[Fighting Fantasy] Bloodsword v2

In what world is grass "sharp" or "soft"? Bah!

Edited to add: I suppose it's a legit riddle answer but of the kind that is eye-rolling-ly bad. The answer could as easily have been "eyes" because you can say someone looks at you with "sharp" eyes (trying to trick you, or angry), "soft" eyes (she wuvs u!), and of course eyes can be "green", but are also "worthless" because, uhh, something something.

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I like to imagine that the Faltyn is angry about us being cheapskates, so it's lying to us about which orb is which.

The "Orb of Fire" will explode in our faces and burn us to ash, no save.

The "Orb of Death" or the "Orb of Plague" would kill our enemies, either instantly or slowly, respectively.
 
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I think the Faltyn can bargain as much as he wants, but once agreed he can't actively fail to fulfill his obligation. Beware of unclear orders, though, and the book does, in some case, lure you into a trap. For example, if you summon a Faltyn to identify Balhasar in the former book, he offers a bargain for "pointing out a magus to you in the crowd". Which leads to the outcome you'd expect, he doesn't point out Balhasar at all...
 

On our way back, Varadaxor the Knight thanks us for helping avenging his brothers and offers us a silver crucifix with a reliquary affixed: the finger-bone of St Ashanax.

I have really no idea where they got all this cool imagery for the True Faith in this game. Their imagination really ran WILD.

We're informed by Salvia that St Ashanax is the patron saint of lost travellers.

I strongly suspect we will soon get lost in a forest/desert/artic land ice and be asked if we want to use an item.

After saying goodbyes to our friend, the knight, we decide to go east to Port Quanongu.

W... Why? We were in a village with several buildings, farmers and a peddlar, and we can't go back to explore it because we took the subquest and now we're trapped in Act 2? Sigh...

We arrive the Krarthian harbour and are waved past by a bored guard. We enjoy the smells of the sea (tar and rotting fish...) when we're accosted by a sailor who asks us if we seek our a ship and informs us that the whaler Questing Beast is looking for sturdy young limbs.

We recognize a press gang when we one, don't we? I half-expect some 15 years old boy to warn us about a trap. [Cross-promotion is great].

Of course, since our group is composed exclusively of ladies of the highest nobility (who scoff at the idea that mere bourgeois could enjoy the refinement of an aristocratic board game), we are reacting appropriately by either accepting to row (232), asking more about the itinerary (395) or asking for the location of a tavern and rebuffing the churl (269).
 
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I guess you all know what we'll do...


He points to a tavern called Ulrik's Bones, calls us ladies "blinkered swabs" and spits in front of us. We'll sure as hell not follow is free advice for fine lodging and continue visiting the harbour to find a fitting embarkation for our augusts selves.

Except it's the only one.

As we enter, our noses are assaulted by the scent of the herb the sailors are smoking.

They didn't want to mention tobacco in a book targetting teenagers published in the early 90s. I get that. But all those people smoking some kind of "herbs" gives really a worse impression that I guess is intended.

We see three groups of customers. A group of priests talking to a man, dressed in fine clothes. Traders and fur merchants, selling travelling equipment and the innkeeper, whom we can ask about the price of lodging.

The man was one-eyed, and has left before we can reach the group of priest. One of them asks us to sit with them and tells us that "North and East lies the Kingdom of Wyrd. Across the ice that closes the sea with the coming winter. No boat can take you there, nor would any captain sail to the shores of Wyrd." They say.

At this point, we never mentionned our destination.

Out of the blue, the last priest of the group asks us if we wanna buy for 1 gp his old raven, Screebo. Then they won't say anything more.

OK, let's recap. We see priest looking to a disappearing one-eyed character, then who speak cryptically to us about our destination, offer advice -- no ship to be found -- and ask us if we want to buy a NAMED item for 1 gp? OF COURSE WE DO, since by gamebook logic this is an opportunity too good to pass up. Down to 142 gp we are.

We're informed that the bird doesn't take a space in our inventory since he'll just fly with us from now on. Probably understanding that he's been sold, smart bird.

Now is the time to buy some equipment for travelling in cold weather, as the merchants are offering:
  • Fur cloaks: 10 gp each
  • Rations: 2 gp each
  • Gloves: 2 gp each
  • Fur-lined bedroll: 5 gp each
  • Brazier with fuel: 7 gp

We're still overflowing with rations we took from our welcome buffet in Kalugen's Keep, several weeks, probably now at least a month ago. On the other hand, we only have 5 spaces left in our inventory. Taking a full equipment would take 9 slots, so we'd be discarding 4 meals (gloves are free to wear). It would also cost us a whopping 75 gp, half of our fortune.

I'll take advice on what to buy from you all. Money starts to matter!
 
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The inn is full an the lodging proposal, in the common room mostly near the door, is awful, as we expected since we got advice from a distinguished gentleman. We decide to head back to the harbour.

We continue strolling in the streets... "You push your way through the crowded streets of Port Quanongu, passing cursing sailors, oilskin-clad whalers, traders dressed in expensive furs and the occasional woman dressed in bright clothes who winks slyly at us as we pass". Apparently, East Krarth is very very open-minded or they failed to notice we're not 15 years old boys readers but CHARACTERS.

Finally we arrive at the harbour and we start appraising cruise ships suitable for a crew of ladies of our standing. We notice the Magdalen, where passage for Dourhaven would be free if we're OK with manning the oars.

What is it with their idea that we should get enslaved to be on a ship? At least this one is openly recognizing it. But we're 142 gp rich -- that 70 days of hotel with hearty meals, admittedly in the middle of nowhere, so don't they have just ship that would ferry us over the channel?

We continue strolling...

You might think at this point that I am overdoing the "noble ladies" team part? No, really not, everything I said starting from the classist remark on chess comes from actual dialogue from the book. Here is an example of how we rebuff a whaler offering to carry us in exchange of work:
You turn back on the captain indignantly: "Pah" you snort.
-- It is not seemly for persons of good birth to be tethering themselves to the rowing-benches like low cattle.
I am pretty sure we won't be popular for long in this town, especially one where most people seem to be making their living from tethering themselves to rowing benches.... "No, thank you for the offer, but we're looking for a passenger ship right now" wouldn't be unbelievable as an answer. The answer we made could have been told by Cugel or Rhialto. More Cugel, because he wouldn't have the standing of Rhialto to back his words...

We continue strolling... until at least we're hailed by someone more fitting. His name is Augustus of Vantery. Vantery is a place on the map of the world, northwest of Chaubrette, literally at the other side of the world (to the west. We're in Siberia looking to cross the the Aleutian Island and he's from Belgium).

He's offering us passage on his flying carpet. Which he demonstrates to be fully functionning over a cup of tea that he offers us.
The carpets takes to the sky and makes acrobatics in the sky before August lands back in front of us, reassuring us that he never lost a passenger. Also, he isn't a filthy merchant and won't ask us money for the trip.

What could possibily go wrong with this offer?
 
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I have really no idea where they got all this cool imagery for the True Faith in this game.

There is something about game-world faux-Catholicism that just WORKS. And I don’t mean that in an offensive way (hopefully); I mean that when you take a religion that was incredibly, powerfully influential in real human history and turn it 15 degrees sideways, it makes game-worlds AMAZING.

if we seek our a ship and informs us that the whaler Questing Beast

Gulp! That’s one of the most notoriously confusing Magic the Gathering cards of all time. Nothing good can come of this!

(OK, it’s objectively not THAT confusing of a card, but it has become a meme for how MTG can often be needlessly opaque.)

On a more serious note, who names their whaling vessel the Questing Beast?

“So, friend, what noble deeds does thou undertake in thy great ship, the Questing Beast? Does thou save fair damsels? Defeat dragons?”

“Nope. I spear big aquatic mammals and render them down for their blubber.”

a tavern called Ulrik's Bones,

This cross promotion has gone TOO FAR! Too far, I say.

OK, let's recap. We see priest looking to a disappearing one-eyed character, then who speak cryptically to us about our destination, offer advice -- no ship to be found -- and ask us if we want to buy a NAMED item for 1 gp?

Specifically the bird is a RAVEN and the ONE-EYED MAN just departed?

Now is the time to buy some equipment for travelling in cold weather, as the merchants are offering:
  • Fur cloaks: 10 gp each
  • Rations: 2 gp each
  • Gloves: 2 gp each
  • Fur-lined bedroll: 5 gp each
  • Brazier with fuel: 7 gp

Cloaks and gloves: often times in game books if you don’t have these, you might take some damage when in the cold. However, it is seldom lethal.

Bedroll: this, however, can sometimes be close to lethal if you don’t have it; or it can mean you are unable to rest and regain HP / mana.

Brazier: always buy light and heat sources. These are often lethal in their absence. (Oh, but see if you can find a Kalte Firesphere instead; it is far superior.)

the occasional woman dressed in bright clothes who winks slyly at us [a group of female characters] as we pass". Apparently, East Krarth is very very open-minded

Quite enlightened for the 1980s, really.

He's offering us passage on his flying carpet. Which he demonstrates to be fully functionning over a cup of tea that he offers us.

What a delightful fellow. Let us take him up on his generous offer which he makes out of the goodness of his heart. I’m sure he has no ulterior motives nor will this turn out to be a complex scheme to rob and/or murder us.
 

There is something about game-world faux-Catholicism that just WORKS. And I don’t mean that in an offensive way (hopefully); I mean that when you take a religion that was incredibly, powerfully influential in real human history and turn it 15 degrees sideways, it makes game-worlds AMAZING.

Indeed. In this case, they turned it 0.5 degrees sideways :-) TBH, I am glad they did, so their world has, all around the same time period, the Crusades with Levant states AND the carolingian expansion against the Saxons, with paganism still strong (and casting fireball, which helps it resist better than it did historically... if Blue Tattoos really did make one invincible in battle, I'd taken Pict as a foreign language at school instead of English). It's very close but distinctive enough that I think they made the right choice not to make it an historical RPG.

Their fantasy is also closer to folk legends than Tolkien's.

Specifically the bird is a RAVEN and the ONE-EYED MAN just departed?

Yes. I don't see how they could make this more ominous :-)
At least we know there we can confide in the prediction saying that going by ship is bound to fail. [In the aftermath, I'll explore what can happen if we choose the other paths to Wyrd].

Cloaks and gloves: often times in game books if you don’t have these, you might take some damage when in the cold. However, it is seldom lethal.

Bedroll: this, however, can sometimes be close to lethal if you don’t have it; or it can mean you are unable to rest and regain HP / mana.

Brazier: always buy light and heat sources. These are often lethal in their absence. (Oh, but see if you can find a Kalte Firesphere instead; it is far superior.)

Since cloaks are very expensive, let's fill our inventory with a brazier and bedrolls for 27 gp. Here is the updated inventory:

Winny rank 3, FP 10/9, PA (psychic ability) 6, Awareness 6, Damage 1d6+2, HP 19

  1. Armour AR3
  2. Bludgetranker (+1 FP, +1d6 damage vs Giants)
  3. A brazier
  4. A cape with a silver wolf clasp
  5. Dagger of Vislet
  6. Golden Snuff-Box
  7. A checkerboard and pieces for Krarthian chess
  8. An Orb of Fire
  9. Two blue gems (formerly eyes of a creature)
  10. A bedoll
Trixie rank 3, FP 8/7, PA 6, Awareness 8, Damage 1d6+1, HP 19

  1. Sword of Redundancy +1
  2. Armour AR2
  3. Money pouch with 355 gp
  4. Bow
  5. Quiver (6 arrows)
  6. A healing meal
  7. A healing meal
  8. A healing meal
  9. A healing meal
  10. A healing meal
Salvia rank 3, FP 7, PA 7, Awareness 6, Damage 1d6+1, HP 16

  1. Quarterstaff
  2. Armour AR2
  3. Bow +1
  4. Quiver (6 arrows)
  5. A healing meal
  6. A healing meal
  7. A healing meal
  8. A healing meal
  9. A healing meal
  10. A healing meal
Esmeralda rank 3, FP 6, PA (13/15+1), Awareness 6, damage 1d6, HP 10

  1. Obsolete Sword of Uselessness +0
  2. Armour AR2
  3. 1 scroll of Invisibility (to freely flee a fight)
  4. 1 scroll of Time Blink (to rewind a fight)
  5. A charm of Shielding AR +1
  6. A ring of Sorcery PA +1
  7. A bedroll
  8. A bedroll
  9. A bedroll
  10. A silver reliquary of St Ashanax

Redoing the inventory showed me that I had totally forgotten that Trixie now has a +1 sword and that Esmeralda is AR3. I don't think it mattered, but I'll try to be more thorough in calculating our advantage.


What a delightful fellow. Let us take him up on his generous offer which he makes out of the goodness of his heart. I’m sure he has no ulterior motives nor will this turn out to be a complex scheme to rob and/or murder us.

Sure!
 
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424

You are flying a thousand meters above the sea. The fishing boats are no bigger than tiny specks.


OK. I understand the concept of flying carpet. But what possibile benefit could one get from flying a thousand meters above the sea instead of, like, 3 meters above the sea (incurring no damage from falling, which I feel well inevitably do, as the reassurance from Augustus sounded ominous...)? Let's be extremely cautious and fear high waves (30 meters?) and jumping marine monsters (15 meters?). Let's say 100 meters to be sure and have an ample margin for securty. This I could understand, but 1,000 meters? We are already in a cold climate, we're flying at top speed, is there a reason we'd want to freeze even more? The book even takes time to remind us that our bones are chilled to marrow by the freezing wind.


Augustus is a nice host, explaining that we'll be in Wyrd in hours instead of days. We marvel at icebergs and icecaps in the distance. How scenic. At some points, Augustus uses his white amulet and the carpet turn a sharp turn eastward. Since on our map, we shouuld by flying full north, East will take us back to Krarth. This is the wrong direction. We're offered the chance to inquire, which we do (also, we expected to be given an in-flight meal after the pre-flight drink).

Augustus orders us to shut up, saying it's difficult to control the carpet while we're constantly chatting. He now has a savage smile on his eyes. He then tries to appease us saying that he is making a detour by his castle to pick us some food for the trip.

Which isn't realistic: it's a few hours trip (and our inventory is overflowing with food: what isn't to like in a month-old stale bread?).

We object to this detour, and then Augustus gathers magical energies and threatens us, saying that we would be foolish to oppose him, without any mean to go down. While his argument is worthwhile, we have ne choice except let Winny act (which, last time, ended up with her decapitating the nearest merchant in one fell swoop based on our suspicions that something was off with them -- and we now are suspicious of Augustus of Vantery, aren't we?).

However, Augustus makes his point again and at this point we're offered the opportunity to either bluff and strike the carpet with our sword saying that death is inevitable anyway, or surrender and accept to visit his castle.

If it was Trixie doing the talking, I'd be more confident. I don't think turning all suicidal in the hope that Augustus (who might now Feather Fall) won't call our bluff.

As we begrudgingly concede the point, Augustus ask us out of the blue to hand over the scabbard.

OMG, so this was an elaborate plot to rob us from the start? Shocked, I am.
Augustus is a servant of Magus Uru (that's not the Blue One, the Blue One was Tor, this one is the White One) and wants to recover the scabbard. He offers to spare us if we do so.

Which we won't.

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The fight has several special rules, which will actively make Augustus an easier target.

With a FP equal to our Fighter's and nearly twice the life, he could be relatively tough opponent. His weakness will be that he will try to cast spells. Each round, he rolls a dice, on 1-2 he strikes us with his magical dagger, on 3-6 he prepares or cast a spell, among a list of three: a psychic damage spell, a physical damage spell and spell that make one targets drop its weapon and fight unarmed for four rounds (that means +1dice rolled to hit...) after that, the target loses one round to recover the weapon.

He's staring the fight with NO spell in mind. So trying to use magic will make him lose precious rounds. How stupid is that, it's not like he didn't expect opposition from us... Also, Augustus using these spell in random order, so there is strong chance they will be totally useless, like trying to cast a psychic spell on Esmeralda or dropping her sword instead of targetting Winny.

Also, there is a special section if we manage to Enthrall Augustus. Which we will endeavour to do -- in other fight, there are instruction that some spells won't work but it's written in the open, like "this mindless ooze can't be enthralled" or "the enemy is immune to fire".

Round 1:

Trixie moves right next to Augustus.
Augustus rolls, decide to strike us with his magical dagger and misses (11).
Esmeralda casts Servile Enthrallment (3+5 =8) and the fight is over.
 

But what possibile benefit could one get from flying a thousand meters above the sea instead of, like, 3 meters above the sea [snip....]

Good rant! 8/10. Try to foam at the mouth more if you want the full 10 points.

Augustus is a servant of Magus Uru (that's not the Blue One, the Blue One was Tor, this one is the White One) and wants to recover the scabbard. He offers to spare us if we do so.

It seems like there should be a scene in which we say, "Sure, here's the scabbard." Then as soon as Augustus sets down we leap upon him and retake our prize.

Or is the implication that if the scabbard is out of our possession EVEN BRIEFLY, that's game over?

With a FP equal to our Fighter's and nearly twice the life, he could be relatively tough opponent. His weakness will be that he will try to cast spells.

Augustus fell victim to one of the classic blunders. The first is never insult 4e D&D while I am around; but the second, and only slightly less well known, is never pick a D&D fight when outnumbered four-to-one especially if you're the guy in robes.

But seriously: it's too bad the gamebook algorithm isn't smart enough to run this fight the right way. An Augustus with the proper spells prepared, who intelligently targeted his foes, and had a couple of meatshields to block space -- that could've been a fun fight.

Esmeralda casts Servile Enthrallment (3+5 =8) and the fight is over.

That's a pretty accurate representation of high-level D&D fights when save-or-die (figuratively) spells are flung around. One Suggestion / Feeblemind / Hold Person and boom, it's over.

I am curious what happens if we hack Augustus down with weapons. Does the carpet plummet into the sea, killing everyone?
 

Augustus fell victim to one of the classic blunders. The first is never insult 4e D&D while I am around; but the second, and only slightly less well known, is never pick a D&D fight when outnumbered four-to-one especially if you're the guy in robes.

But seriously: it's too bad the gamebook algorithm isn't smart enough to run this fight the right way. An Augustus with the proper spells prepared, who intelligently targeted his foes, and had a couple of meatshields to block space -- that could've been a fun fight.

Indeed. The special rules for the fight, including depictions of spells he can cast, take roughly a page of the gamebook. This is supposed to be tough fight, and a memorable opponent, since we're interacting with him a long time to build up the fight... they could have spend another page to describe special rules that are not random, like keeping a decent tactic, especially since in another path, he's known to be able to summon weak servants. The same fight starting with 2 meatshields, a drop weapon memorized to cast at the warrior and then continually casting an AoE spell would be a lot more fun.

I am curious what happens if we hack Augustus down with weapons. Does the carpet plummet into the sea, killing everyone?

It is, indeed, a possibility. You're offered a possibility to catch the body as it falls or watch it drop into the icy sea.

Dying is, actually, the worst possible outcome if your party is only one Warrior or all the other ideas failed. If you are, then section 389 is:

"You try to think of other ways of getting down, but none occurs, and you realize you're stuck on the carpet for good. The icy winds howl about you and you know you'll be dead from exposure in a few hours. This is the end of your adventure."

Side commentary: the idea that a few frozen corpses will lie on this carpet for centuries is exciting. I can now envision a computer game with an open map where there is some random loot on a stranged flying carpet, high above the map, because the driver had an heart attack... it would be above cool.

So basically, you had been doomed as soon as you objected going to the castle; Augustus was totally honest when warning that your plan had no hope to succeed and continuing along lead exactly to the outcome he predicted.

If you have a Sage, you get a choice to use your levitation power to control mass, lead to a soft landing or a crash where everyone takes 4d6 damage, no armour -- which kills on average everyone in the party. There is, sadly, no choice to just levitate down and let your friends die on the carpet. Which, objectively, confronted to the prospect of dying on a stupid flying carpet, I am sorry but even the noblest person would do.

If you have a Sage, there is also the possibility to use your Exorcism powers to banish the spirit that is bound to the carpet and that powers its magic. Do I need to mention that this can't result in a good outcome, since you're STANDING ON THE CARPET 1,000 METERS ABOVE THE SEA? Worst case you're dead, best case you lose your Exorcism powers. Everyone has WIS 3 in this world.

If you have an Enchanter, you need to use an item to try to control the carpet. You can either activate an Orb of Fire (the carpet burns, duh, and PCs fall like rock, everyone dies), a blue touchstone (it saves you almost by accident as you release a potent spirit as you break the magical containment in the item, but at the cost of losing one PA point permanently -- if you wonder, the blue touchstone can be looted of a random adventurer's corpse in a book 1, in a path we didn't take so if you have it, it's by happenstance and because you rightly hoard every random item you find), or a white amulet.

The one that had been repeatedly mentionned used by Augustus to control the carpet.

The one you have only if you caught the falling body earlier.

If you didn't, you can summon a Faltyn, and instead of asking him for teleportation, you ask him to teleport the amulet back from the bottom of the sea in exchange of magical item, and them resume roughly landing the carpet (1 HP lost).

But, honestly, the best of best of heroics is when you are the Trickster. In which case, you cut a piece from the carpet and jump, hoping the sustaining power of the thead will be enough to do a soft landing, hoverboard style. You incur 1d6 or 2d6 HP loss depending on passing an Awareness test to roll with the impact.
 
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