SarahRequiem
First Post
I saw no healer. You guys need a healer? I could be a healer 
not sure what exactly, but I could think of something

not sure what exactly, but I could think of something
1./2. I believed I mentioned earlier, though it may've been in my stupid lost post that EN World ate, that I don't have Complete Warrior. Therefore I don't have Leap Attack, as I believe it comes from that supplement. I don't even know what the heck Leap Attack does, I just know that people mention it a lot around here and that it seems like it must be really broken or just really strong.some good points but ones that don't need addressing....and then:
And now, a few mechanical issues about your character.
First and foremost:
You can't play a Dragoon without Leap Attack, it's... it's just... wrong...
Second:
You should take Leap Attack. (this bears mentioning twice).
Third:
Do you really need Sudden Recovery as a Warblade? They can allready recover ALL expended manuevers as a swift action.
Fourth: Improved Initiative is generally a wasted feat unless your character's fighting style relies on catching your opponent flat-footed.
My suggestions so far would be to drop sudden recovery and Improved Initiative and replace them with Power Attack and Leap Attack. That will greatly increase your offensive capabilities.
I haven't spent any gold, really. I don't know yet how much starting wealth we're getting, or what we're allowed to spend it on, though it may've been added to the first post sometime after my most recent checking of that post.Jemal said:And Finally:
I recall Kai saying DON'T buy weapon/armour, b/c they will be provided for us (It seems a large part of his final fantasy setting is using a similar approach to what I used for my FFJ game). As such, I suggest re-allocating the gold you spent on your +4 long spear and +4 Mithril Full Plate to other items. This returns 58,805 gp that you can use on other stuff.
A Belt of Strength+6 would be my biggest suggestion, upping you to a +6 strength modifier, making your 'normal' spear attack +19 for 1d8+11 damage(19-20/x3 crit), not counting whatever weapon you are given. That being done, your 'offensive lag' isn't all that much. I'd also suggest buying some defensive items to up your AC.. perhaps a Ring of Protection, Amulet of Natural Armour, and maybe even Gloves of Dex (As mithril full plate has a max dex of +3 and your current dex mod is +1).
I know, that's why I didn't just reject my original Dragoon concept altogether, I'm still giving it thought. Dragoon types have always seemed to me to be the really-freaking-tough melee combatants of Final Fantasy, sometimes with a few support abilities. Soaring Raptor Strike and Elder Mountain Hammer are the closest things to monster-hunter techniques I can think of that fit within the concept and class.Jemal said:My quick comparison of our characters:
Assuming we both get our 'preferred' armour types, I'd have a Mithril Breast-plate for a total AC of 24+enhancement. If you were to spend 20,000 GP on defensive items (Which is less than I spent), you'd have mithril full plate for a total AC of 24+enhancement, giving us the same AC.
YOU would have a +1 to hit, 30 more HP, and harder hitting crits.
I would deal 1d8+3 more damage, and more frequent crits.
It's our respective playing/fighting styles and special manuevers/abilities that will set us apart from each other.
Oh, also - I'm not the DM, but if you could break down your ability scores as to how they each got their current total (Points spent + where your level bonuses went and what (if any) enhancement/racial bonuses you may have?
[U]Green (Magic) Materia In FF7[/U]
[B]Materia Name Price And Element Attribute
And Spell Names AP Needed And MP Changes *[/B]
Barrier Materia 10,000 gil None Strength -2
Barrier 0 ap 16 mp Vitality -1
M-Barrier 5,000 ap 24 mp Magic +2
Wall 15,000 ap 58 mp Magic Defense +1
Reflect 30,000 ap 30 mp Max HP -5%
[I]Mastered[/I] ** 45,000 ap Max MP +5%
Comet Materia ------- gil None Strength -2
Comet 0 ap 70 mp Vitality -1
Comet 2 12,000 ap 110 mp Magic +2
[I]Mastered[/I] ** 60,000 ap Magic Defense +1
Max HP -5%
Max MP +5%
Contain Materia ------- gil None Strength -4
Freeze (ice element) 0 ap 82 mp Vitality -2
Break (earth element) 5,000 ap 86 mp Magic +4
Tornado (wind element) 10,000 ap 90 mp Magic Defense +2
Flare (fire element) 15,000 ap 100 mp Max HP -10%
[I]Mastered[/I] ** 60,000 ap Max MP +10%
Destruct Materia 9,000 gil None Strength -2
DeBarrier 0 ap 12 mp Vitality -1
DeSpell 6,000 ap 20 mp Magic +2
Death 10,000 ap 30 mp Magic Defense +1
[I]Mastered[/I] ** 45,000 ap Max HP -5%
Max MP +5%
Earth Materia 1,500 gil Earth Strength -1
Quake 0 ap 6 mp Vitality -0
Quake 2 6,000 ap 28 mp Magic +1
Quake 3 22,000 ap 68 mp Magic Defense +0
[I]Mastered[/I] ** 40,000 ap Max HP -2%
Max MP +2%
Exit Materia 10,000 gil None Strength -1
Escape 0 ap 16 mp Vitality -0
Remove 10,000 ap 99 mp Magic +1
[I]Mastered[/I] ** 30,000 ap Magic Defense +0
Max HP -2%
Max MP +2%
Fire Materia 600 gil Fire Strength -1
Fire 0 ap 4 mp Vitality -0
Fire 2 2,000 ap 22 mp Magic +1
Fire 3 18,000 ap 55 mp Magic Defense +0
[I]Mastered[/I] ** 35,000 ap Max HP -2%
Max MP +2%
Fullcure Materia ------- gil None Strength -4
------- 0 ap Vitality -2
Fullcure 3,000 ap 99 mp Magic +4
[I]Mastered[/I] ** 100,000 ap Magic Defense +2
Max HP -10%
Max MP +10%
Gravity Materia 8,000 gil Gravity Strength -1
Demi 0 ap 14 mp Vitality -0
Demi 2 10,000 ap 33 mp Magic +1
Demi 3 20,000 ap 48 mp Magic Defense +0
[I]Mastered[/I] ** 40,000 ap Max HP -2%
Max MP +2%
Heal Materia 1,500 gil None Strength -1
Poisona 0 ap 3 mp Vitality -0
Esuna 12,000 ap 15 mp Magic +1
Resist 52,000 ap 120 mp Magic Defense +0
[I]Mastered[/I] ** 60,000 ap Max HP -2%
Max MP +2%
Ice Materia 600 gil Ice Strength -1
Ice 0 ap 4 mp Vitality -0
Ice 2 2,000 ap 22 mp Magic +1
Ice 3 18,000 ap 55 mp Magic Defense +0
[I]Mastered[/I] ** 35,000 ap Max HP -2%
Max MP +2%
Lightning Materia 600 gil Lightning Strength -1
Bolt 0 ap 4 mp Vitality -0
Bolt 2 2,000 ap 22 mp Magic +1
Bolt 3 18,000 ap 55 mp Magic Defense +0
[I]Mastered[/I] ** 35,000 ap Max HP -2%
Max MP +2%
Master Magic Materia ------- gil None None
[I]Master Magic does not gain AP and cannot be Mastered[/I]
Mystify Materia 6,000 gil None Strength -1
Confu 0 ap 18 mp Vitality -0
Berserk 12,000 ap 28 mp Magic +1
[I]Mastered[/I] ** 25,000 ap Magic Defense +0
Max HP -2%
Max MP +2%
Poison Materia 1,500 gil Poison Strength -1
Bio 0 ap 8 mp Vitality -0
Bio 2 5,000 ap 36 mp Magic +1
Bio 3 20,000 ap 80 mp Magic Defense +0
[I]Mastered[/I] ** 38,000 ap Max HP -2%
Max MP +2%
Restore Materia 750 gil None Strength -1
Cure 0 ap 5 mp Vitality -0
Cure 2 2,500 ap 24 mp Magic +1
Regen 17,000 ap 30 mp Magic Defense +0
Cure 3 24,000 ap 64 mp Max HP -2%
[I]Mastered[/I] ** 40,000 ap Max MP +2%
Revive Materia 3,000 gil None Strength -2
Life 0 ap 34 mp Vitality -1
Life 2 45,000 ap 100 mp Magic +2
[I]Mastered[/I] ** 55,000 ap Magic Defense +1
Max HP -5%
Max MP +5%
Seal Materia 3,000 gil None Strength -1
Sleepel 0 ap 8 mp Vitality -0
Silence 10,000 ap 24 mp Magic +1
[I]Mastered[/I] ** 20,000 ap Magic Defense +0
Max HP -2%
Max MP +2%
Shield Materia ------- gil None Strength -4
------- 0 ap Vitality -2
Shield 10,000 ap 180 Magic +4
[I]Mastered[/I] ** 100,000 ap Magic Defense +2
Max HP -10%
Max MP +10%
Time Materia 6,000 gil None Strength -2
Haste 0 ap 18 mp Vitality -1
Slow 8,000 ap 20 mp Magic +2
Stop 20,000 ap 34 mp Magic Defense +1
[I]Mastered[/I] ** 42,000 ap Max HP -5%
Max MP +5%
Transform Materia 5,000 gil None Strength -1
Mini 0 ap 10 mp Vitality -0
Toad 8,000 ap 14 mp Magic +1
[I]Mastered[/I] ** 24,000 ap Magic Defense +0
Max HP -2%
Max MP +2%
Ultima Materia ------- gil None Strength -4
------- 0 ap Vitality -2
Ultima 5,000 ap 130 mp Magic +4
[I]Mastered[/I] ** 100,000 ap Magic Defense +2
Max HP -10%
Max MP +10%
[U]Blue (Support) Materia In FF7[/U]
[B]Materia Name Price And Element Attribute
And Effect Names AP Needed And MP Changes *[/B]
Added Cut Materia ------- gil None None
Added Cut 0 ap 0 mp
[I]Mastered[/I] ** 200,000 ap
Added Effect Materia ------- gil None None
Added Effect 0 ap 0 mp
[I]Mastered[/I] ** 100,000 ap
All Materia 20,000 gil None None
All (1/battle) 0 ap 0 mp
All (2/battle) 1,500 ap 0 mp
All (3/battle) 6,000 ap 0 mp
All (4/battle) 18,000 ap 0 mp
All (5/battle) ** 35,000 ap 0 mp
Counter Materia ------- gil None None
Counter 30% 0 ap 0 mp
Counter 40% 40,000 ap 0 mp
Counter 60% 80,000 ap 0 mp
Counter 80% 120,000 ap 0 mp
Counter 100% ** 200,000 ap 0 mp
Elemental Materia ------- gil None None
Elemental (attack or halve) 0 ap 0 mp
Elemental (attack or void) 10,000 ap 0 mp
Elemental (attack or absorb) 40,000 ap 0 mp
[I]Mastered[/I] ** 80,000 ap
Final Attack Materia ------- gil None None
Final Attack (1/battle) 0 ap 0 mp
Final Attack (2/battle) 20,000 ap 0 mp
Final Attack (3/battle) 40,000 ap 0 mp
Final Attack (4/battle) 80,000 ap 0 mp
Final Attack (5/battle) ** 160,000 ap 0 mp
HP Absorb Materia ------- gil None None
HP Absorb (1/10th) 0 ap 0 mp
[I]Mastered[/I] ** 100,000 ap
Magic Counter Materia ------- gil None None
Magic Counter 30% 0 ap 0 mp
Magic Counter 40% 40,000 ap 0 mp
Magic Counter 60% 80,000 ap 0 mp
Magic Counter 80% 160,000 ap 0 mp
Magic Counter 100% ** 300,000 ap 0 mp
MP Absorb Materia ------- gil None None
MP Absorb (1/10th) 0 ap 0 mp
[I]Mastered[/I] ** 100,000 ap
MP Turbo Materia ------- gil None None
MP Turbo +10% 0 ap 0 mp
MP Turbo +20% 10,000 ap 0 mp
MP Turbo +30% 30,000 ap 0 mp
MP Turbo +40% 60,000 ap 0 mp
MP Turbo +50% ** 120,000 ap 0 mp
Quadra Magic Materia ------- gil None None
Quadra Magic (1/battle) 0 ap 0 mp
Quadra Magic (2/battle) 40,000 ap 0 mp
Quadra Magic (3/battle) 80,000 ap 0 mp
Quadra Magic (4/battle) 120,000 ap 0 mp
Quadra Magic (5/battle) ** 200,000 ap 0 mp
Sneak Attack Materia ------- gil None None
Sneak Attack 20% 0 ap 0 mp
Sneak Attack 35% 20,000 ap 0 mp
Sneak Attack 50% 60,000 ap 0 mp
Sneak Attack 65% 100,000 ap 0 mp
Sneak Attack 80% ** 150,000 ap 0 mp
Steal as Well Materia ------- gil None None
Steal as Well 0 ap 0 mp
[I]Mastered[/I] ** 200,000 ap
[U]Yellow (Command) Materia In FF7[/U]
[B]Materia Name Price And Element Attribute
And Ability Names AP Needed And MP Changes *[/B]
Deathblow Materia 10,000 gil None Luck +1
Deathblow 0 ap 0 mp
[I]Mastered[/I] ** 40,000 ap
Double Cut Materia ------- gil None Dexterity +2
2x-Cut 0 ap 0 mp
4x-Cut 100,000 ap 0 mp
[I]Mastered[/I] ** 150,000 ap
Enemy Skill Materia ------- gil None None
Enemy Skill (any absorbed) [I]No AP gain[/I] [I]Variable mp[/I]
[I]Mastered[/I] ** [I]Master by absorbing all Enemy Skill techniques[/I]
Manipulate Materia 10,000 gil None None
Manipulate 0 ap 0 mp
[I]Mastered[/I] ** 40,000 ap
Master Command Materia ------- gil None None
[I]Master Command does not gain AP and cannot be Mastered[/I]
Mime Materia ------- gil None None
Mime 0 ap 0 mp
[I]Mastered[/I] ** 100,000 ap
Morph Materia ------- gil None None
Morph 0 ap 0 mp
[I]Mastered[/I] ** 100,000 ap
Sense Materia 1,000 gil None None
Sense 0 ap 0 mp
[I]Mastered[/I] ** 40,000 ap
Slash-All Materia ------- gil None None
Slash-All 0 ap 0 mp
Flash 130,000 ap 0 mp
[I]Mastered[/I] ** 150,000 ap
Steal Materia 1,200 gil None Dexterity +2
Steal 0 ap 0 mp
Mug 40,000 ap 0 mp
[I]Mastered[/I] ** 50,000 ap
Throw Materia 10,000 gil None Vitality +1
Throw 0 ap 0 mp
Coin 45,000 ap 0 mp
[I]Mastered[/I] ** 60,000 ap
W Item Materia ------- gil None None
W-Item 0 ap 0 mp
[I]Mastered[/I] ** 250,000 ap
W Magic Materia ------- gil None None
W-Magic 0 ap 0 mp
[I]Mastered[/I] ** 250,000 ap
W Summon Materia ------- gil None None
W-Summon 0 ap 0 mp
[I]Mastered[/I] ** 250,000 ap
[U]Purple (Independent) Materia In FF7[/U]
[B]Materia Name Price And Element Attribute
And Effect Names AP Needed And MP Changes *[/B]
Chocobo Lure Materia ------- gil None Luck +1
Chocobo Lure 100% 0 ap 0 mp
Chocobo Lure 150% 3,000 ap 0 mp
Chocobo Lure 200% 10,000 ap 0 mp
[I]Mastered[/I] ** 30,000 ap
Counter Attack Materia ------- gil None None
Counter Attack 20% 0 ap 0 mp
Counter Attack 40% 10,000 ap 0 mp
Counter Attack 60% 20,000 ap 0 mp
Counter Attack 80% 50,000 ap 0 mp
Counter Attack 100% ** 100,000 ap 0 mp
Cover Materia 1,000 gil None Vitality +1
Cover 20% 0 ap 0 mp
Cover 40% 2,000 ap 0 mp
Cover 60% 10,000 ap 0 mp
Cover 80% 25,000 ap 0 mp
Cover 100% ** 40,000 ap 0 mp
Enemy Away Materia ------- gil None Luck +1
Enemy Away -50% 0 ap 0 mp
Enemy Away -75% 10,000 ap 0 mp
[I]Mastered[/I] ** 50,000 ap
Enemy Lure Materia ------- gil None Luck -1
Enemy Lure 150% 0 ap 0 mp
Enemy Lure 200% 10,000 ap 0 mp
[I]Mastered[/I] ** 50,000 ap
EXP Plus Materia ------- gil None Luck +1
EXP Plus 150% 0 ap 0 mp
EXP Plus 200% 60,000 ap 0 mp
[I]Mastered[/I] ** 150,000 ap
Gil Plus Materia ------- gil None Luck +1
Gil Plus 150% 0 ap 0 mp
Gil Plus 200% 80,000 ap 0 mp
[I]Mastered[/I] ** 150,000 ap
HP <-> MP Materia ------- gil None None
HP <-> MP 0 ap 0 mp
[I]Mastered[/I] ** 60,000 ap
HP Plus Materia 8,000 gil None None
HP Plus +10% 0 ap 0 mp
HP Plus +20% 10,000 ap 0 mp
HP Plus +30% 20,000 ap 0 mp
HP Plus +40% 30,000 ap 0 mp
HP Plus +50% ** 50,000 ap 0 mp
Long Range Materia ------- gil None None
Long Range 0 ap 0 mp
[I]Mastered[/I] ** 80,000 ap
Luck Plus Materia ------- gil None None
Luck Plus +10% 0 ap 0 mp
Luck Plus +20% 15,000 ap 0 mp
Luck Plus +30% 30,000 ap 0 mp
Luck Plus +40% 60,000 ap 0 mp
Luck Plus +50% ** 100,000 ap 0 mp
Magic Plus Materia 8,000 gil None None
Magic Plus +10% 0 ap 0 mp
Magic Plus +20% 10,000 ap 0 mp
Magic Plus +30% 20,000 ap 0 mp
Magic Plus +40% 30,000 ap 0 mp
Magic Plus +50% ** 50,000 ap 0 mp
Mega All Materia ------- gil None None
Mega All (1/battle) 0 ap 0 mp
Mega All (2/battle) 20,000 ap 0 mp
Mega All (3/battle) 40,000 ap 0 mp
Mega All (4/battle) 80,000 ap 0 mp
Mega All (5/battle) ** 160,000 ap 0 mp
MP Plus Materia 8,000 gil None None
MP Plus +10% 0 ap 0 mp
MP Plus +20% 10,000 ap 0 mp
MP Plus +30% 20,000 ap 0 mp
MP Plus +40% 30,000 ap 0 mp
MP Plus +50% ** 50,000 ap 0 mp
Pre-Emptive Materia ------- gil None Dexterity +2
Pre-Emptive +6% 0 ap 0 mp
Pre-Emptive +9% 8,000 ap 0 mp
Pre-Emptive +11% 20,000 ap 0 mp
Pre-Emptive +14% 40,000 ap 0 mp
Pre-Emptive +19% ** 80,000 ap 0 mp
Speed Plus Materia ------- gil None None
Speed Plus +10% 0 ap 0 mp
Speed Plus +20% 15,000 ap 0 mp
Speed Plus +30% 30,000 ap 0 mp
Speed Plus +40% 60,000 ap 0 mp
Speed Plus +50% ** 100,000 ap 0 mp
Underwater Materia ------- gil None None
[I]Underwater does not gain AP and cannot be Mastered[/I]
[U]Red (Summon) Materia In FF7[/U]
[B]Materia Name Price And Element Attribute
And Spell Names AP Needed And MP Changes *[/B]
Alexander Materia ------- gil Holy Strength -0
Judgement (1/battle) 0 ap 120 mp Vitality -0
Judgement (2/battle) 25,000 ap 120 mp Magic +1
Judgement (3/battle) 65,000 ap 120 mp Magic Defense +1
Judgement (4/battle) 100,000 ap 120 mp Max HP -5%
Judgement (unlimited) ** 150,000 ap 120 mp Max MP +5%
Bahamut Materia ------- gil None Strength -0
Mega Flare (1/battle) 0 ap 100 mp Vitality -0
Mega Flare (2/battle) 20,000 ap 100 mp Magic +1
Mega Flare (3/battle) 50,000 ap 100 mp Magic Defense +1
Mega Flare (4/battle) 80,000 ap 100 mp Max HP -5%
Mega Flare (unlimited) ** 120,000 ap 100 mp Max MP +5%
Bahamut ZERO Materia ------- gil None Strength -0
Tera Flare (1/battle) 0 ap 180 mp Vitality -0
Tera Flare (2/battle) 35,000 ap 180 mp Magic +4
Tera Flare (3/battle) 120,000 ap 180 mp Magic Defense +4
Tera Flare (4/battle) 150,000 ap 180 mp Max HP -10%
Tera Flare (unlimited) ** 250,000 ap 180 mp Max MP +15%
Choco/Mog Materia ------- gil Wind Strength -0
Deathblow!/Fat Vitality -0
Chocobo (1/battle) 0 ap 14 mp Magic +1
Deathblow!/Fat Magic Defense +0
Chocobo (2/battle) 2,000 ap 14 mp Max HP -2%
Deathblow!/Fat Max MP +2%
Chocobo (3/battle) 14,000 ap 14 mp
Deathblow!/Fat
Chocobo (4/battle) 25,000 ap 14 mp
Deathblow!/Fat
Chocobo (unlimited) ** 35,000 ap 14 mp
Hades Materia ------- gil None Strength -0
Black Cauldron (1/battle) 0 ap 150 mp Vitality -0
Black Cauldron (2/battle) 35,000 ap 150 mp Magic +4
Black Cauldron (3/battle) 120,000 ap 150 mp Magic Defense +4
Black Cauldron (4/battle) 150,000 ap 150 mp Max HP -10%
Black Cauldron (unlimited) ** 250,000 ap 150 mp Max MP +15%
Ifrit Materia ------- gil Fire Strength -0
Hellfire (1/battle) 0 ap 34 mp Vitality -0
Hellfire (2/battle) 5,000 ap 34 mp Magic +1
Hellfire (3/battle) 20,000 ap 34 mp Magic Defense +0
Hellfire (4/battle) 35,000 ap 34 mp Max HP -2%
Hellfire (unlimited) ** 60,000 ap 34 mp Max MP +2%
Kjata Materia ------- gil Fire/Ice/Lightning
Tetra Disaster (1/battle) 0 ap 110 mp Strength -0
Tetra Disaster (2/battle) 22,000 ap 110 mp Vitality -0
Tetra Disaster (3/battle) 60,000 ap 110 mp Magic +1
Tetra Disaster (4/battle) 90,000 ap 110 mp Magic Defense +1
Tetra Disaster (unlimited) ** 140,000 ap 110 mp Max HP -5%
Max MP +5%
Knights of the Round Materia ------- gil None Strength -0
Ultimate End (1/battle) 0 ap 250 mp Vitality -0
Ultimate End (2/battle) 50,000 ap 250 mp Magic +8
Ultimate End (3/battle) 200,000 ap 250 mp Magic Defense +8
Ultimate End (4/battle) 300,000 ap 250 mp Max HP -10%
Ultimate End (unlimited) ** 500,000 ap 250 mp Max MP +20%
Leviathan Materia ------- gil Water Strength -0
Tidal Wave (1/battle) 0 ap 78 mp Vitality -0
Tidal Wave (2/battle) 18,000 ap 78 mp Magic +1
Tidal Wave (3/battle) 38,000 ap 78 mp Magic Defense +1
Tidal Wave (4/battle) 70,000 ap 78 mp Max HP -5%
Tidal Wave (unlimited) ** 100,000 ap 78 mp Max MP +5%
Master Summon Materia ------- gil None None
[I]Master Summon does not gain AP and cannot be Mastered[/I]
Neo Bahamut Materia ------- gil None Strength -0
Giga Flare (1/battle) 0 ap 140 mp Vitality -0
Giga Flare (2/battle) 30,000 ap 140 mp Magic +2
Giga Flare (3/battle) 80,000 ap 140 mp Magic Defense +2
Giga Flare (4/battle) 140,000 ap 140 mp Max HP -10%
Giga Flare (unlimited) ** 200,000 ap 140 mp Max MP +10%
Odin Materia ------- gil None Strength -0
Gunge Lance/Steel-Bladed Vitality -0
Sword (1/battle) 0 ap 80 mp Magic +1
Gunge Lance/Steel-Bladed Magic Defense +1
Sword (2/battle) 16,000 ap 80 mp Max HP -5%
Gunge Lance/Steel-Bladed Max MP +5%
Sword (3/battle) 32,000 ap 80 mp
Gunge Lance/Steel-Bladed
Sword (4/battle) 65,000 ap 80 mp
Gunge Lance/Steel-Bladed
Sword (unlimited) ** 90,000 ap 80 mp
Phoenix Materia ------- gil Fire Strength -0
Phoenix Flame (1/battle) 0 ap 180 mp Vitality -0
Phoenix Flame (2/battle) 28,000 ap 180 mp Magic +2
Phoenix Flame (3/battle) 70,000 ap 180 mp Magic Defense +2
Phoenix Flame (4/battle) 120,000 ap 180 mp Max HP -10%
Phoenix Flame (unlimited) ** 180,000 ap 180 mp Max MP +10%
Ramuh Materia ------- gil Lightning Strength -0
Judgement Bolt (1/battle) 0 ap 40 mp Vitality -0
Judgement Bolt (2/battle) 10,000 ap 40 mp Magic +1
Judgement Bolt (3/battle) 25,000 ap 40 mp Magic Defense +0
Judgement Bolt (4/battle) 50,000 ap 40 mp Max HP -2%
Judgement Bolt (unlimited) ** 70,000 ap 40 mp Max MP +2%
Shiva Materia ------- gil Ice Strength -0
Diamond Dust (1/battle) 0 ap 32 mp Vitality -0
Diamond Dust (2/battle) 4,000 ap 32 mp Magic +1
Diamond Dust (3/battle) 15,000 ap 32 mp Magic Defense +0
Diamond Dust (4/battle) 30,000 ap 32 mp Max HP -2%
Diamond Dust (unlimited) ** 50,000 ap 32 mp Max MP +2%
Titan Materia ------- gil Earth Strength -0
Anger of the Land (1/battle) 0 ap 46 mp Vitality -0
Anger of the Land (2/battle) 15,000 ap 46 mp Magic +1
Anger of the Land (3/battle) 30,000 ap 46 mp Magic Defense +0
Anger of the Land (4/battle) 60,000 ap 46 mp Max HP -2%
Anger of the Land Max MP +2%
(unlimited) ** 80,000 ap 46 mp
Typoon Materia ------- gil Earth/Fire/Ice/Lightning
Disintegration (1/battle) 0 ap 160 mp Strength -0
Disintegration (2/battle) 35,000 ap 160 mp Vitality -0
Disintegration (3/battle) 120,000 ap 160 mp Magic +4
Disintegration (4/battle) 150,000 ap 160 mp Magic Defense +4
Disintegration (unlimited) ** 250,000 ap 160 mp Max HP -10%
Max MP +15%
Standard Wealth for level 12. Do not buy weapons or anything that gives an 'Armor' Bonus
Jemal's Pet peeve number 238: People who think that if they don't make their character effective, they are somehow better than those of us who like to create a character that can actually hold his own.While I could swap out one or two feats for better ones, I don't want to munchkinize my PC. So I'm not going for cheesy two-handed Power Attack with Cleave and excessively high Strength, though it would be really easy to do that and have a brutal Warblade. I hate 3.5's overtwinking of Power Attack.