I'm A Banana
Potassium-Rich
I'm a bit surprised it's been so quiet, what with the release of the White Mage and all. 

That's only 'cause I just got to that part! Off to download...I'm a bit surprised it's been so quiet, what with the release of the White Mage and all.
Silly question, KM, as it might change without notice: Is it Chapter 25 or 26? Sig says one, file says the other.
For Benediction and Healing Wind; is it current mp, full mp, or did I mis-read (possible considering the speed) simply the amount of mp invested into the use of the ability?
Also, for benediction, is it the intent to heal HP = 1d4/mp + Cha mod per team member? How many times per day can this be used? Even if only once, it is a cool ability, and something any preistly character should have in some way. But I guess that issue is for another thread...
Right, I caught that, but my question was related more to my mistake betwixt "Magic Score" and "Magic Points" as handled below (as if it were based on MP, then the question is "what MP total do you use (max or current) when calculating the effect of these abilities", but since this is not the case...).Healing Wind, as a Limit, doesn't consume MP. Benediction doesn't either.
Ahh! that does make a differenceThe formula is slightly off in that it's 1d4 per point of Magic score, not mp.
Good to know.Character death is rare and momentous, but it would be totally fair to allow the moogle to choose a new charge if their old one dies through some fluke of story or fate.
NaturallyOf course, I'd expect there to be a good in-character justification for whoever they chose (or I'd run a little sidequest where the moogle gets a new friend. ).