Thornir Alekeg said:OK, I'm confused. Did you just toss in a fireball without looking or did your DM give you any kind of description of the room? Did he describe it as "a very small room" or "you see a wall a short distance from the door"? Map or no map, you should be able to have to room described to some degree unless you aren't looking in first like if you operate like some kind of strike team who just opens doors and tosses spells in.
Now, you say you told your party to move away from the door, you had an idea. Did the DM assume they were close because you didn't tell the others what your idea was? Why didn;t you? Would it be using game terms to say: "move away from the door, I'm going to cast Fireball," because Fireball is a game term? Do spells in your campaign not have any kind of name, then? Would it have been ok to say "move away from the door, I'm going to release a ball of flame into the room," which would allow the players to state that they were standing back away from the door?
If I were DMing this situation (but I wouldn't be since I use a mat), I would have asked if the others were standing closer to the door than the mage or further back from the door. I also would have described the room to give a rough estimate about its size (I can tell the difference between a room that is about 10 X 10 versus one that is 20 X 20, I assume seasoned adventurers could do the same) before you cast your spell.
Okay we are in the abyss in a the underground of a prison it is pitchblack if you cast any light you get attacked by shadow creatures. We all have darkvision spells going.
The room was described a room full of chains hanging from the ceiling and we heard rustling in there. We are all hurt and out of healing and most magic and being chased by a psychotic drow with an evil wizard. We need a place to rest.
I knew I would get caught in the spell I was prepared to take the damage for the good of the party. The others said they moved away now we have a wizard in the party as well as my sorcerer he knows the range of the spells he said I move away.
The room was huge but I was told that I could not see the whole room so the spell would detonate ten feet into the room.
Without a mat to see where everyone was standing I assumed that saying we are moving back should be enough for the DM.
What annoys the most at times is that role playing can be bogged down so much by the rules. You have to think in metagame terms. I just think there are times when you can be a little looser with the rules and I think this was one of them. Here I was willing to take major damage for the party to help redeem my character some and instead it was for nothing and just resulted in the party being angry at getting caught in a fireball.
When I first started being able to cast fireballs I was rather free and lose with them I was role playing a sorcerer getting this new power not a wizard who studies and knows all the aspects of the spell so the first time I cast it I got the edge of the party. Which was a poor role playing choice on my part because it made the players mad so know I play any new spell I get as the sorcerer automatically knows everything there is to know about the spell.