Doug McCrae said:
Videogamey is almost completely meaningless though as there are so many different video games. The one thing it might mean is that death is relatively unimportant/easy to come back from, cause that's true of all of them.
Which, when you consider that most video games got a lot of their ideas FROM D&D (see the .sig) kind of turns that argument back upon itself, even in that context. Raise Dead wasn't an invention of 3e and the only pen-and-paper RPG I've ever played where characters got 'multiple lives' like many 'old school' video games was Paranoia, which was itself an element of satire.
gizmo33 said:
The core technologies that video games are built on share the same characteristics and have a similar set of limitations. I was just reading a Sun white-paper on their Darkstar game platform, which actually contradicts what you're saying here from a technical perspective.
I'm not sure I quite follow what you're saying, here. Are you talking from a technical standpoint or from a games-theory standpoint or something else? I'm not sure what Sun's as-yet-unfinished engine for an MMO has to do with the discussion at hand. Darkstar may or may not be a nice solid platform upon which to build an MMO or scaling network game application...but that hardly has anything to do with Tony Hawk's Proving Ground, Indigo Prophecy or Legend of Zelda: Phantom Hourglass. Two of which feature online or wifi multiplayer options, all of which don't give multiple 'lives' and all of which share features in common with D&D (skill point system, quests, hit points, item collection, exploration, etc.)
Like 'anime' in this context 'videogamey' is another nebulous concept that generally never gets backed up with specific details. Trying to say that Halo 1 somehow influenced D&D seems disingenuous...and as with 'anime', whenever the discussion turns to it, specific examples are found which largely predate 3e (which diffuses the video-game on 3e influence, as far as it goes). So many video games took their core ideas from D&D and internalized them...and many 'gamist' ideas within D&D were hardly new when they were applied there. Let's not forget that D&D itself is heir to a long line of board game ideas originating with H.G. Wells' "Little Wars", viewed through the lens of popular fantasy literature. As a game, it shares common characteristics with ALL games. Commonality is hardly causality.
Yes, terms like 'hot' and 'cold' are, to some degree (HA!) relative...but only in fine-tunings and personal acclimation. That a commonality of people decided that 20 degrees Fahrenheit isn't that cold to go swimming doesn't mean that they're right...unless their bodies have completely different physiologies, we can still gauge that, as far as their biology is concerned, it IS cold. Someone from Florida coming to Pennsylvania and telling me that 60 degrees is cold is as factual as not, due to his sensitivity from living in a higher temperature zone, and vice versa. But someone from three doors down coming by and telling me that 20 degrees isn't cold because he and his friends decided it wasn't doesn't change the fact that he'll be suffering from hypothermia if he stays out in the cold without protection or hyperthermia in the other direction.
I agree that if twenty people all identify something as 'anime' that even if correct, it's possible they've analyzed some sort of identifiable trend. But that's not what's happened here. Claims have been made by some that anime is essentially pornography...they can't describe it, but they know it when they see it. Further, much of the discussion has rotated around the fact that people can't even agree on individual examples. Twenty people aren't pointing and saying 'The Brothers Hildebrandt were
clearly anime.' Five people are, and five others are saying 'Dude, Brom is
clearly anime' and ten more are pointing at a host of other sources and saying
that is anime. And some of it clearly is, and a lot of doesn't appear to be (depending on your perspective) and some of it clearly isn't.
A large part of the changes that D&D has experienced in the last three decades has come from player feedback and the changing tastes of gamers. What I enjoyed or considered acceptable in 1982 doesn't cut it, now. Hell, what I considered acceptable in 1997 doesn't cut it now. Game design has moved on. Popular art has moved on. Many of the artists who are working on D&D now weren't even BORN when I started playing. Undoubtedly many are seeing the influence of anime/manga and other sources. But an equal amount are not and D&D is not, by any means, dominated by anime content. And quite frankly, I'm GLAD. I've been watching anime for 30 years now, and while I love some of it, I'd hate for D&D to be more than slightly kissed by it. And so far, I don't see any signs that D&D has more than had a hint of anime influnece within WotC's pages.