Final Fantasy Zero: Design Diary continued


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Cool. I like the Dwarf ability, and it is even consistent with the animistic premise/philosophy that you took the Wht into. Cool.

Question: For Benediction and Healing Wind; is it current mp, full mp, or did I mis-read (possible considering the speed) simply the amount of mp invested into the use of the ability?

Also, for benediction, is it the intent to heal HP = 1d4/mp + Cha mod per team member? How many times per day can this be used? Even if only once, it is a cool ability, and something any preistly character should have in some way. But I guess that issue is for another thread... :]

Again, great work. Now I gotsa read it more thouroughly..
 


Q: Can a Moogle Protector select a new "charge" if the previous one permanently dies? Or, is it simply that because a permanent character death is so rare and monumentous that they never really recover from their bond?
 

Silly question, KM, as it might change without notice: Is it Chapter 25 or 26? Sig says one, file says the other.

D*oh. I keep getting different counts. Let's try this:

Chapter 5: The Beastmaster
Chapter 6: The Bishop
Chapter 7: The Black Magician (check)
Chapter 8: The Blue Magician
Chapter 9: The Caller
Chapter 10: The Chronist
Chapter 11: The Dragoon
Chapter 12: The Gambler
Chapter 13: The Geomancer
Chapter 14: The Gray Magician
Chapter 15: The Knight
Chapter 16: The Master
Chapter 17: The Mechanist
Chapter 18: The Mimic
Chapter 19: The Ninja
Chapter 20: The Paladin
Chapter 21: The Reaper
Chapter 22: The Red Magician
Chapter 23: The Samurai
Chapter 24: The Star
Chapter 25: The Thief
Chapter 26: The White Magician

So the file is right, my sig is off. :p

For Benediction and Healing Wind; is it current mp, full mp, or did I mis-read (possible considering the speed) simply the amount of mp invested into the use of the ability?

Healing Wind, as a Limit, doesn't consume MP. Benediction doesn't either. Think of Benediction like the "Health" ability from Bannon in FF6 or the "Pray" ability from Rosa in FF4 -- free healing! Of course, in FFZ, it's not that GREAT of a heal, but still....totally free. :)

Also, for benediction, is it the intent to heal HP = 1d4/mp + Cha mod per team member? How many times per day can this be used? Even if only once, it is a cool ability, and something any preistly character should have in some way. But I guess that issue is for another thread...

They can do it all day long as much as they want. The formula is slightly off in that it's 1d4 per point of Magic score, not mp. So a typical 24th level white mage, with a Magic of 12 (but 96 mp). And it's good you called that out, because that similar terminology could lead to some things being VERY wonky! I'll have to make sure to call that out more clearly in the future, too. So, for instance, when they get the ability, they're healing 12d4 + Cha mod (give or take a d4 or two). Minor (but important!) difference. But, yes, at level 24, white mages can sit around all day and heal. Think of them something like clerics with a bunch of wands of Cure Wounds. :)

And regarding the Moogle Protector question. Character death is rare and momentous, but it would be totally fair to allow the moogle to choose a new charge if their old one dies through some fluke of story or fate. Of course, I'd expect there to be a good in-character justification for whoever they chose (or I'd run a little sidequest where the moogle gets a new friend. :)).
 
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Healing Wind, as a Limit, doesn't consume MP. Benediction doesn't either.
Right, I caught that, but my question was related more to my mistake betwixt "Magic Score" and "Magic Points" as handled below (as if it were based on MP, then the question is "what MP total do you use (max or current) when calculating the effect of these abilities", but since this is not the case...). :o

The formula is slightly off in that it's 1d4 per point of Magic score, not mp.
Ahh! that does make a difference :heh: My bad, now that I re-read it, it makes more sense, and I suppose that the distinction will become more clear when we have the full production available which explains the Magic score/stat in context and whatnot.

Character death is rare and momentous, but it would be totally fair to allow the moogle to choose a new charge if their old one dies through some fluke of story or fate.
Good to know.
Of course, I'd expect there to be a good in-character justification for whoever they chose (or I'd run a little sidequest where the moogle gets a new friend. ).
Naturally :cool:

Keep up the great work.

B
 


Well, Life does have to come in somewhere :lol:

One of my players loves theif-types, so it will actually be of use to see and test out the Steal abilities.

BTW; is the Star Job the bard/dancer for FFZ?
 

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