Fighter with high charisma?

There's also the route of the military leader (or potentially so). Aren't there a number of feats having to do with leadership abilities and the like? I know that there are in some third-party supplements...
 

log in or register to remove this ad

In the War of the Burning Sky campaign saga Player's Guide there are leadership performance feats. The player's guide is free, and can be used even if you aren't using the main campaign. Here are some low-level examples:

Leadership Performance [Leader]
You can inspire the courage of your allies.
Prerequisite: Perform (any) 3 ranks.
Benefit: Perform is a class skill for you, and you gain an ability similar to bardic music. You can use your leadership performance abilities a number of times each day equal to the number of Leader feats you possess. The feat Leadership counts as a Leader feat for this purpose. Unless otherwise noted, abilities granted by Leader feats are extraordinary abilities, and only affect creatures with an Intelligence of 3 or higher who can understand your language. They are not magical effects.

If you spend a minute giving an inspiring speech or other performance to your allies, their courage is bolstered. If they enter combat within the next hour, they gain a +1 morale bonus on saves against charm and fear effects, and a +1 morale bonus on attack rolls and weapon damage rolls. These benefits last for the first 5 rounds of combat. For the purposes of this ability, combat begins when a character attacks or must make a saving throw.

If you have two Leader feats and 11 ranks in Perform, the bonus increases to +2. If you have three Leader feats and 17 ranks in Perform, the bonus increases to +3. If four feats and 23 ranks, the bonus is +4.
Special: Most leaders focus in Perform (oratory) rather than musical performances.



Maneuver Leader [Leader]
You can direct the maneuvers of your allies.
Prerequisite: Leadership Performance, Perform (any) 6 ranks.
Benefit: You can use one of your leadership performances to grant all allies within 30 ft. of you (but not yourself) the ability to take a bonus move action immediately, acting in their normal initiative order. This movement does not count against their normal actions on their own turns, nor does it disrupt readied actions.

If you have three Leader feats and 14 ranks in Perform, you can use a leadership performance to let a single ally make a bonus single attack at his highest attack bonus, using whatever weapon he has available. The character may choose not to attack. If you have four Leader feats and 20 ranks in Perform, you can grant a single bonus attack to each ally within 30 ft. (but not to yourself).


Operation Leader [Leader]
You can direct your allies in situations that require special skills.
Prerequisite: Leadership Performance, Perform (any) 6 ranks.
Benefit: If you have 5 ranks in Hide and Move Silently, you can make use of your leadership performances without making noise by using communicative gestures, though you can only affect those allies within 30 ft. who can see you. This only functions for the Leader feats that don’t require you to make a speech.

Likewise, if you have 5 ranks in Bluff and Sense Motive, you can use non-speech leadership performances while being observed. Make a Bluff check, and onlookers unfamiliar with your communication techniques must succeed a Sense Motive check (DC equal to your Bluff check result) or else not realize that you are doing anything unusual.

Either of these abilities only work with allies who you have taken time to establish a set of communication cues, usually taking ten minutes of discussion and practice.

You can use one of your leadership performances to make it easier for your allies to help each other with certain skills. Beginning this is a standard action, and continuing it require concentration. While directing your allies thus, if at least one ally within 30 ft. of you has 5 ranks in a given skill, all other allies with at least 1 rank gain a +2 bonus to checks with that skill.

The skills that can benefit from this are Balance, Bluff, Climb, Disguise, Hide, Jump, Move Silently, Ride, Search, Sense Motive, Survival, and Swim. Usually this is used to help the team navigate difficult terrain, maintain a façade while undercover, or perform an ambush. However, if you lack the skill ranks to communicate stealthily or discreetly while observed, there are obvious situations where you would not be able to benefit from this ability.
 

Overall, a non caster won't get much from a high charisma. Being likable does not help kill things in the dungeon. Convicing others to fight along side you or having a cohort with Leadership is just about the only way to directly affect combat other than skills. And the very nature of the D20 ruleset devalues lots of low powered allies. One Fireball and Poof!, your allies are ash! So unless she intends to send wave after wave of those loyal to her to their deaths, there are not much use for a good CHA when it could have been a good STR.
 



Does she mean fighter or Fighter? High Cha LE sounds very much like a Knight with a couple of Fighter levels tossed in rather than the reverse.
 

Remove ads

Top