comrade raoul
Explorer
The basic idea is that I'd like to design an at-will for fighters that (a) is more damaging than other attacks, but (b) gives them a big defense penalty. That way, they could use the power both as a risky but high-payoff attack (or to finish off weak, low-AC, or otherwise vulnerable enemies) or to give their opponents even more incentive to swing at them, rather than their allies. But I'm not sure whether the secondary attack is the way to do this, or, if it is, how accurate and damaging it ought to be. Should it just be, say, 1[W] + Strength and some other ability modifier?
Anyway, consider for balance:
No Quarter-- Fighter Attack 1
Your enemy won't forget your relentless assault, but leave yourself so open that you hope he won't have a chance to remember it, either.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Make a secondary attack.
Increase damage to 2[W] + Strength modifier at 21st level.
Anyway, consider for balance:
No Quarter-- Fighter Attack 1
Your enemy won't forget your relentless assault, but leave yourself so open that you hope he won't have a chance to remember it, either.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Make a secondary attack.
Increase damage to 2[W] + Strength modifier at 21st level.
Secondary Target: The same creature.
Secondary Attack: Strength - 2 vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: You take a -5 penalty to your AC and Reflex defense until the beginning of your next turn.Secondary Attack: Strength - 2 vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.