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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]

I'm going sorceror looks like. More details to follow as I finalize.

Blackcat, for range you might look at a few options.

Check out the Scout, for one. It's very similar to rogue in terms of niche, but the Skirmish is much easier to pull off ranged than a sneak attack. Just keep on the move (great with Multishot).

Also, a Ranger's bonus damage from Favored Enemy works just fine with ranged attacks...and they get ranged feats that should work with guns.

Check out Crossbow Sniper from PHB2...perhaps our GM will let you adapt a firearms version of it, letting you do bonus damage from up to 60' away instead of just 30.

Finally, you might be able to haggle out an adaptation of a ranged PrC like Order of the Bow Initiate that can give bonus damage.
 

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All very good suggestions for blackrat! Just a quick addendum before I go update the main post. For purposes of this campaign, feel free to replace the word "Bow/Longbow" in any feat, item or PRC with "Gun."
 


aye, weapon mastery is a very nice feat. If you're willing to spend feats on w.focus/spec anyways for the +1 atk/+2 dmg, why not spend the third to get an ADDITIONAL +2 atk/dmg.
On second thought - damn - why didn't I do that? lol


Also, just a note RE: Tome of blood.
Contrary to my thoughts on the matter previously (This is actually the first book of 9 swords character I've ever created), the book's not as broken as I'd once thought. Or if it is, then I'm not seeing it in these characters. I mean sure some of these manuevers are pretty wicked, but I could easily replace them with stuff from the complete series and actually GAIN damage output.
What the manuevers are granting this character (At least in my view) is the FEEL of final fantasy/anime. The fact that they're all standard actions cuts down a lot on what I'd thought would be stupid damage. Adding in the skirmish to my character to accentuate the 'one big hit a round' feeling was my way of going along with that, but I've a feeling a frenzied berserker would rip this guy to pieces.

Also to everyone - Has everybody thought on what they want their special features to be? Looks like Kai's figured me out.

[sblock=Kai]
Coool. :D Allright, I'll add 2 lvls and see what it looks like.[/sblock]
 


OOH.. Care to share with the very inquisitive peanut gallery or you & kai still doing the 'top secret' thing? :p ;)
 
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Hah! No no, it's not top secret. :)

One idea I have is using the Wild Soul PrC from Complete Mage. The PrC is all about connections to the fey, which may seem weird for Final Fantasy, but if you substitute "lifestream" for "fey" it starts making more sense. Fey are essentially nature spirits in D&D after all. This does cost a caster level though, which hurts a bit for sorcerors...but is acceptable if in concept.

The other idea is the Wild Mage (hee...didn't notice both of these were 'wild') from Complete Arcane. This character also draws power from the Lifestream, but is partially overwhelmed by the surge of energy. Different minds, different memories sometimes manifest depending on the magic she uses, making her appear crazy.

So basically it's revolving around the Lifestream as force of nature, and a semi-druidic outlook, and Lifestream as a repository of souls, and a sort of crazed mystic medium thing.
 

Hmm.. All i have to say for now is take practiced caster. (The +4 caster level one that doesn't exceed your hd). combined with wild mage it means you never have less than your HD in Cl, and if you roll 4/5/6 you have more.
EDIT: Actually if you've allready lost one cl from something else the way it'd work is thus:
Roll a 1-4 on the d6; cl = hd.
5; cl = hd+1. 6; cl = HD+2
not bad. ;)
 

Oh yes. Practiced Spellcaster is definitely in for the Wild Mage. That's a given. :)

It is a difficult choice...the Wild Soul has better summons and more spells and some neat flavor and powers...the Wild Mage is a much more powerful spellcaster in general.

But I'm leaning Wild Mage at the moment. It seems a bit better at its 'niche' overall. I would miss being able to summon unicorns though. Hragh.
 

okay, so here's the idea I had a few days ago for my characters. unfortunately, I've been busy with work and all.

My character would fit the fast and stealthy ninja type, probably fighting with light weapons. But she is not quite human, in fact she's the result of cloning or artificial life or something like that, and while she breath, eat, bleed and feels like a normal person, she is "powered" by a materia. I would be using the swordsage class, and since it uses many supernatural abilities, that materia would be the source of her natural powers. Whenever she uses a swordsage supernatural ability, a glowing orb shines through her chest (much like Kadaj and his gang did when they inserted materias in their arms).

As for race, I'd go with elf for the "I'm different than you guys" concept.
 

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