Carnivorous_Bean
First Post
Well, I used the prize I won in Jorgen's mythological creature wiki contest to buy a PDF copy of the 4th edition PHB today. I've only had a couple of hours to 'thumb through' it, and I still have a difficult time reading PDFs as compared to books, but I do have a couple of observations from my first cursory read-through ....
The art is excellent, much better than all but a few 3x books, IMO. They finally are using clear, living colors again instead of that muddy, yellow-brown and mauve palette they loved with 3rd edition, when WotC's art director was evidently Mr. P. Dovetonsils.
And the equipment looks like equipment again, rather than bondage gear.
It's good to see that fighters have something to do other than be overshadowed by everyone else as they advance in level.
I'm a bit appalled by the changes to magic items (although basic 3e had the same effect on me). I still remember the sense of wonder that the bizarre 1st edition magic items gave me -- Chimes of Hunger, Horns of Blasting, cursed items, etc, etc. Now the items have been reduced to a series of passive bonuses for the most part -- weird and wonderful stuff is mostly gone.
Combat, combat everywhere. Yes, I know combat has always been a BIG part of D&D, and 1st edition AD&D didn't even have a nodding acquaintance with a skill system. But it seems like everything is part of a highly polished combat system. Every spell is designed for combat. Even most of the "utility" powers are just combat powers that don't DIRECTLY kill something.
The jury's still out on this one -- at the moment I'm caught between enthusiasm for changes that improved huge warts of D&D, and a feeling of what I can best describe as "tofu meh."
The art is excellent, much better than all but a few 3x books, IMO. They finally are using clear, living colors again instead of that muddy, yellow-brown and mauve palette they loved with 3rd edition, when WotC's art director was evidently Mr. P. Dovetonsils.

It's good to see that fighters have something to do other than be overshadowed by everyone else as they advance in level.
I'm a bit appalled by the changes to magic items (although basic 3e had the same effect on me). I still remember the sense of wonder that the bizarre 1st edition magic items gave me -- Chimes of Hunger, Horns of Blasting, cursed items, etc, etc. Now the items have been reduced to a series of passive bonuses for the most part -- weird and wonderful stuff is mostly gone.
Combat, combat everywhere. Yes, I know combat has always been a BIG part of D&D, and 1st edition AD&D didn't even have a nodding acquaintance with a skill system. But it seems like everything is part of a highly polished combat system. Every spell is designed for combat. Even most of the "utility" powers are just combat powers that don't DIRECTLY kill something.
The jury's still out on this one -- at the moment I'm caught between enthusiasm for changes that improved huge warts of D&D, and a feeling of what I can best describe as "tofu meh."