payn
I don't believe in the no-win scenario
lol, I suppose thats a take.That's my remedy for pretty much everything. Nothing more boring than long-term character survival.
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lol, I suppose thats a take.That's my remedy for pretty much everything. Nothing more boring than long-term character survival.
One of my current characters is my most played character ever (31 sessions), and he just will not die. I routinely run up to the biggest guy and attack them, but with a twilight cleric in the party, I hardly ever go down, and even if I do, revivify and raise dead are right there.lol, I suppose thats a take.
I would think that wouldn't require a check, then.Tracking when it's like "goblins ambushed these merchants and we have to follow where they went to continue the adventure" - yes. Like, I'm not a skilled outdoorsman, but I can tell when someone's walked through my backyard and it's muddy.
Specifically, the rules state that tracking an army is DC 10. Tracking an army through mud is DC 5. Still requires that trained action, though.I would think that wouldn't require a check, then.
I don't, but I tend to pay attention to what everyone else is doing. Also, I often have some kind of off turn reaction option that I want to use, so I watch for the right moment.As someone accustomed to being a "Forever GM," I find myself growing bored when I'm a player. Having one character with one action with potentially minimal impact in a combat, waiting until my turn comes around again, possibly fighting a creature immune or highly resistant to my attacks - it's just not as exciting as controlling a squad of bad guys, shaping the story and world, controlling the pace of the game, etc.
Does anybody else feel the same way? Any tips about transitioning from being a GM to a "good player?"
I too, play deathwish characters, but we mostly do Savage Worlds, and it is significantly easier to die in that gameOne of my current characters is my most played character ever (31 sessions), and he just will not die. I routinely run up to the biggest guy and attack them, but with a twilight cleric in the party, I hardly ever go down, and even if I do, revivify and raise dead are right there.
I think this speaks to the potential problem of boredom coming from multiple angles. It could be due to the system and or processes of play. It could be due to the expectations of play. It could be due to the chosen mode of play. Or some combination of all of these things.
One thing is certain, though… if you find yourself bored in play, something needs to change.