GMs - Do you get bored when you're a player?

Retros_x

Adventurer
But for other players, this is absolutely the core of roleplaying. That's only solvable with compromise and/or not playing together.
No I will always try to persuade them that their notion of roleplaying is WRONG. ;)

(honestly it baffles my mind that unimportant babbling sessions with vendors are the core of roleplaying for some people, but to each their own. And you are completely right, if it doesnt fit at all, you should depart parts. In my cases I also have amazing actually exciting roleplay moments with my groups, so I just endure these scenes and surf my tabs )
 

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Retreater

Legend
Do those sound like things untrained people should have a believable chance at succeeding at? Tracking? Disarming?
Tracking when it's like "goblins ambushed these merchants and we have to follow where they went to continue the adventure" - yes. Like, I'm not a skilled outdoorsman, but I can tell when someone's walked through my backyard and it's muddy.
I know they added things like Cthulhu pulp and tech were you are supposed to combat often but I don’t think it’s default.
Yes. We're playing Pulp Cthulhu. We rolled stats randomly and I got terrible Con and Size, so I'm a weakling compared to the others. I don't even have a good Sanity score. I can't read the tomes, I break at the first sign of danger. I was brought on to be the face character and financier and those abilities rarely come up
 

payn

I don't believe in the no-win scenario
Yes. We're playing Pulp Cthulhu. We rolled stats randomly and I got terrible Con and Size, so I'm a weakling compared to the others. I don't even have a good Sanity score. I can't read the tomes, I break at the first sign of danger. I was brought on to be the face character and financier and those abilities rarely come up
Oh random rolling rears its ugly head again. I just started a Traveller 'goose' 2E campaign on Sunday and made everyone use the Ref array (11,9,8,7,6,5)

Though, it makes a lot more sense now why combat is a big thing in your CoC game. It isnt CoC but pulp. Seems your group likes to D&D-ize any RPG you play. Nothing wrong with that, of course, but it explains a lot.
 


Thomas Shey

Legend
Tracking when it's like "goblins ambushed these merchants and we have to follow where they went to continue the adventure" - yes. Like, I'm not a skilled outdoorsman, but I can tell when someone's walked through my backyard and it's muddy.

Yes. We're playing Pulp Cthulhu. We rolled stats randomly and I got terrible Con and Size, so I'm a weakling compared to the others. I don't even have a good Sanity score. I can't read the tomes, I break at the first sign of danger. I was brought on to be the face character and financier and those abilities rarely come up

Bluntly, you can get screwed by random generation in any game that uses it, in any sphere of influence. Its one of the two reasons I stopped having much to do with it decades ago.
 

Evaniel

Filthy Casual (he/him)
I hate to admit it, but yeah. I play almost exclusively online these days, which is harder still for me to resist being restless. I try to remind myself that I get to be a viewer/listener to the story others are telling, but it can be a bit of a grind sometimes.
 

Retreater

Legend
Topic shifted a bit :rolleyes:
True.
Perhaps I'm getting bored because I'm in boring games? Maybe the best way to be a "better player" is to tell the GM(s) what I want so I can be more active in the games?
For example, if I'm going to be in a Pulp Cthulhu game, I should be a ham-fisted action hero - or at least play into the tropes of the genre.
 

hawkeyefan

Legend
Tracking when it's like "goblins ambushed these merchants and we have to follow where they went to continue the adventure" - yes. Like, I'm not a skilled outdoorsman, but I can tell when someone's walked through my backyard and it's muddy.

Yes. We're playing Pulp Cthulhu. We rolled stats randomly and I got terrible Con and Size, so I'm a weakling compared to the others. I don't even have a good Sanity score. I can't read the tomes, I break at the first sign of danger. I was brought on to be the face character and financier and those abilities rarely come up

I would say if you’re bored in a game due to character efficacy, then have the character dive into every dangerous situation possible regardless of their safety.

That may make things a bit more exciting for you. Worst case, the character dies or goes irrevocably insane, and you can then roll up another.
 

payn

I don't believe in the no-win scenario
I would say if you’re bored in a game due to character efficacy, then have the character dive into every dangerous situation possible regardless of their safety.

That may make things a bit more exciting for you. Worst case, the character dies or goes irrevocably insane, and you can then roll up another.
Running face first into every buzzsaw is a classic remedy to randomly rolled stats.
 


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