While combing through the maneuvers, I developed my list of maneuvers I think are really good for Fighter's to specialize in.
Ultimately the best specialization have several traits from this list:
So here is my short list:
1st Tier
4th Tier
5th Tier
Ultimately the best specialization have several traits from this list:
- 2+ exertion cost
- Allows multiple attacks (to maximize the +2 damage per attack)
- Uses a saving throw.
- General/Spammable Maneuvers (as opposed to more niche ones that will see less use)
- Scalable, aka a maneuver I will keep forever and not swap out (technically you cannot retrain specializations by the letter of the RAW)
So here is my short list:
1st Tier
- Catch your Breath: Doubles your healing with this maneuver, if your focusing on toughness this is great.
- **Lean into It: Checks all the boxes.
- Striding Swings - This is a maneuver I could use quite a lot especially at lower levels, and its still a useful one later on.
- Mounted Charge - If your doing a lot of open field combat, you can get a lot of use out of spamming this one.
- Twist the Blade - What's nice about this one, is because you get the damage bonus on the triggering attack, you actually get double the benefit since you know its a crit. However, this is not a scalable maneuver if you plan to extend your crit range.
- **Stunning Assault - This may be the GOAT maneuver for specialization, checking all the boxes on the list. At 3 exertion its sometimes a bit pricey, but at 2....I would use this all day everyday.
- Primal Intercept - Decent one to spam extra attacks.
- Missile Volley - Lots of attacks and reduced exertion cost = lots of bonus damage.
- Heightened Reflexes - Getting +2 reactions for 1 exertion opens up a lot of combos.
- Whirlwind Strike - Similar to Missile Volley
- Instinctive Counterattack - One exertion for a straight up extra attack with +2 damage, oh yeah.
- Disarming Assault - Decent for more damage and better disarm.
4th Tier
- Spinning Parry - Probably rare for a Fighter to specialize in a mist and shade maneuver, but this one is pretty solid. 1 exertion makes this very spammable, and a bonus on stun dcs is never bad.
- Mistaken Parry - Its all about the parries at 4th tier!
5th Tier
- Blinding Strikes - Spammable blind with extra damage sounds pretty good. At 2 exertion this maneuver becomes a lot more generally useful.
- Tidal Parry - Helps the spam and the save to avoid damage, so pretty solid.
- United we Stand - If you rule that all attacks the maneuver generates triggers the damage bonus, than this one can generate a whole lot of damage.
- Furious Barrage - Makes the really damage maneuver even more high damage.