorgon the first time. If he decides he wants to wait until he's back to his full strength (so he can skip across the planes again) he can simply hide somewhere in his vast realm - once he's back on his home plane, he has no silver cord to follow. Meanwhile, the Throne Archon of Venya instantly senses Demogorgon's incursion and martials all the hosts of the Heavens against the hated demon prince, who is already wounded from his battle. Vast legions of solars, planetars, devas, and sword archons teleport into Demogorgon's vicinity and engage Demogorgon's hosts while the greater gods of Mount Celestia hear the news and teleport directly into the Prince of Demon's presence, probably slaughtering him before he can get away, and certainly before he can enact retribution on Heironeous. Then they follow
his silver cord back to Abysm and engulf his palace in an inferno of holy fire, possibly (assuming this fire is nonmagical) destroying his soul object and killing him permanently. Because lawful good deities get along much better than chaotic evil ones, I think it's safe to say that Demogorgon fears angering the forces of Mount Celestia far more than they fear angering the Monarchs of Demonium. Graz'zt and Orcus will teleport into Abysm to finish Demogorgon off if Vishnu, Rao, and Tyr don't manage it.
And Greater Powers, according to the 1e Manual of the Planes, are utterly immune to violent death. Demogorgon can be killed (assuming his soul amulet is also destroyed) but they can't. At all. If they're killed elsewhere they reform on their home plane, and they can't be killed on their home plane by anyone or anything.
Reasonably, the forces of Good can send wave after wave of deities after Demogorgon, each willing to take incredible risks in battle that Demogorgon is not, confident that nothing will happen to them if they're defeated. The only good reason that they don't is that they're not willing to start Armageddon between the forces of good and evil yet. When that happens, we can expect the planar lords to be the first to go, sending the demons and devils into disarray while the gods concentrate on one another. I don't like that kind of cosmology; I don't like having the beings who personify the planes as mere servants or second-runners to the deities. In mythology, great demons like Hiranyaksha, Ravana, Apep, or Belial are beings worthy adversaries of the greatest gods, whether they're on their home ground or not. In the polytheistic multiverse of D&D, they should be among the major antagonists in any level of play.
within a deities realm you cannot neccessarily simply trump their wards even if you are normally more powerful
After looking at the rules carefully - yeah, in 1st edition that's true (though not in 3rd edition, where a rival only has to be powerful enough to beat the DC of the ward effect). I thought Asmodeus or Demogorgon didn't have any way of blocking teleportation in 1e, since it wasn't one of their spell-like abilities either as themselves or as lesser gods, they don't have class levels, and they can't use
wish to benefit themselves in any way - but yeah, there's a note in the back of the MotP of lesser deities being able to alter up to 80 spell levels so they malfunction within his realm. Asmodeus could make it so any attempt to teleport into Malsheem causes the caster to end up in a sealed, windowless, doorless room full of acid and other unpleasant things thousands of feet beneath the palace - and the hapless deity would be unable to teleport out again without ending up in the same room. That's really
nasty, and it was clever of Jeff Grubb to add that. Prior to 1987, Hextor could have teleported in, killed Asmodeus and left possibly without even raising an alarm, but after that date Hextor will have to make his way through the palace physically. Hextor can't affect Asmodeus or the palace itself magically, so he'll have to
sneak in - which is possible, as Asmodeus isn't granted any extraordinary senses in his domain other than the ability to look, if he consciously thinks of doing so, into the Astral Plane (which doesn't border Nessus anyway). Hextor can still use many of his other abilities to aid him. It might be the equivalent of beating the
Tomb of Horrors, but he could manage it. I think he could take Asmodeus in a fight, though it'd be difficult - Asmo has almost exactly twice as many hit points in his home realm, but Hextor, with his six arms and superior weapons, dishes out more than twice as much damage. Asmodeus is immune to Hextor's magic, but Hextor has 90% spell resistance himself. We'll assume that Asmodeus has blocked Hextor's summoning abilities, so his only allies will be whatever minions he's snuck in with him. Asmodeus will be able to summon one pit fiend to his service (and it will be Alastor, who has 104 hit points), who has a 70% chance of summoning another, who has a 70% chance of summoning another, and so on - but that's not necessarily insurmountable, as each time there's a 30% chance that the chain will end and nobody will have the ability to summon anything, and many of them will be made helpless by Hextor's
Symbol of Hate and Discord, assuming they fail their saving throws. And Hextor's an able tactician, so he'll drive Asmodeus into a small room the pit fiends can't fit into and try to finish him off quickly. Asmodeus than yawns and says, "Hextor, my poor misguided adopted son,
what do you think you're doing?"
And Hextor says, "Taking over Hell! Raargh! It's all very Oedipal!"
Asmodeus points out that he can
teleport without error to a safe location at any time, while an army of pit fiends who now knows Hextor's exact location can finish him off... and Hextor, post-
Manual of the Planes, probably can't use any of his spell-like abilities to escape, assuming the DM is thinking things out properly. And the gulf of power between a lesser deity and a pit fiend, while great, isn't quite so great in 1st edition as your narrator thinks it ought to be.
Hextor says, "Let's forget this ever happened, shall we?"
Asmodeus gives him a kiss on the cheek and says, "Of course, my darling love, my bouncing baby boy. I gave you those arms because I have a
use for you."
Hextor says, "I really miss the Queen of the Demonweb Pits era."
"We all do," says Asmodeus. "It was amusing to think of Lolth having only 66 hit points. Alas, this is the brave new post-Gygaxian era, and Jeff Grubb has provided us with a somewhat more sensible cosmology. I still think I ought to be a greater deity, of course."
"You win for now," says Hextor. "But I'll be back in second edition, when pit fiends will have no chance against my true, non-avatar form."
"You won't find me," says Asmodeus. "I'll lie low. You can search my entire palace and find nothing more intimidating than the Dark Eight until
Planes of Law reintroduces me as the Dark Lord of Nessus, and then I'll be able to easily fend off attacks by such as you."
Hextor grits his teeth. "A day will come," he vows, "When the
Book of Vile Darkness will render you absolutely defenseless! I'll use
alter reality, destroy you in a single round, and teleport away laughing! You won't even have a soul object!"
"That's low-class," says Asmodeus. "You might as well brag about being able to defeat me in Candyland. Now, Upper Krust's rules..."
Hextor sneers. "I may not know a lot about Upper Krust's rules, but I know 3rd edition. Every effect has a Difficulty Class, and I'll be an intermediate deity to your lesser. I'll beat your teleportation ward, surround you with an
Anti-Magic Field to prevent you from teleporting yourself, and finish you off. I won't even have to find my way through your palace! Not only will my attacks do more damage, but my hit points will be far greater than anything you can imagine!"
"We shall see," says Asmodeus. "We shall see."