Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
sorry...perhaps today!!Rayex said:WD: Im ok with that, if it doesnt take 2 weeks to make it
Jemal & Scott: Any ETA on those characters? If they're done, please post'em in the RG thread.
sorry...perhaps today!!Rayex said:WD: Im ok with that, if it doesnt take 2 weeks to make it
Jemal & Scott: Any ETA on those characters? If they're done, please post'em in the RG thread.
Scott DeWar said:sorry...perhaps today!!
[sblock=Gerard's latest update]
[sblock=personal info]
sorc6/rog2/ftr 2/PRC: Eld. Knt 2
[b]str[/b] 12 +1 4 pt [b]hp:[/b]76
[b]dex[/b] 15 +2 8 pt [b]exp:[/b]66,000
[b]con[/b] 14 +2 6 pt [b]bab:[/b]+8/+5
[b]Int[/b] 15 +2 8 pt [b]grapp:[/b]+9
[b]wis[/b] 12 +1 4 pt [b]Init:[/b] +6
[b]chr[/b] 18 +4 8 pt
Level 4, 8 and 12 ability increase:
+1 to charisma at each.
[/sblock]
[sblock=combat]
[b][u]COMBAT:[/b] [/u]
[b]SAVES: base abil misc total[/b]
[u]Fort[/u] 8 +2 -- +10
[u]Reflex[/u] 3 +2 -- +5
[u]will[/u] 5 +1 -- +6
[b]ARMOR:[/b]chain mail, mitheral +3
[B][U]ARMOR CLASS;[/u][/b] 22
[B][U]TOUCH[/B][/U] 17
[B][U]FLATFOOTED:[/B][/U] 20
[b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4
[b]spell fail:[/b]20% [b]ACP: [/b]-2
[b]Mv:[/b] [b]wt[/b]20 lb
[u]chain mail, mithral +3[/u]
armor bonus +5, dex +2, magic +3,
ring of protection +2
[b]WEAPONSs:[/b]
[u][b] att dam crit rng type[/u][/b]
[u]Rapier[/u] +13/+8 d6+3 15-20/X2 --- P
[u]Lte X bow[/u] +11/+6 d8+1 19-20/x2 80 P
[u]Dagger[/u] +10/+5 d4+2 19-20/x2 10 P/S
[u]club[/u] +11/+6 d6+2 x2 --- b
vs undead: +13/+8 d6+2d6+4 --- b
[b][u]Rapier:[/b][/u] +2, Keen
[b][u]x bow bolts:[/b][/u]mwk or magic +1
[b][u]dagger:[/b][/u] +1,
spell storing: (disrupt undead, gtr
+10d8 vs undead)
[b][u]club: [/b][/u] +1, disrupting,
undead bane (dc14 or destroyed)
[/sblock]
[sblock=skills and feats]
[b][u]SKILLS AND FEATS:[/b][/u]
[b]FEATS:[/b]
Sneak attack (class)
Trap finding (class)
Evasion (class)
Improved Inititive (Human)
2 Weapon fighting (Char lev 1)
2 Weapon Defense (Char lev 3)
Weapon Finesse (Fighter lev 1)
somatic wpnry(fighter lv 2)
-cmp mag pg 47
Practiced Spllcstr(char lv 6)
-cmp arcn pg 82
Acidic splatter(Char Lev 9)
-Comp mage pg 37
Weapon focus, rapier (eld knt lev 1)
Quick Draw (Char Level 12 )
[u]Skill points[/u] 105
[b]SKILLS:[/b] Ranks Abil misc total
Appraise int +1 +2 -- +3
Balence dex +1 +2 -- +3
Bluff cha +1 +4 -- +5
Climb str +2 +1 -- +3
Conctr con +8 +2 -- +10
Dciph Script int +2 +2 -- +4
Disable Dev int +9 +2 -- +11
Disguise cha +1 +4 -- +5
Esc Art dex +1 +2 -- +3
Gath info cha +5 +4 -- +9
Hide dex +6 +2 -- +8
Jump str +5 +1 -- +6
Know: Arcana int +5 +2 -- +7
Know: local int +2 +2 -- +4
Listen wis +8 +1 -- +9
Move silent dex +8 +2 -- +10
Open Locks dex +8 +2 -- +10
Ride dex +2 +2 -- +4
Search int +7 +2 -- +9
Sense Motive wis +2 +1 -- +3
Slight of Hand dex +1 +2 -- +3
Spellcraft int +6 +2 +2 +10
Spot wis +7 +1 -- +8
Swim str +1 +1 -- +2
Tumble dex +4 +2 +2 +8
Use Mag Dev cha +1 +4 +2 +7
Use Rope dex +1 +2 -- +3
syn:
jum: tumble
Know arcana: spellcraft
spellcraft: use mag dev
[b][u]LANGUAGES:[/b][/u]
[/sblock]
[sblock=spells]
[b][u]SPELLS:(casts spells at +4 levls
fromfeat: praticed spell caster
and eldrich knight lev 2 add +1)[/u]
Casts as 11th level[/b]
[b]spells per day: spells known:[/b]
lv 0: 6 + 0 (ch) = 6 7
lv 1: 6 + 1 (ch) = 7 5
lv 2: 6 + 1 (ch) = 7 3
lv 3: 4 + 1 (ch) = 5 2
[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]
[u][b]0 level:[/u] 00000 0[/b]
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
*Silent Portal
*Stick
*Launch bolt
[u][b]1st level:[/u] 00000 00[/b]
Expeditious retreat
Feather Fall
*low light vision
magic missle
Persistant Blade
[u][b]2nd level:[/u] 00000 00[/b]
Melf's acid arrow
bulls str
*Quick Potion
[u][b]3rd level:[/u] 00000[/b]
*Disrupt undead, Gtr
*Weapon of energy
[/sblock]
[sblock=eqpt]
[b][u]EQUIPMENT:[/b][i]** denotes magic item compendium[/i]
[/u] [b]cost weight[/b]
Chain mail,
mitheral, +3 13,150 20 lb
Rapier,mw, +2 Keen 18,320 2 lb
club, +1, undead
bane, disrupting 18,300
Xbow, lt 35 4.0
bolts,mwX50 (7 gp ea) 350 5.0
bolts,+1X20(47 gp ea) 940 2.0
Dagger, +1, spell storing (disrupt undead,gtr
stored ATM) 8302 1.0
Backpack 2.00 2.0
Bedroll 0.10 5.0
Flint/steel 1.0 ----
Grapple 1.0 4.0
Rope, silk (100') 20.00 5.0
rataions x7 3.50 7.0
sunrods x6 14.00 6.0
spell comp pouch 5.00 2.0
thieve's tools, mw 100.00 2.0
whetstone 0.02 1.0
torch 0.05 5.0
explorer's oputfit --- ----
[b]SPECIAL ITEMS:[/b]
[u]Amulet of aquatic salvation[/u](M68) 500 gp
Ring of protection +2 8000 gp
Ring of Sustance 2500 gp
Bag of holding typeII 5000 gp
wt 25 lbs, wt lim 500 lb, vol 70 ft cu
Boots of striding and springing 5500 gp
potions
healthful rest X2 100
blur X2 600
cure serious X2 1500
spent so faar: 87,845.67 gp
[u][i][b]Cash:[/b][/u][/i] 144gp 12sp 13cp
[/sblock]
times point seven five...and i saw nothing about a maxed first die.Halford said:Okay so 6d8 + 6d10+24 for 14 con with one of the d8 being maxed for the first die should come to 107?
HP: Max first level, then average+1 levels thereafter.
He's just changing the avg +1 to 3/4.I realized that here, as well as in my other game, I'd made a slight mistake about HP gain on levels. It was supposed to be 3/4 of max, not average+1. Sorry for the confusion about this, please update your characters accordingly!
Rayex said:Ok, as requested, there's a RG thread up. Please post your finalized characters here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.