ajanders said:Rethlin's voice rings with divine power as the Silver Flame answers his call.
Whips of holy fire spring from his brow and lash at the zombies, driving three of them back in mewling terror.
(You have turning momentum, for lack of a better phrase, and may turn again next round. Is Rethlin getting entirely behind the shack and breaking line of sight, like Kae, or just taking cover?)
OOC: Rethlin is taking cover in an attempt to prevent Manticore from turning him into a pincushion. So without knowing the exact positioning of everything I would say he is using his move action to scoop up his shield and use the guard shack as total cover.
OOC: Line of sight with the Zombies does not need to be maintained, correct? Here is the quote from the SRD:
[sblock=Effect and Duration of Turning]
Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.
[/sblock]
OOC: So the Zombies flee for the next 10 rounds. What would be the point of fleeing if they just return as soon as line of sight is broken? We could look this up in "rules of the game" I guess.