Warbringer
Explorer
Concept testing is very different than playtesting.
Concept Testing versus playtesting.
By definition, playtesting involves finding bugs and improving mechanics, not revising and rebuilding the game. Problematic's haven't been resolved by fixing bugs but completely rebuilding the mechanic.
We're not participating in a playtest, we're market research. We're part of a mass focus group.
from the link
"RPG playtests tend to focus more on ensuring that the game's mechanics are balanced and that the game flows smoothly in play. It is also more typical to see feedback from players cause game mechanics to be adjusted or altered."
In what way as the "playtest" not done this?