incorperation of the machine yet still monsterous enemy is the key
trick to alleviating rpg monotony,though what exactly the 'Extricater' does for these rather than machines may be a 'campaign' to 'campaign' issue
Futhlooderiuon
Hp 1000
#1d10
fort 40
brty 44
s 27
bp 21
move dc 41(7)
anti-magic/1d4 spells absorbed in limb/repelled with later attack
special/repell,badger,lethargy posien
The strange 10 thin limbed,monster with light purple
skin,and a small body,that looks like an insect,is actually
a distorted field servant from an alternate plain.With
developed power of spell defense,they can unleash a
terrible assualt of caster enemies own dmg,1d4 each,when
they make a knife or lethargy limb attack.
Attack/slash limb(4d6)&<<<,lethargy limb(4d8,-1d10 d/a player effected)<<
wisk limb(2d10),Zinu knife(8d8)every
Tintain 465 Goods 2000E,2000c.,1d6 crystals(rnd)
Wereiotze Saber
Hp 675
#4+1d4
fort 25
ver 36
brty 29
s 46
bp 24
move dc 26(5)
anti-armour/elements –1d10 attack
special/partial machine
The partial furr and metal hide of these uber
sabers has special anti-element power from the
once service use of these beasts by unwholly
demons that thrived on ‘elemental’ black magic.They
are found in mountainous areas,and may be still under
the employment of a ‘high priest’ or ‘preistess’,gaurding
a liar or cavern that lays within the mountain.
Attack/bite(5d10),claw(5d6+7),shurikens(2d10(1d6/attack)(20/e.)
Tintain 600 Goods 1 pass,1d4 staves,1d6 machine junk