fighting styles


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If they were feats the fighter could get instead of ones he got for free....

AEG's The Way of the Open Hand (for Rokugan) has something like this: It introduces a number of martial arts styles (most are for monks and their usual weapons, but some are for other characters, like Spearmen or Ninja). There are major styles and minor styles. Major styles are represented by a feat chain of 5 feats (from Novice to Master), minor ones have 3 feats (again, from Novice to Master, but with only one step in between).
The entry requirements aren't that hard to achieve (but of course, you must get the lower feats before you get the higher ones), but several styles are designed to work well with certain other feats or feat chains (there is one that works with Feats that lower your AB, like Power Attack and Combat Expertise). Unlike other feats, you need someone to teach you the styles before you can get them (but that's mainly for flavour reasons I think - Rokugan is heavy with that)
 

We use Fighting Styles a lot, either modified versions of the Quint Fighter ones, or homebrew ones. We have a house rule that you can only take a level in a Fighting Style when levelling up, and it costs 1 skill point/level, we've done away with the ridiculous WIS requirement. In our campaigns we've used a modified version of the Orask (Blood-Bond) style for a PC bonded with his sentient blood-drinking artifact weapon (it fits perfectly!), "Lightning & Thunder", a homebrew Sword & Shield style very loosely based on the Style of Cordun, the unmodified Style of Cordun for a short-lived PC, and a modified Fegrin's Pair style that became "Feruin's Pair", an elven knife-fighting style.
Our campaigns are generally lowish-magic and Fighter-oriented, so the Styles help differentiate the non-spellcasting PCs and help keep parity w spellcaster PCs.
 

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