Runesong42
First Post
To be honest, I haven't read the Psi HB cover to cover, though I have at least paged through it and the d20 Modern guide and got the gist of how psionics work. Maybe if your DM were to look at that (very limiting) list, he might be a little happier.
In some ways, I sympathize with your DM. When you're used to things working as they should for years and years, then have someone dump a whole new set of abilities that work differently on you, it can be frustrating to the DM who can normally anticipate the stuff he does know. I mean, everyone knows what a fireball is/does, but what about Whitefire?
I think you and he have distinctly clashing character styles. While he seems to be a stickler for "core rules", you like to try new ideas and see how they tick. Combine that with your ability to tweak the new stuff to your liking while he doesn't even know the basics, he may feel like you're putting one over on him.
If your 'doctor' idea is going to work, and you're modelling him after House (which is one of my top 3 fav new shows, btw), consider this... House can diagnose illnesses, he knows the treatment of the illnesses, he knows HOW to treat the illnesses... but he doesn't actually treat them himself. He relies on the specialists for that. That in mind, why not flip your Psion all around and focus on things like detection/identify (telepathic?) abilities? If he's a know-it-all, give him reason to be a know-it-all. If you're not useful "in combat", so what? Your focus isn't combative, it's informative. Anyone can huck a knife, sling a rock or poke someone with a spear; no big. It seems to me that the only reason you took Fighter was to compensate for your alleged lack of combat prowess. If you stick with the simple thematic stuff (push people around with TK, id magic items etc), and don't worry about how to finesse an augmented maxed out etc. etc. Crystal Shard, both you and your DM will be in a happier place. If you're looking to experiment with what Psi can do, this ain't the DM to do it with.
More, with clerics out of the way, there's an obvious hole in the party -- protective and defensive magic. If your 'doctor' had some 'buff' powers or the ability to throw up walls of ectoplasm or whatever they do, you'd still be valuable without being a wuss. *LOL*
It also just occured to me that there's a possibility that your DM might just plain not like you, and he's taking it out on you ICly. If that's the case, well... kick that woodwork hard.
In some ways, I sympathize with your DM. When you're used to things working as they should for years and years, then have someone dump a whole new set of abilities that work differently on you, it can be frustrating to the DM who can normally anticipate the stuff he does know. I mean, everyone knows what a fireball is/does, but what about Whitefire?
I think you and he have distinctly clashing character styles. While he seems to be a stickler for "core rules", you like to try new ideas and see how they tick. Combine that with your ability to tweak the new stuff to your liking while he doesn't even know the basics, he may feel like you're putting one over on him.
If your 'doctor' idea is going to work, and you're modelling him after House (which is one of my top 3 fav new shows, btw), consider this... House can diagnose illnesses, he knows the treatment of the illnesses, he knows HOW to treat the illnesses... but he doesn't actually treat them himself. He relies on the specialists for that. That in mind, why not flip your Psion all around and focus on things like detection/identify (telepathic?) abilities? If he's a know-it-all, give him reason to be a know-it-all. If you're not useful "in combat", so what? Your focus isn't combative, it's informative. Anyone can huck a knife, sling a rock or poke someone with a spear; no big. It seems to me that the only reason you took Fighter was to compensate for your alleged lack of combat prowess. If you stick with the simple thematic stuff (push people around with TK, id magic items etc), and don't worry about how to finesse an augmented maxed out etc. etc. Crystal Shard, both you and your DM will be in a happier place. If you're looking to experiment with what Psi can do, this ain't the DM to do it with.
More, with clerics out of the way, there's an obvious hole in the party -- protective and defensive magic. If your 'doctor' had some 'buff' powers or the ability to throw up walls of ectoplasm or whatever they do, you'd still be valuable without being a wuss. *LOL*
It also just occured to me that there's a possibility that your DM might just plain not like you, and he's taking it out on you ICly. If that's the case, well... kick that woodwork hard.
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