Final words...

ajanders said:
Rethlin's voice rings with divine power as the Silver Flame answers his call.
Whips of holy fire spring from his brow and lash at the zombies, driving three of them back in mewling terror.
(You have turning momentum, for lack of a better phrase, and may turn again next round. Is Rethlin getting entirely behind the shack and breaking line of sight, like Kae, or just taking cover?)

OOC: Rethlin is taking cover in an attempt to prevent Manticore from turning him into a pincushion. So without knowing the exact positioning of everything I would say he is using his move action to scoop up his shield and use the guard shack as total cover.

OOC: Line of sight with the Zombies does not need to be maintained, correct? Here is the quote from the SRD:

[sblock=Effect and Duration of Turning]
Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.
[/sblock]

OOC: So the Zombies flee for the next 10 rounds. What would be the point of fleeing if they just return as soon as line of sight is broken? We could look this up in "rules of the game" I guess.
 

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(The zombies remain turned even if you lose line of sight to them.
You look much less impressive though.)

Rethlin withdraws behind the guard shack, next to Kae.

Manticore grins evilly.
"Is that reinforcements I see?"

He raises his crossbow and squeezes two shots off at the incoming watch.
Manticore shooting watch (1d20+8=19, 1d10+2=3, 1d20+8=15, 1d10+2=7)

One man drops out of the singing with a bolt in his thigh and and another in his belly. He limps along gamely, but he's pretty far gone.

"Nope. Just targets. You two finish the elf."

Sedar is up.
 

Sedar wheezes in pain from the crossbow bolt sticking out of his chest, but he manages to pull back another arrow and then watches as it falls short and skitters across the ground uselessly.

Attack: 1d20+3=9
 

Round 7 begins

Rethlin and Kae are hiding behind the guard shack: they have line of sight to nobody and nobody has line of sight to them.
Sedar is atop the skycoach, hovering over the zombies, in all the cover he can get without jumping off the skycoach. Currently that is a drop of about 15 feet into angry zombies.
Zook is under the cover of the driveway barricade.
James and his reinforcements are 30 feet away from the barricade with no cover.

Manticore and two Emerald claw mooks are on the office porch, in cover.
Bonewright is inside and not visible.
The zombies are at the barricade: Rethlin has turned three of them and they will fall back towards the office for 10 rounds starting on their turn. They will end up pressed against the fence at the back of the compound, most likely.
Four of them have not been turned, and will be engaging in melee against Zook on their turn unless he retreats.

The order is:
Kae
Zook
Emerald Claw Mooks
Zombies
Rethlin
James and the Watch
Bandanna Man MANTICORE
Sedar

Kae is up.
 
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You can fall back behind the guard shack with Kae and Rethlin on your turn, though it is starting to get awfully crowded back there.

Kae is up.
 



Kae stays hidden, willing James to come faster. She's poised to blast any of the Claw's forces that come into sight.


OOC: Ready an attack.
 

Kae flattens herself against the guard shack and readies an eldritch blast for the first zombie she sees.
Zook sees a familiar spade-bearded zombie lurching towards him with a growl. Again.
He swings his fist in an uppercut. Again.
Flying in the face of probability and everything he's ever thought he could do, he connects. Again.
The zombies head rocks back as Zook channels the power of the Host into it. It totters, but does not fall.
A momentary cheer goes up from the guardsmen at the heroism of the brave little gnome.

Then the cheers stop, as the two Emerald Claw mooks fire: one at the guards, one at Sedar.
Mooks shooting guard and Sedar (1d20+2=20, 1d8=8, 1d20+2=20, 1d8=5)

The wounded guard drops, a crossbow bolt sprouting from his heart.
Sedar takes a bolt in his hip and also nearly drops (1 hit point left)

Then the zombies SPLINTER the turnstile, CRASHING through to fall upon Zook!
"CLAAAWWWWW!!! CLLLLAAAAAWWWWW!!!!"

As they do, Kae releases her eldritch blast reflexively into the swirling melee! Dark fire streaks from her hand SCREECHING like a condemned soul and strikes the zombie still reeling from Zook's punch!
Kae's readied blast (1d20+4=15, 1d6+1=7)

It EXPLODES, spraying blood and embalming fluid over Zook, the turnstile, and its companions.

"Dang..." breathes one of the guards, wondering what exactly he's supposed to contribute to this fight.

Undeterred, the remaining three zombies strike at Zook. Even the Emerald Claw mooks appear to be wincing. Three zombies against a librarian...

Zombie attacks (1d20+3=9, 1d20+3=17, 1d20+3=9)
Two of their blows are poorly aimed, but one connects.
zombie damage (1d8+2=6)
Manticore laughs exultantly as the flail smashes into Zook.
"MWAHAAHAAAAhaahaaha...huh?"

It's amazing. Zook should be dead. Librarians aren't meant for this.
And yet he stands, rasping defiance through a flailed chest (literally).
(OOC: ALSO 1 hit point left.)
Manticore is aghast. "Oh for the Blood's sake! Do I have to kill them all myself?"
The idea does seem to have some merit as far as he's concerned, and he smiles again as he lays another magazine handy.

Rethlin is up.
 

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