In fact, if someone wanted to generate some 1st level characters and post their stat blocks to the thread, it would be possible. Even recommended....
Ok, how 'bout an odd-ball: Durloch, the Dwarf Occultist (I did do an elvann crusader, then noticed you already had a sample crusader, so ...)
Name: Durloch the Old
Concept: Expert Elder
Quote: "Ha! Foolish Chit. This mountain is no pile of inert rubbish, it is a towering inferno of power! Here, let me show you..."
Stat block:
LV1 Dwarf Black Mage
Medium Humanoid (Dwarf)
Agi +1; Senses Perception +0
Languages Common and Dwarven
Defense 11, flat-footed 10, touch 11; Armor 0
Hp 5
Limits Adamant Guard
Resistance +0
Special Defense None
Melee Staff -1 (1d4-1)
Ranged As Spell
Atk -1
Atk Options None
Special Actions Wizardry
Mag +4
Mp 3
Spells level 0*
Attributes Str 8(-1), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 13 (+1)
SQ Adaptable (Hume racial trait)
Feats Tactical Strike
Skills (Rank 3) Craft (Stone) +7, Endurance +6, Scribe +7, Use Magic Device +5, Knowledge (Magic) +7
Posessions Staff, Robes
Habitat Temperate Mountain
Elemental Attunement The dwarf gains +1 to damage caused by all Earth spells.
****
I tried to follow the block used in you samples, though cut a few things that I couldn't create, such as the "awards" for defeating poor old Durloch. Also, do you have a spell list for the Whm and Blm like the Crusader has? Anyway, check over the stats, as I wasn't entirely sure which stats actually got modified by ability scores, and went off the racial conversion rules you had posted earlier for the most part. Also, rather than roll the abilities, I broke my preference and used the standard array you provided in an earlier chapter to be more useful for illistrative purposes.