Finally, in PHB2, WINGS!


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But once they fly 60 feet straight up... do they have to land immediately?
My guess, from what was writen above, would be yes. (Crash!) But I don't have the book yet. My FLGS sold out before I could get there, but they're supposed to have more Friday. (And yeah, it looks pretty near useless to me.)
 

I much rather prefer the option I developed (Ari loved it). Plus, you could get them at level 1. And they're not game-breaking either.
 


But once they fly 60 feet straight up... do they have to land immediately?
If you don't (or in this case, can't) sustain your flight, you descend a number of squares equal to your speed. If you don't reach a surface that can sustain you, you fall the rest of the distance and take falling damage.
 

Think of them as chickens: temporarily airborne. (Actually, I kind of like it, but I find the chicken image strangely hilarious.)

Klaus, what was your option?
 

Seeing as though WotC isn't likely to ask for the article...

"Dragon Wings" is a feat I created that requires being a dragonborn trained in Athletics. It allows you to jump vertically as you would horizontally (i.e., in squares rather than feet), and as if you had a running start. You could also use Athletics, rather than Acrobatics, to reduce the damage from a fall. So, at first it's merely a jump booster.

Later feats allowed you to use your wings defensively, or gave you power swaps to fly for a short distance and make an attack during your flight, or allowed you to force flying opponents to land by knocking them prone (flying + prone = fall).

At paragon levels you could take a power-swap feat to gain a fly (clumsy) speed until the end of the encounter. You can use it more often than a wizard can cast Fly, but you pay for it with a penalty to attacks and defenses from the clumsy flight.

At epic levels you could take a power-swap feat to gain an overland flight speed that lasted for a few hours or until you took an extended rest.

All of it was wrapped around the concept of the Winged Knights of Old Arkhosia, who battled the flying devils of the Turathi army. Once a true knightly order of the dragonborn, today it is merely a band of individuals trying to recapture and restore the noble ideals that once marked the philosophy of Arkhosia. I looked at the flight options available to some classes (Fly and Mass Fly for wizards, Wings of the Fiend for warlocks, etc) and tried to make something equally powerful for nonmagical dragonborns.

I created these as power-swap feats because I wanted them to be open to any dragonborn willing to trade a little class power for more mobility in battle and out of it. That's why I didn't make the wings into a Paragon Path or a Multiclass feat.
 
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You know, this power is really no different than giving the dragonborn Fly (Clumsy). But, really, what's so bad about being able to ignore ground cover every combat? I like the power as it stands.
 

But once they fly 60 feet straight up... do they have to land immediately?

Exactly. Unsustained flight of any number of squares is a glorified hop or exceptional leap (if its really far) Actual flight would let you remain airborne at the end of your turn.

My guess, from what was writen above, would be yes. (Crash!) But I don't have the book yet. My FLGS sold out before I could get there, but they're supposed to have more Friday. (And yeah, it looks pretty near useless to me.)

Well, to alleviate your fears, at 16th level they get an overland flight speed of 12.

Monster Manual 4e said:
Overland Flight: Overland flight is meant to be used outside combat. A creature loses its minor, immediate, and standard actions while flying at its overland flight speed, and can use its move action only to fly. It flies the specified number of squares with a single move action. If it takes actions to do anything else, it crashes.

Hows THAT for flight at 16th level?
 

I think it works. Paired with the overland flight ability, it makes sense to me. You can flutter about and fight with a sword, or you can cruise. You can't do both. It would be kind of cool to do both, but I totally understand why you can't.

And the fact that you can cruise keeps things fair with the genasi, who can flutter about better than you but can't cruise.
 

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