ROUND 1
Idivien puts up his best defenses, and then dives forward, attempting to tumble to a better position. Unfortunately, with so many enemies surrounding him, as well as being hampered by the marshy terrain, he struggles to evade the jaws of the drakes.
[Idivien failed 4 out of the 5 Tumble checks at DC25
] Yet, even as the jaws of the beasts snap all around him, his defensive effort pays off. Not one of the drakes' bites is able to strike him.
[Drakes 2,4,5,& 6 made AoO's, but all 4 of them missed vs. AC22
]
(Land Outcast: Idivien, moving at half speed due to his Tumble, wasn't quite able to get to the square you indicated, because a second diagonal movement counts as 10 feet, not 5. But, he's in position to get a flanking bonus with only another 5 foot step, so it should be all good.)
Aeligim, with dark companion in tow, moves over to flank the closest wounded drake. With advantageous position, and his inner darkness harrassing the beast, his rapier easily hits home, but deals only a minor wound.
(Aeligim deals 2 damage to Drake #3.)
Gnro hefts her greatclub, and moves to get a good position on one of the drakes. She bashes the creature across the back, eliciting a yelp of pain.
(Gnro deals 5 points of damage to drake #5)
Harval swings his greataxe at the felldrake that Idivien had stabbed earlier, with great might. His axe hews the beast with a terrible wound, and the drake collapses in a shower of blood.
(Harval deals 12 damage to felldrake #2, killing it!) The momentum of Harval's swing carries over to the next drake, and his axe strikes true again, grievously wounding that one as well.
(Harval deals 15 damage to drake #1, with Cleave attack.)
Gunk takes a step, then levels his wand at the chosen felldrake. The magic bolt strikes the beast in the side with great force, leaving the creature standing, but looking rather the worse for wear.
(Gunk's magic missile deals 5 damage to drake #3)
The drakes strike back with jaws biting savagely! Two of the beasts snap at Harval and one at Aeligim, but all are unable to find purchase through the warriors' armor. Meanwhile, the last two drakes manuever around Gnro to flank the little lizard! She is unable to defend from both sides, and both drakes' jaws close on her scaly flesh, drawing blood!
(Drake #1 misses Harval, Drake #3 misses Aeligim, Drake #4 misses Harval, Drake #5 takes a step and hits Gnro for 3 damage, Drake #6 takes a step and hits Gnro for 3 damage.)
END ROUND 1
[HP Update: Gnro 22/28; Drake #1: -15; Drake #3: -12; Drake #5: -5]
[Effects: Mage Armor on Gunk: +4AC]
ACTIONS FOR ROUND 2?
INITIATIVE ORDER:
1.Idivien
2.Aeligim
3.Gnro
4.Harval
5.Gunk
6.Crested Felldrakes
Code:
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