GuruOfAlgary
First Post
Here's a revamped version of my Prc. I've included a little "history" and will be writing a narrative account of the "Test of Trials" that my character goes through. I've kind of combined aspects of a number of Prestige Classes to create this one.
I figured mainly fighters would be taking this PrC so I kept the Bonus Feats going as well.
Any feedback would be great.
The Koor-Mah-Lao Legion is a well respected Arms and Armor supplier as well as an elite training facility for the few who pass their walls.
Their Legionnaires are highly trained combatants and in advanced standing in one of a few select fields: Weaponsmithing, Armorsmithing or Combat Strategy. This allows them the ability to not only protect the people they are with, they can actually help in creating items for them or help plan to accommodate the parties goals.
While their beginnings are shrouded in a cloak of myth and legend, the Legion has become known after the Greyhawk Wars. Many warriors purchased their elite arms and armor from the Lao Arms and Equipment Emporium. Although not involved in training combatants at this time many of the warriors felt a bond with their exceptional weaponry. Two of them came together in the "Year of Peace", Master Mah Lao, Cirrius Koor.
Master Mah Lao was the craftsman who formed the elite weapons and armor with his own hands. Cirrius Koor was a leader in getting the Pact of Greyhawk signed. He was revered for his battle planning and helping to win many battles against the Scarlett Brotherhood. Together they formed a partnership that is known today as the Koor Mah Lao Legion.
Over the years they have grown to have Legion halls in most of today’s places of trade. The graduates of their training programs are known as Legionnaires. They are schooled and passed tests pertaining to the following: Flanking, Cleaving, Attacks of Opportunity, Cleaning Axes and Armor, Sharpening Axes, Dealing with Spellcasters, Dealing with Undead, Dealing with Large Creatures, Dealing with Multiple Limbed Creatures, Dealing with Natural Weapons, Dealing with Flying Creatures, Dealing with Mounted Opponents, Creating and Repairing Axes, Creating and Repairing Armor.
After the schooling phase the Cadets are then released to put to use the knowledge they have gained. Some join town guards or enforcement associations some work for the Legion itself. Some simply go adventuring. When the Cadet deems himself ready they must go to a Legion hall and request their admittance into the Test of Trials. The Test of Trials is a set of battles designed to apply the Cadets knowledge. There are a few legendary battles in the Test of Trials as well.
Koor Mah Lao Legionnaire
Requirements
To qualify to become a Legionnaire of the Koor-Mah-Lao Legion one must fulfill all of the qualifying criteria and pass the Test of Trials.
Base Attack Bonus: +7
Alignment: Any Non-Evil
Proficiency: Martial Weapons
Weapon: Masterwork Axe
Feats: Weapon Focus (any axe), Combat Reflexes, Power Attack, Cleave, Improved Initiative.
Intimidate-4 ranks
Craft (Weapons or Armor) 4 ranks
Knowledge (Combat Strategy) 2 ranks
Class Skills: The Legionnaire’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft [weapons or armor] (Int), Diplomacy (Cha) Intimidate (Cha), Jump (Str), Knowledge [combat strategy] (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis)
The Koor-Mah-Lao Legionnaire
Class LVL Base Att Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 Brotherhood, Axe of Sharpness 1/Day/Level
2nd +2 +0 +3 +0 Direct Troops, Bonus Feat
3rd +3 +1 +3 +1 Brutal Strike +1
4th +4 +1 +4 +1 Battle Cry, Bonus Feat
5th +5 +1 +4 +1 Axe of Fury
6th +6 +2 +5 +2 Brutal Strike +2, Bonus Feat
7th +7 +2 +5 +2 Axe of Vengeance
8th +8 +2 +6 +2 Bonus Feat
9th +9 +3 +6 +3 Brutal Strike +3
10th +10 +3 +7 +3 Axe of Death, Bonus Feat
Axe of Sharpness: After you score a hit with your Axe, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and do that much damage to the target then add any Strength modifier. Additional damage, such as from using the Power Attack feat (following all the rules for it normally) and/or sneak attack ability is determined normally, they are not maximized. This ability cannot be used when you roll a critical hit.
Brotherhood: The Legion is a fraternal organization, and members are generally willing to lend a hand to their fellows. You gain a +4 competence bonus to Diplomacy checks made to influence other Legionnaires. This is a two-way street: You are expected to treat other Legionnaires with respect and honor.
Direct Troops: As a full-round action, you can give compelling directions. You can bestow a +2 competence bonus on either attacks or skill checks to all allies within 30 feet. This bonus lasts a number of rounds equal to your Charisma bonus.
Brutal Strike: Every action, the Legionnaire may add this bonus either to one attack roll or damage roll, but not both. You must declare where the bonus applies at the start of your action.
Battle Cry: At 4th level the Legionnaire may inspire his allies. The ally must hear the Battle Cry for at least one full round. While affected the allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. This effect lasts for 3 rounds.
Axe of Fury: When a Legionnaire delays his attack with his axe until after he is attacked in the round, he takes advantage of the opening and can add a +2 bonus to his attack and damage rolls. In other words you delay your action until after you are attacked in melee combat.
Axe of Vengeance: The Legionnaires axe deals double his strength modifier if he makes a successful hit after he has taken at least 5 points of damage in the same round but before his action.
Axe of Death: When the Legionnaire makes a critical hit he adds double his Strength Modifier to his damage rolls
Bonus Feats must be drawn from the following list:
Same as the fighter list on page 37 of Player’s handbook;
Any from Sword and Fist guidebook you deem worthy,
Superior Combat Reflexes: The Legionnaire can make attacks of opportunity equal to his dexterity and wisdom modifiers.
Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this ability grants the Legionnaire an additional +1 to attack rolls with his axe.
Superior Weapon Specialization: This stacks with any existing weapon specialization bonus, and adds an additional +2 to all damage rolls the Legionnaire makes with his axe.
Superior Cleave: The Legionnaire gains the ability to take a 5-foot step before making a Cleave or Great Cleave attack.
I figured mainly fighters would be taking this PrC so I kept the Bonus Feats going as well.
Any feedback would be great.
The Koor-Mah-Lao Legion is a well respected Arms and Armor supplier as well as an elite training facility for the few who pass their walls.
Their Legionnaires are highly trained combatants and in advanced standing in one of a few select fields: Weaponsmithing, Armorsmithing or Combat Strategy. This allows them the ability to not only protect the people they are with, they can actually help in creating items for them or help plan to accommodate the parties goals.
While their beginnings are shrouded in a cloak of myth and legend, the Legion has become known after the Greyhawk Wars. Many warriors purchased their elite arms and armor from the Lao Arms and Equipment Emporium. Although not involved in training combatants at this time many of the warriors felt a bond with their exceptional weaponry. Two of them came together in the "Year of Peace", Master Mah Lao, Cirrius Koor.
Master Mah Lao was the craftsman who formed the elite weapons and armor with his own hands. Cirrius Koor was a leader in getting the Pact of Greyhawk signed. He was revered for his battle planning and helping to win many battles against the Scarlett Brotherhood. Together they formed a partnership that is known today as the Koor Mah Lao Legion.
Over the years they have grown to have Legion halls in most of today’s places of trade. The graduates of their training programs are known as Legionnaires. They are schooled and passed tests pertaining to the following: Flanking, Cleaving, Attacks of Opportunity, Cleaning Axes and Armor, Sharpening Axes, Dealing with Spellcasters, Dealing with Undead, Dealing with Large Creatures, Dealing with Multiple Limbed Creatures, Dealing with Natural Weapons, Dealing with Flying Creatures, Dealing with Mounted Opponents, Creating and Repairing Axes, Creating and Repairing Armor.
After the schooling phase the Cadets are then released to put to use the knowledge they have gained. Some join town guards or enforcement associations some work for the Legion itself. Some simply go adventuring. When the Cadet deems himself ready they must go to a Legion hall and request their admittance into the Test of Trials. The Test of Trials is a set of battles designed to apply the Cadets knowledge. There are a few legendary battles in the Test of Trials as well.
Koor Mah Lao Legionnaire
Requirements
To qualify to become a Legionnaire of the Koor-Mah-Lao Legion one must fulfill all of the qualifying criteria and pass the Test of Trials.
Base Attack Bonus: +7
Alignment: Any Non-Evil
Proficiency: Martial Weapons
Weapon: Masterwork Axe
Feats: Weapon Focus (any axe), Combat Reflexes, Power Attack, Cleave, Improved Initiative.
Intimidate-4 ranks
Craft (Weapons or Armor) 4 ranks
Knowledge (Combat Strategy) 2 ranks
Class Skills: The Legionnaire’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft [weapons or armor] (Int), Diplomacy (Cha) Intimidate (Cha), Jump (Str), Knowledge [combat strategy] (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis)
The Koor-Mah-Lao Legionnaire
Class LVL Base Att Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 Brotherhood, Axe of Sharpness 1/Day/Level
2nd +2 +0 +3 +0 Direct Troops, Bonus Feat
3rd +3 +1 +3 +1 Brutal Strike +1
4th +4 +1 +4 +1 Battle Cry, Bonus Feat
5th +5 +1 +4 +1 Axe of Fury
6th +6 +2 +5 +2 Brutal Strike +2, Bonus Feat
7th +7 +2 +5 +2 Axe of Vengeance
8th +8 +2 +6 +2 Bonus Feat
9th +9 +3 +6 +3 Brutal Strike +3
10th +10 +3 +7 +3 Axe of Death, Bonus Feat
Axe of Sharpness: After you score a hit with your Axe, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and do that much damage to the target then add any Strength modifier. Additional damage, such as from using the Power Attack feat (following all the rules for it normally) and/or sneak attack ability is determined normally, they are not maximized. This ability cannot be used when you roll a critical hit.
Brotherhood: The Legion is a fraternal organization, and members are generally willing to lend a hand to their fellows. You gain a +4 competence bonus to Diplomacy checks made to influence other Legionnaires. This is a two-way street: You are expected to treat other Legionnaires with respect and honor.
Direct Troops: As a full-round action, you can give compelling directions. You can bestow a +2 competence bonus on either attacks or skill checks to all allies within 30 feet. This bonus lasts a number of rounds equal to your Charisma bonus.
Brutal Strike: Every action, the Legionnaire may add this bonus either to one attack roll or damage roll, but not both. You must declare where the bonus applies at the start of your action.
Battle Cry: At 4th level the Legionnaire may inspire his allies. The ally must hear the Battle Cry for at least one full round. While affected the allies receive a +2 morale bonus to saving throws against charm and fear effects and a +1 morale bonus to attack and weapon damage rolls. This effect lasts for 3 rounds.
Axe of Fury: When a Legionnaire delays his attack with his axe until after he is attacked in the round, he takes advantage of the opening and can add a +2 bonus to his attack and damage rolls. In other words you delay your action until after you are attacked in melee combat.
Axe of Vengeance: The Legionnaires axe deals double his strength modifier if he makes a successful hit after he has taken at least 5 points of damage in the same round but before his action.
Axe of Death: When the Legionnaire makes a critical hit he adds double his Strength Modifier to his damage rolls
Bonus Feats must be drawn from the following list:
Same as the fighter list on page 37 of Player’s handbook;
Any from Sword and Fist guidebook you deem worthy,
Superior Combat Reflexes: The Legionnaire can make attacks of opportunity equal to his dexterity and wisdom modifiers.
Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this ability grants the Legionnaire an additional +1 to attack rolls with his axe.
Superior Weapon Specialization: This stacks with any existing weapon specialization bonus, and adds an additional +2 to all damage rolls the Legionnaire makes with his axe.
Superior Cleave: The Legionnaire gains the ability to take a 5-foot step before making a Cleave or Great Cleave attack.