608:Necromany Savant: Price and time to scribe Necromancy spells into book halved. Grim harvest: Once per turn when you kill a creture with a spell of 1st or higher, gain hp equal to double spell level, triple level if spell was necromancy. Undead Thralls Add animate dead to book if its not there already, when you cast animate dead you raise one more corpse and any undead made gain hp equal to your wizard level and proficiency bonus to damage rolls. Inured(not Injured) to death: Resistance to necrotic damage and hit point max can't be reduced Command Undead: You can take control of undead, free or otherwise, undead has to make a charisma save, if it has an int of 8 or higher it has advantage, if it has 12 or higher it saves again ever hour.
609: It only lists the lower level options.
610: I am a touch partial to the full page elf caster on page 25, but thats early impressions
616: Pseudodragons have advantage on many perceptions checks and a sting that can knock foes unconcious on a low roll. Quasits have invisibility, scare 1/day. Botha have magic resitance and damaging poisons. Sprites have a weak melee attack, a poisoned shortbow invisibility and on a touch can know a creatures emotional states.