Elder-Basilisk
First Post
Zadam said:Hmm... Thats pretty cool then. But still, +1AC isn't that awesome a power really...
It would usually be +2 for you... Put two power points in and wild surge to get it up to 4. That's enough augmentation for a +2 bonus.
I'm starting to get worried about the fact that most Psionic Powers take a standard action to manifest, meaning one less round of dishing out damage (in most cases) per power I want to use. This could almost be more of a hindrance than a benefit
The only way around this that I can see is to take powers that either last a long time (1hr/lvl or more), or can be manifested instantaneously. Unfortunately most of the good powers don't have either of these criteria... Hmm.
Quite true. however, I think you'd find that 10 min/level powers can be used pretty reliably in everything except the "you're ambushed without warning while travelling" scenario. And even the 1 min/level powers can be used 30-50% of the time when you're on the offense. It's not hard to go from "I kick in the door" to "I manifest an augmented vigor, using wild surge.... then I kick in the door." Benefit: 15 temp hp for 4 minutes. Cost: 1 pp and a 10% chance of having to wait a round before kicking in the door.
Some of the swift powers are pretty darn nice too. I'm quite fond of empty mind, but grip of iron is a good one as well. (Though it's psywar only). And a lot of the low level powers can be manifested as swift actions if you can spend enough pps.