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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]

Alrighty! Starting at the top and working my way down.

Reville: Gestalt is pretty much a no go. I love playing it, hate DMing it, with a passion! The feat I don't have a problem with. =)

Blackrat: Fair enough!

Arkandus: I'm still up in the air on the book of nine swords. On the one hand I love that it balances out casters, on the other... charachters using that material tend to beat other fighters around like rag dolls. *Ponders.* I'll have an answer for you on it tomorrow after I've sat down to read it.

Jemal: The arms and equipment guide is fine if you want it.


Finally, the main post is being updated with additional charachter information and I'm putting up a recruiting call, just to be sure. Tada!
 

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Reville: Gestalt is pretty much a no go. I love playing it, hate DMing it, with a passion! The feat I don't have a problem with. =)
The problem with my concept is that playing a straight monk won't cut it, once you go monk you either stick with or your SOL. My proposal is that my character 'burns' a feat to be able to freely multiclass between fighter and monk.
 


Reveille - How many lvls are you taking in fighter and why? Is it for the extra hp, extra feats, or the extra BAB? Best suggestion i can give is take the fighter levels first (either 1, 2, or 4 lvls) and THEN multiclass into monk. you don't take the monk restriction on multiclassing until you start taking monk levels, so if you take the fighter first, there's no problem.

Also, Gestalt isn't multiclassing, it's where you get two full classes at the same time.

EDIT: Also, some stuff for Kai:
First, I vote NO on Bo9S, if it matters.
Second, have you thought of/decided on starting stats/level/etc?
Third : Can we buy Materia, or will that be explained later?
 
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Also, Gestalt isn't multiclassing, it's where you get two full classes at the same time.
I'm fully aware of that.

Reveille - How many lvls are you taking in fighter and why? Is it for the extra hp, extra feats, or the extra BAB? Best suggestion i can give is take the fighter levels first (either 1, 2, or 4 lvls) and THEN multiclass into monk. you don't take the monk restriction on multiclassing until you start taking monk levels, so if you take the fighter first, there's no problem.
I'd like to be able to multiclass to between monk and fighter in order to gain the fighter bonus feats and expend them in an effort to be best hitter my character can be when it comes to the long sword (cleave, monkey grip, weapon focus chain, imp crit...). Basically I want to be the big ass swordfighter. Flurry of blows helps to gain multiple hits on foes.
 


Coming along nicely from last night.

My roommate still has book of nine swords stashed away, so my decision on that will have to wait until he wakes up this evening. That said, I'm leaning towards yes methinks.

Reville, for simplicities sake, feel free to multiclass between monk and anything to your hearts content, provided you keep the required lawful alignment. Sound good? =)

Blackrat, Standard 3.5 edition rules. See the most recent main post update (Coming shortly after I update here. Hehe.)

Jemal, No materia at start, though you will be able to shop in game. Starting level, stats etc are included above. (Well, they will be shortly.)

Also note, I have removed the "Best Friend/Relative" Catagory from my suggestions, after finding that it won't work with the plotline. A base overview of the campaign will likely be up within 24 hours of this post.
 

Ok, that's cool. I think I'll make a multiclass ranger/fighter.

So how would you like to do firearms rules? I have a couple of suggestions. First and one I'd like the best is to treat them exactly like bows. Say a pistol works like a shortbow and rifle like longbow. This has the advantage of simplicity. If you don't like it, my other suggestion is to use D20 modern for this. It's mostly comparative to 3.5 anyways. Here's the firearms part of the SRD: http://www.dominion-x.net/d20-msrd/msrdequipmentweaponsandarmor.html
 

So as for my character consept with a bit more depth.

Kai said:
Other:
Suggestions are acceptable!

The silent mysterious "stranger" (examples: Auron FFX, Shadow FFVI, Vincent FFVII, Amarant FFIX): The only thing revealing an existance in the shadowy corner is a flicker of fire as a cigarette is lit. A dark figure emerges from the shadows and utters a simple phrase in response to all the planning of the group. "Lets go."
 

The DMG has rules for firearms, though it doesn't have gp costs for modern-era guns. Renaissance-era guns in the DMG can only be fired every other round, though. FF tends to have semi-modern tech, though. A modern repeater rifle or automatic rifle in the DMG can fire many times before reloading. They're at the end of the World Building chapter, but I'm not sure if it's in the same place in the 3.5 DMG.
 

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