Fighter2/Rogue1/Swash3: Where to go from here?

MithrasRahl

First Post
Strong Heart Halfing. Stats after lvl 6:
10, 19, 14, 16, 8, 10

Rogue 1: TWF, Martial Study: Shadow hand
Fighter 1: Exotic Weapon Proficiency: Elven Thinblade
Swashbuckler 1: Stance: Island of Blades
Fighter 2: Shadowblade
Swashbuckler 2:
Swashbuckler 3: Weapon Focus: Elven Thinblade

Attack right now is +10/+10 @ 1d4+8, 18-20x2

Where should I go from here? I'd ideally like to get Assassin's Stance, Daring Outlaw, ITWF as a minimum, anything I'm missing? I need feats, yet don't want to take more fighter levels.

I was thinking 3 levels of Rogue, take Daring outlaw at lvl 9, so I'd have 4d6 Sneak attack
 
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You seem to have one too many feats listed for your PC. As a 1st level halfling rogue, you only get one (you have two listed).

Mistwell said:
Just go swordsage.

Ignoring the fact that you have experience penalties all over the place from too many base classes, I agree with Mistwell. Just go swordsage.
 

Rhun said:
You seem to have one too many feats listed for your PC. As a 1st level halfling rogue, you only get one (you have two listed).

Strongheart halflings get a bonus feat at 1st level.

On the other hand, you cannot take Exotic Weapon Proficiency at 1st level as a rogue. It requires +1 BAB.

This character also desperately needs Weapon Finesse.
 


In response to a couple of things...

How does it take exp hits? Rogue is the Halflinf favoured class, so it doesn't count, and fighter and swashbuckler are always within 1 of each other

Swashbuckler gets Weapon Finesse at first level

And fair call on the weapon proficiency, I built the character starting at lvl 5, just hit 6. Switching the exotic weapon and the Martial Study feat should be ok.

Anything else?
 


MithrasRahl said:
Switching the exotic weapon and the Martial Study feat should be ok.

No. At level 1 as a non-martial-adept class, you have an initiator level of 0. 0 is not high enough to qualify for any maneuvers.
 


Take two levels of swordsage, and then go rogue. You will take XP penalties for one level only. You will get two stances...one a first level stances (thicket of blades for better flanking) and one a third level stance (assassin's stance for +2d6 sneak attack). You will get a load of rogue-enhancing maneuvers, like one-round improved invisibility, one-round flanking from an elemental, one-round reach (which extends the spaces you can flank from), an attack that bypasses DR and Hardness and does more damage (good for those constructs you cannot sneak attack), and other goodness like nasty ranged attacks and short-range teleportation.
 

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