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Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]

......stupid EN World ate my post.

Screw that. I could've sworn I copied it first, but some stupid error must've negated that. I'm not retyping it all. :rant:

Basically, what I was GOING TO SAY was this, just a lot more detailed. If you don't allow ToB, I'll go with the ninja or red mage concept, depending on whether or not anyone else claims the spellcaster role. If you do allow some ToB material, may Dragoon concept was essentially like so.

6th-level example: human warblade 6, could be the Face since warblades get Diplomacy as a class skill
feats: Weapon Focus (spear), Vital Recovery (from ToB, to heal himself a bit in combat if we don't have much else for healing), Sudden Recovery (from ToB), Iron Will (warblade bonus feat), Martial Stance (Leaping Dragon Stance)
maneuvers: sudden leap (tiger claw 1), stone bones (stone dragon 1), claw at the moon (tiger claw 2), mountain hammer (stone dragon 2), soaring raptor strike (tiger claw 3), exorcism of steel (iron heart 3)
stances: punishing stance (iron heart 1), stonefoot stance (stone dragon 1), leaping dragon stance (tiger claw 3)

no other ToB feats planned, only PH feats
 

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The DMG has rules for firearms, though it doesn't have gp costs for modern-era guns. Renaissance-era guns in the DMG can only be fired every other round, though. FF tends to have semi-modern tech, though. A modern repeater rifle or automatic rifle in the DMG can fire many times before reloading. They're at the end of the World Building chapter, but I'm not sure if it's in the same place in the 3.5 DMG.

Yeah, the thing about the firearms in DMG is that they are specifically renessaince-one-shot-waste-a-round-one-shot... The simplest way to do modern firearm is to use normal bow-mechanics and just describe it differently ;). If you have for say 30 round clip, you rarely need to worry about reloading in the middle of combat :D.
 

But the DMG has modern and future era weapons as well. While the Renaissance-era guns are slow (actually faster than they should be; it should be a full-round action to reload), the modern-era guns have a normal rate of fire (the automatic rifle can be fired at your normal attack rate and has something like 30 or 60 rounds per reload).
 


Alright, main post has once again been updated with additional character creation information. Book of Nine is available. Huzzah?

As for guns? I'm going to be working them as slightly higher damage, more ammunition crossbows. 2d8 damage on longarms (Rifles etc.), 2d6 on standard pistols. 20 shots with rifles, ten with pistols, reloading is a move action. Anyone think I'm going overboard? ^_^

Reville, *Points up a couple of posts.* I commented towards your concept already I believe. =)

Blackrat, Concept seems good enough to me. *Evil grin.* Wanna be a turk?

Arkandus, looks good so far. =)

Keep it coming guys.
 


allright, well if Bo9S is in then I'm gonna have to go with a warblade. Probably using some mix of iron heart(mostly) + stone dragon/tiger claw, hard-hitting guy with a sword as big as he is.

Also, just a quick question for the DM
[sblock=Kai]
Exotic Proficiency Full Blade + Monkey Grip = You can wield the full blade as a one handed weapon.

Exotic Weapon master: Weapon stunt (Uncanny Blow): A one-handed exotic weapon wielded in two hands gains 2X str bonus to damage instead of 1.5

You said to bring up anything we thought might be... 'difficult', and i know some DM's might find the 'exact wording' on this to be arguable, or who may call it 'too twinky', but I think it fits.. it's 2 feats and a prestige class for some extra damage.
[/sblock]
 

Quite alright Reville!

Jemal, that looks fine. Mechanically sound. Though next time tell me where the fullblade is from. *Only knew on fluke.*

Updates coming this afternoon when I wake up. Huzzah!
 

Arms & Equipment, which you said earlier was fine. (Though admitedly I was contemplating a different weapon at the time)

EDIT: Also, you said not to spend money on weapon/armour.. I assume from that and other things that you're running this game very similar to my own Final Fantasy J game, and that you will be 'providing' us with 'appropriate' FF styled weapons/armour?

If such is the case, shall we just specify preferred weapon/armour type?
(For example: My favoured weapon is (obviously) the Full Blade, and for Armour I would prefer Mithril Breastplate.
 
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As for guns? I'm going to be working them as slightly higher damage, more ammunition crossbows. 2d8 damage on longarms (Rifles etc.), 2d6 on standard pistols. 20 shots with rifles, ten with pistols, reloading is a move action. Anyone think I'm going overboard? ^_^
Well that's pretty much how they work in D20 modern anyway so I'm cool with it. Is it okay to assume that they are all semi-automatic so taking for example rapid shot, many shot etc. feats is viable option?
Blackrat, Concept seems good enough to me. *Evil grin.* Wanna be a turk?
You know, I was actually thinking about former Shinra officer but discarded Turks immediatily since I thought you'd never approve :D. There is one problem playing a silent former-turks gunslinger though: It's going pretty damn close to what Vincent is :confused:.

I was actually rather thinking former Heidegger's right-hand man. Somesort of middle-man between Shinra weapons development and the army. He was the guy who told Scarlet what Heidegger wanted and introduced the new weapons back to the big man.
 

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