Sheet, just so y'all know I have been working.
It's still WIP...but a lot of stuff is there for perusal.
[sblock=WIP Sorc]Name: Shard
Race: Human
Class/Level: Sorceror 6/Wild Mage 6
Gender: Female
Exp
Desc: Pale skinned, crowned with a shock of wild white hair and with faded blue eyes, Shard is an unusual sight. She looks entirely too young, too fragile and pretty to command the respect that she does. In the center of her forehead, there is a fragment of clear crystal about the size of a man's thumbnail. Examination bears witness that this isn't some awful injury, but that the crystal is fused with flesh and bone as if it had somehow grown from her body.
Strength (STR) 8 -1
Dexterity (DEX) 18 +4 (8)
Constitution (CON) 14 +2 (6)
Intelligence (INT) 10 +0 (2)
Wisdom (WIS) 14 +2 (6)
Charisma (CHA) 24 +7 (10)
Alignment: Chaotic Neutral
AC: 20 (10 + 4 Dex + 6 defense)
Buffed AC: 24 (+4 shield)
Hit Points: 72
Movement: 30'
Init: +4
Base Attack Bonus: +6
Melee Attack: +5
Ranged Attack: +10
Fort: +10
Reflex: +12
Will: +16
Race Abilities
Bonus Feat
Bonus skills
Class Abilities:
Sorceror
- Metamagic Specialist (PHB2 variant)
Wild Mage
- Wild Magic (-3 base caster level, but +1d6 when each spell cast)
- Random Deflector 3/day (redirect some spells/attacks to random target within 20')
- Student of Chaos (When using magic device that offers random result, roll twice and select)
- Chaotic Mind (immune to Confusion & Insanity, constant Nondetection effect)
Skills: 27+18
Concentration +18 (16 ranks +2 Con)
Knowledge Arcana +10 (8 ranks +0 Int +2 Synergy)
Knowledge Planes +4 (4 ccranks ranks +0 Int)
Spellcraft +7 (5 ranks +0 Int +2 feat)
Use Magic Device +15 (4 ccranks +2 ranks +2 feat +7 Cha)
Languages - Common, Sylvan
Feats
1 Eschew Material Components
1 Magical Aptitude
3 Empower Spell
6 Practiced Spellcaster
9 Quicken Spell
12 Extra Spell: Wall of Stone
Spells (Base DC 17+lvl, Caster level 9+1d6 (minimum 12))
0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation, Arcane
Mark, Detect Magic
1 8/8 - Shield, Magic Missile, Greater Mage Hand, Identify, True Casting
2 8/8 - Invisibility, Glitterdust, Resist Energy, See Invisible, Dimension Hop
3 8/8 - Energy Aegis, Tenacious Dispelling, Fireball, Phantom Steed
4 7/7 - Otiluke's Suppressing Field, Voice of the Dragon, Orb of Force
5 6/6 - Cyclonic Blast, Greater Blink, Wall of Stone
6 4/4 - Greater Heroism
Money - 1830gp
Weapons -
Staff or sceptre (rod or wand perhaps)
Armour -
"mage clothes" perhaps. Robe or dress or similar.
Gear -
Magic
Cloak of Resistance +4, 16k
Vest of the Master Evoker, 10k
Headband of Charisma +6, 36k
Gloves of Dexterity +2, 4k
Periapt of the Fallen Sea, 6k (Magic Item Compendium) Wearer can hold breath for 12 hours, and invoke Freedom of Movement 2/day.
Deathguardian Bracers, 6k (Magic Item Compendium) Sacrifice a spell slot as an immediate action to gain DR/- equal to twice the spell level of the slot until beginning of your next turn.
Survival Pouch, 3.3k (Magic Item Compendium) Can be accessed up to 5/day, each time producing one of the following effects: (anything taken out vanishes 8 hrs later, unless it's been eaten/drunk)
- 1 day rations for 1 Medium creature.
- 2 gallons water in skin
- Campfire (lit...lasts 8 hours or can make up to 8 torches that burn 1 hr each)
- Tent & 2 bedrolls
- 50' rope
- Composite shortbow (+1 Str) and 20 arrows.
- Shovel
- Pack Mule with riding gear and saddlebags. Treated as summoned, but will not fight.
Eternal Wand of Cure Moderate Wounds, 4,420gp (Magic Item Compendium) Cast 2nd level spell 2/day.
Scroll of Alter Self, 150
Potion of Lesser Restoration, 300
Background:
Pending[/sblock]