TornadoCreator
First Post
In another thread this was brought up and it prompted me to ask this question... how do you do fighting on a truly massive scale?
When the players are fighting huge flying Dragons, a giant Colossus, or something truly massive like the Tarrasque; how do you do it?
The fighter can hardly use his sword to hurt these things. The rogue stabbing a colossus in the big toe, no matter how sneeky she is will never be more than an annoyance. The barbarian can swing his greataxe all day, to the Tarrasque he may as well be hitting him gently with a teaspoon. So how do you resolve this? How do you make the stats on the page match what's happening in the battle. Sure casting spells works, a huge fireball is still a huge fireball; but how do you justify the fighter slaying a massive dragon with what is essentially a toothpick from the Dragons perspective?
I'd be interested to hear peoples input on this as I rarely run high level campaigns precisely because of this disconnect. And advice or ideas on how to mesh mechanics and theme, in something that remains internally consistent and at least pseudo-realistic would be great. Thanks.
When the players are fighting huge flying Dragons, a giant Colossus, or something truly massive like the Tarrasque; how do you do it?
The fighter can hardly use his sword to hurt these things. The rogue stabbing a colossus in the big toe, no matter how sneeky she is will never be more than an annoyance. The barbarian can swing his greataxe all day, to the Tarrasque he may as well be hitting him gently with a teaspoon. So how do you resolve this? How do you make the stats on the page match what's happening in the battle. Sure casting spells works, a huge fireball is still a huge fireball; but how do you justify the fighter slaying a massive dragon with what is essentially a toothpick from the Dragons perspective?
I'd be interested to hear peoples input on this as I rarely run high level campaigns precisely because of this disconnect. And advice or ideas on how to mesh mechanics and theme, in something that remains internally consistent and at least pseudo-realistic would be great. Thanks.