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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]

I'm posting Cray Hawkthorne the dragoon in the Rogues' Gallery, all finished except for his special, weapon/armor, limit break stuff (?), and a bit of personality/appearance description that I haven't worked out yet. But the background's done. I think you'll like it. ;) :D
 
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Sheet, just so y'all know I have been working. :)

It's still WIP...but a lot of stuff is there for perusal.

[sblock=WIP Sorc]Name: Shard
Race: Human
Class/Level: Sorceror 6/Wild Mage 6
Gender: Female
Exp

Desc: Pale skinned, crowned with a shock of wild white hair and with faded blue eyes, Shard is an unusual sight. She looks entirely too young, too fragile and pretty to command the respect that she does. In the center of her forehead, there is a fragment of clear crystal about the size of a man's thumbnail. Examination bears witness that this isn't some awful injury, but that the crystal is fused with flesh and bone as if it had somehow grown from her body.

Strength (STR) 8 -1
Dexterity (DEX) 18 +4 (8)
Constitution (CON) 14 +2 (6)
Intelligence (INT) 10 +0 (2)
Wisdom (WIS) 14 +2 (6)
Charisma (CHA) 24 +7 (10)

Alignment: Chaotic Neutral
AC: 20 (10 + 4 Dex + 6 defense)
Buffed AC: 24 (+4 shield)
Hit Points: 72
Movement: 30'

Init: +4
Base Attack Bonus: +6
Melee Attack: +5
Ranged Attack: +10
Fort: +10
Reflex: +12
Will: +16

Race Abilities
Bonus Feat
Bonus skills

Class Abilities:
Sorceror
- Metamagic Specialist (PHB2 variant)

Wild Mage
- Wild Magic (-3 base caster level, but +1d6 when each spell cast)
- Random Deflector 3/day (redirect some spells/attacks to random target within 20')
- Student of Chaos (When using magic device that offers random result, roll twice and select)
- Chaotic Mind (immune to Confusion & Insanity, constant Nondetection effect)

Skills: 27+18
Concentration +18 (16 ranks +2 Con)
Knowledge Arcana +10 (8 ranks +0 Int +2 Synergy)
Knowledge Planes +4 (4 ccranks ranks +0 Int)
Spellcraft +7 (5 ranks +0 Int +2 feat)
Use Magic Device +15 (4 ccranks +2 ranks +2 feat +7 Cha)

Languages - Common, Sylvan

Feats
1 Eschew Material Components
1 Magical Aptitude
3 Empower Spell
6 Practiced Spellcaster
9 Quicken Spell
12 Extra Spell: Wall of Stone

Spells (Base DC 17+lvl, Caster level 9+1d6 (minimum 12))
0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation, Arcane

Mark, Detect Magic
1 8/8 - Shield, Magic Missile, Greater Mage Hand, Identify, True Casting
2 8/8 - Invisibility, Glitterdust, Resist Energy, See Invisible, Dimension Hop
3 8/8 - Energy Aegis, Tenacious Dispelling, Fireball, Phantom Steed
4 7/7 - Otiluke's Suppressing Field, Voice of the Dragon, Orb of Force
5 6/6 - Cyclonic Blast, Greater Blink, Wall of Stone
6 4/4 - Greater Heroism

Money - 1830gp

Weapons -
Staff or sceptre (rod or wand perhaps)

Armour -
"mage clothes" perhaps. Robe or dress or similar.

Gear -


Magic
Cloak of Resistance +4, 16k
Vest of the Master Evoker, 10k
Headband of Charisma +6, 36k
Gloves of Dexterity +2, 4k

Periapt of the Fallen Sea, 6k (Magic Item Compendium) Wearer can hold breath for 12 hours, and invoke Freedom of Movement 2/day.

Deathguardian Bracers, 6k (Magic Item Compendium) Sacrifice a spell slot as an immediate action to gain DR/- equal to twice the spell level of the slot until beginning of your next turn.

Survival Pouch, 3.3k (Magic Item Compendium) Can be accessed up to 5/day, each time producing one of the following effects: (anything taken out vanishes 8 hrs later, unless it's been eaten/drunk)
- 1 day rations for 1 Medium creature.
- 2 gallons water in skin
- Campfire (lit...lasts 8 hours or can make up to 8 torches that burn 1 hr each)
- Tent & 2 bedrolls
- 50' rope
- Composite shortbow (+1 Str) and 20 arrows.
- Shovel
- Pack Mule with riding gear and saddlebags. Treated as summoned, but will not fight.

Eternal Wand of Cure Moderate Wounds, 4,420gp (Magic Item Compendium) Cast 2nd level spell 2/day.

Scroll of Alter Self, 150
Potion of Lesser Restoration, 300

Background:
Pending[/sblock]
 
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Allright, fixed the 2 points over issue and posted the character. ALso for those who may not have noticed, the first page post has a new link to Armour rules. Apparently we won't be wearing Armour per-se.
 

One question for you. How do these armor rules fit in with the monk's AC bonus?

If I get the monk bonus, I would like to make some changes to my equipment list.

Change Amulet of Natural Armor +2 to Amulet of Natural Armor +2/Wis +2 (-6,000)

Change Gloves of Dex +4/Glove of Storing to Gloves of Dex +2/Glove of Storing (+15,000)

Change Belt of Str +2 to Belt of Str +4 (-12,000)

Net change of -3,000 gp


One other thing I would like to change is my Str base of 15 reduced to 14, and my wisdom base of 10 increased to 12.

 
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Blake, looking at your sheet, unless I'm missing something you have too many hit points. You list your hit dice correctly, but then say +24 HP. When your Constitution is only 12. Shouldn't that be +12?
 

Sorry for being silent, but I'm still here and most certainly still interested. I just have troubles accesssing ENW again. I'll post my character background & description soon.
 

Class Defense Bonuses don't interfere with a Monk's AC Bonuses. They stack with any AC bonuses the character may have, with the sole exception of Armor bonuses to AC (which you'd only get from actual armor, the Bracers of Armor magic item, the Inertial Armor psionic power, the Mage Armor spell, and similar sources).

Also, note that this Class Defense Bonus is based on your character level and your best armor proficiencies from any class. So my multiclass Warblade/Fighter gets the CDB bonus of a 12th-level Fighter.

However....this kinda messes up my character concept. Dragoons in Final Fantasy, aside from Cid and Kimahri, generally wear heavy armor complete with helmet and gauntlets and stuff. I took the Armor Specialization (full plate) feat for DR 2/- when wearing full plate armor and not denied a Dex bonus to AC. My AC winds up a few points lower than expected, too. :(

My dragoon's armor-like item for materia slotting would probably be a Bracer.
 
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Okay, I have a background here. Took few liberties, but as a TURK I needed to make some reason why he wasn't in the game & movie :D:
[sblock=Raphael Crescent]
Raphael is a longstanding member of the Investigation Sector of the General Affairs Department of Shinra, or more commonly the TURKS. Eventhough having been part of the special force for 20 years, bad luck kept him from being part of the world-shaking events his comrades saw.

Raphael was one of the few persons who could call President Shinra a friend. For five years Raphael had been the President's personal bodyguard. Always there in the shadows, no more than two meters away, never seen by the public, but always present when the President made appearance. He was there too when Sephiroth came back...

Raphael took the first hit of Masamune, which left in coma for three months. When he came around again the world had changed forever. President Shinra was dead, this was the one fact that conserned Raphael most. Midgar was in ruins and several craters dotted the world. Tseng gave him the details later but Raphael never recovered from the loss of his friend.

He returned to duty and worked alongside with Tseng for a while, but then came the Geostigma. It drove Raphael back to bed, and once again he missed on the fight that changed the world.

Now, years later he still works for Rufus. There was hope that Shinra could be rebuilt back to its glory but recent events have made it seem more distant again. But Tseng has a plan, a plan that depends on Raphael...[/sblock]
[sblock=Description]Raphael is a tall dark figure with a permanent five'o'clock shadow and short-cut corporate hairstyle. Little graying from the sides, his age is starting to show on his worry-carved face.

A long scar runs across his whole face, starting from left of his forehead and running down to middle of his chin. The scar actually continues downward still, across his chest and abdomen, but this is less known. It was left by Sephiroth when Raphael positioned himself between him and President Shinra.

Wearing the traditional dark suit of TURKS, along with matching trenchcoat and stylish sunglasses, Raphael is the veritable incarnation of Dark, Looming Stranger.[/sblock]
 

Okies! Time for a quick ooc update, then an IC update, then.... other stuff! *Laugh*

Blackrat, Good to see you, was actually going to post when I got home today to make sure you were around. Concept looks fantastic. Just need a finalized character to go with it. Hehe.

Arkandus, I knew you'd be worried about the armor thingy, so before your character gets introduced, lets figure out a solution shall we? What would help you? (I'm thinking as part of your special, that you might be able to gain an armor bonus in addition to the Defense bonus. Seems powerful, but then again, Jemal got two levels ^_^)

Oh, and nifty concept!

Blake, The changes seem acceptable. I take it you were wearing armor before? Heh.

And that looks like its it for now. IC post is being updated shortly. Ta!
 

Blake, looking at your sheet, unless I'm missing something you have too many hit points. You list your hit dice correctly, but then say +24 HP. When your Constitution is only 12. Shouldn't that be +12?

Thats correct. The 24 is a throwback from me pondering an amulet of con. Thanks for pointing it out.
 

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