Well, I would argue if AD&D was considered more complicated it was simply because it actually had rules to cover a lot of the stuff 5E is lacking in.
You could, indeed. AD&D had rules, if sorts, for all manner of things - different, arbitrary, resolution systems for each of them, too.
That's complexity.
5e, if there's a rule, it's probably something to do with d20+bonus vs DC, if not, DM judgement - which after examining, debating and discarding whatever quixotic Gygaxism 1e had to offer, is what you'd be doing, anyway.
Um, yeah. I was five when I
Yeah yeah, I get it, you're calling me a moron if I don't agree with you.
You can give up that tactic anytime you want to show basic respect and have an honest discussion, because I am sick to death of that card.
Yes, you & your little friends played /something/ while holding D&D books, back in the 80s. So did I & mine.
The difference is I admit it had little to do with the complicated game D&D presented, if you were reading at the level Gygax wrote to, and were telepath enoigh to divine what he actually meant. While you insist it's proof that his baroque circumlocutions, and heterogeneous, often contradictory sub-systems were "simple."
And I am sick to death of humoring that particular pair of nostalgia glasses.
(And, I'm sorry to have let that all out, at you, specifically, you were just the straw to that particular camel.)
AD&D, my first love in the hobby, which it's unlikely any other game will ever equal, was ridiculously, unnecessarily, gloriously, complicated.
Love it for that, or in spite of that, or have complicated feelings about it, but acknowledge it.
Well, I said our SP are still limiting, and by more versatile I mean in what level spells I cast not which ones, just in case there was any misunderstanding on that. I can burn through points by casting high level spells only or conserve them and last for dozens of rounds by sticking to 1st and 2nd level spells.
I saw any number of "mana" systems back in the day, and, yes, that was a notable way in which they increased the versatility, and thus power, of casters.
Didn't I say HP are the limitation (i.e. are limited???).
Those are two different things.
My point is that hps -
the target's hps - are a very real limitation on the "should be at will ability" to kill things with deadly weapons. If we were really to have weapon attacks be at-will, every strike would have a chance of killing.
You can't have infinite HP after all.
No, but if your target could have unlimited hps, your ability to kill it with a deadly weapon would be reduced to 0/day, wouldn't it?
The lethal weapon to kill is limited only by the amount of time in the adventuring day. You never tire from swinging your weapon...
5e declined to include fatigue factors, sure, mainly because they'd been gone so long, obviously because it'd've been yet more complicated - but, more practically, because they're moot: if you're facing that many foes, you'll be dead before you get tired, thanks to BA.