Fighter/Psion

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To be honest, I haven't read the Psi HB cover to cover, though I have at least paged through it and the d20 Modern guide and got the gist of how psionics work. Maybe if your DM were to look at that (very limiting) list, he might be a little happier.

In some ways, I sympathize with your DM. When you're used to things working as they should for years and years, then have someone dump a whole new set of abilities that work differently on you, it can be frustrating to the DM who can normally anticipate the stuff he does know. I mean, everyone knows what a fireball is/does, but what about Whitefire?

I think you and he have distinctly clashing character styles. While he seems to be a stickler for "core rules", you like to try new ideas and see how they tick. Combine that with your ability to tweak the new stuff to your liking while he doesn't even know the basics, he may feel like you're putting one over on him.

If your 'doctor' idea is going to work, and you're modelling him after House (which is one of my top 3 fav new shows, btw), consider this... House can diagnose illnesses, he knows the treatment of the illnesses, he knows HOW to treat the illnesses... but he doesn't actually treat them himself. He relies on the specialists for that. That in mind, why not flip your Psion all around and focus on things like detection/identify (telepathic?) abilities? If he's a know-it-all, give him reason to be a know-it-all. If you're not useful "in combat", so what? Your focus isn't combative, it's informative. Anyone can huck a knife, sling a rock or poke someone with a spear; no big. It seems to me that the only reason you took Fighter was to compensate for your alleged lack of combat prowess. If you stick with the simple thematic stuff (push people around with TK, id magic items etc), and don't worry about how to finesse an augmented maxed out etc. etc. Crystal Shard, both you and your DM will be in a happier place. If you're looking to experiment with what Psi can do, this ain't the DM to do it with.

More, with clerics out of the way, there's an obvious hole in the party -- protective and defensive magic. If your 'doctor' had some 'buff' powers or the ability to throw up walls of ectoplasm or whatever they do, you'd still be valuable without being a wuss. *LOL*

It also just occured to me that there's a possibility that your DM might just plain not like you, and he's taking it out on you ICly. If that's the case, well... kick that woodwork hard.
 
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Runesong - Bzzzt! Wrong. This is a DM that has the entire SRD downloaded into his computer. This is a DM that (allegedly) knows exactly how everything in DnD works in relation to everything else. This is a DM that is a total munchkin in both the games that he is a player in (that I know). This is a DM that always have a pretty, young girl with uber amounts of power in every one of his chronicles (power that no PC can EVER get).


Last, but not least, you have not been following the thread if you think that he wants me to play only core classes.

House relies on his students. He comes up with ideas, challenges them to come up with ideas and then let them to the footwork. He does NOT rely on specialists. Unless you call the MRI and the x-ray people specialists.
 

Well, the was I see it, if he knows how everything works and he's a munchkin besides, then why does he so vehemently object to you being just as "munchkin" as his other players?!

And you're right -- I haven't followed the entire thread, but glanced at the larger blurbs.

My impression of House leads me to believe that he already knows all (or most) of the answers, but encourages those under him to work for them. His ridicule for his co-workers being wrong is his way of motivating them. I had a Physics prof way back in high school that was very similar to House in this way. :)

When I say he relies on specialists, I mean that House himself doesn't operate on his patients (unless he absolutely must, or he finds the problem particularly difficult and therefore interesting). He likes to find shortcuts, take risks, all in the interest of efficiency and saving lives first, but to everyone else it is to prove how his way is better than everyone else's.
 

He doesn't. He makes mistakes and misdiagnose things. It's just that he tend to come up with the right answer in the end that makes him seem infallible.
 

At this point, I would be going around my neighborhood and knock at every door. Buy a Cloak of Charisma and work that Gather Information skill.

"Hi. I live around here and am checking to see if any of my neighbors share the same interests as I do. Do you play roleplaying games such as D&D, GURPS, or Champions?" (replace with your favorite RPGs; you may get more interest if you mention Lord of the Rings or Star Wars even if you don't play them)

"How about anyone else in the household?"

"Do you know anyone who would be interested?"

I'm not sure how D&D and roleplaying games are viewed in New Zealand. But if you are afraid of being burned at the stake as a satanist, well...go to a different neighborhood and lie about being their neighbor.
 

Caeleddin said:
Nail - If you can find another game in Auckland, New Hicksville..... Man, you have a LOT of patience and luck....!
Sometimes it works, sometimes it doesn't. (shrug)

Just to stick this comment in here again: Lots of people don't like psionics, and find the rule-set inherently broken. (No psionics IMC, for example.) That's no reason to dislike this DM....the real reason is his apparently boneheaded and micro-managing style. That's the problem.

There have got to be more gamers in NZ.
 

Caeleddin, do you have fun playing with this DM? Do the other players enjoy playing with this DM?

If you aren't having fun, and the other players are, then talk to the DM. If he isn't willing to work with you, stop playing. Seriously, why play in a game that you don't enjoy?

If the other players are also not having fun, talk to them, and then talk to the DM as a group.

Doing your best to ruin everyone else's fun (and building a character around that) just makes you a prick. Don't be that guy.

Frankly, I'm shocked and dismayed at the responses and advice some of you have been giving Caeleddin. Do you really think that you as a single player have a right to sabotage someone's game and ruin everyone else's fun just because you aren't getting your way? :(

[edit] As a side note, I think your DM is a bonehead, but if you have fun, why do you really care? [/edit]
 

Caeleddin said:
But as you have no idea what i am talking about, don't try to second guess what i am thinking and what i am 'forgetting' as i know the rules of the game and the intricacies/tactics far better than you do."

Arrogant little putz isnt he. I know one other DM like this. I am still waiting for him to ask me to game with him again so I can laugh in his face and tell him I dont game with egos.

Does anyone else feel that the DM here is just an absolute control freak who fears anything possibly happening that he has not planned for in advance?

Why not just tell him to write everything down and let you know how it ended. What you and the party say or do really won't matter worth a monkeys crap anyway.
 


Caeleddin. Go to the RPGA Convention Calendar, set the filter to New Zealand, and e-mail the coordinator of the event listed to inform him that you are coming to play. I see three events for this month and one for next month. Then if you have never played RPGA before, ask us about the details of what you need to do to play in an RPGA campaign. If you are willing to put up with the headache that your DM gives you, then you will have no problems with the campaign-wide restristions that turn some people off to this massivly multiplayer tabletop roleplaying game.
 

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