Finally, in PHB2, WINGS!

I would say no since you are required to land in the same turn as your flight. For overland flight you cannot use any standard, minor, or immediate actions on the same turn that you use overland flight.
That's not what my PHB2 says:

Overland Flight - An overland flight speed works like a fly speed with one exception: While you are in the air using your overland flight speed, you crash if you take any action other than a move action to use overland flight or a free action.

(emphasis added)
 

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That's not what my PHB2 says:

Overland Flight - An overland flight speed works like a fly speed with one exception: While you are in the air using your overland flight speed, you crash if you take any action other than a move action to use overland flight or a free action.

(emphasis added)

I would look up basic fly speed then since it is referenced and see what restrictions there are on that. If there are none you should be good to go until WOTC hears enough complaints about overland flight being broken and the 4E v1.005 patch comes out and closes the loophole.
 


I don't remember a lot of classic fantasy stories where a group of adventurers cast invisibility on themselves, flew into the air, and pelted their hapless enemies with arrows and fireballs.
 

I don't remember a lot of classic fantasy stories where a group of adventurers cast invisibility on themselves, flew into the air, and pelted their hapless enemies with arrows and fireballs.

Of course not. There isnt many classic fantasy stories out there where magical flight is possible... Of course Classical Fantasy Story Adventurers dont have ruleslawyer/Powergaming Players raping the rules of the gameworld for all its worth...
 

I understand the mechanics, but that doesn't make it any easier to swallow. Where is the logic involved that says I can fly for 8-10 hours of the day nonstop (overland flight), but if I start a fight I can't fly for more than 3 sec. at a time? It breaks logic, it breaks immersion. To me, its lazy design. Personally I would rather see just "flight" with an altitude limit and even the "clumsy" limiter applied to 'keep you in combat'.

And in addition, the more powerful NPC Dragonborn have no problem with flying in combat. So while Paragon NPC Dragonborn can fly just fine the demigod PC Dragonborn is still restricted to hopping around.

Of course not. There isnt many classic fantasy stories out there where magical flight is possible... Of course Classical Fantasy Story Adventurers dont have ruleslawyer/Powergaming Players raping the rules of the gameworld for all its worth...

Thats because most such adventurers behave like braindead zombies so that there can be more avtion in those stories. If the adventurers would behave smart and actually use their abilities sensible a lot less people would read those stories as they consider it boring.
 
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And in addition, the more powerful NPC Dragonborn have no problem with flying in combat. So while Paragon NPC Dragonborn can fly just fine the demigod PC Dragonborn is still restricted to hopping around.

Fly, charge, grapple NPC, make sure they fall with you, have the fighter mark 'em, done.

And c'mon, hopping around isn't fun. Think of it as tactically-minded leaps and bounds, using the wings to maneuver deftly.

Plus, if enemies get too far away into the air, they're begging for a controller to knock them prone, stun them...or aren't even able to use many of their powers that keep them within range of the PCs.
 

I understand the reasons given for the changes. I still find it amusing that basic game elements that players have been enjoying for over 30 years suddenly become "broken" and removed from the official game.

Enjoying for over 30 years, or dealing with for over 30 years? Sometimes problems might not be the "this game is unplayable" type, but instead minor issues that would be nice if they were fixed. Flight has always been kind of one of those for me.

I think it's also important to remember that while something may not have been an issue 30 years ago the rules have become a lot more open about characters gaining various abilities and items. What once might have been a corner case situation, or a unique class ability, might be a lot more magnified now.
 

Genius would have been designing a game that allowed flight from the start, but I guess we need to take what we can get.
If limiting flight results is smoother combats and easier play, then I'd call 4e's implementation a success in that regard.
 
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I think it's also important to remember that while something may not have been an issue 30 years ago the rules have become a lot more open about characters gaining various abilities and items. What once might have been a corner case situation, or a unique class ability, might be a lot more magnified now.

Precisely. Now that we have identified the problem, it can be solved.
Once a magical effect containing a decent amount power becomes commonplace there are a couple solutions. Either make it not so commonplace or change the very nature of the effect into something as exciting as watching paint dry. 4E took the latter approach. Its a real case of something being easily and readily obtained declining sharply in value.
 

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