Find the Anime Challenge

Nifft said:

I'll speak up.

Nifft said:
Hussar's point has nothing to do with Rounser's point being valid or invalid.

Yes, that's my point too.

Nifft said:
It has to do with Rounser's misuse of genre terminology. It's an analogy to how people were misusing the genre of anime.

Ok, I think that relationship is clear.

Nifft said:
This thread is about a mis-used genre term.

Well then my comments should just be taken as the non-sequitur that you're claiming here. Feel free to return to the topic at hand as it appears that what I'm saying is irrelevant.
 

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Nifft said:
Clap clap clap!

Not the art so much as the game in itself. Marvelous Pigments, for one example. "Ceci n'est pas --- zut alor! C'est une pipe!" The ability to bodily visit the Plane of Dreams. The spell detect thoughts.

But there's also a few bits of obvious art like this:
92181.jpg


Anyway, good point, good thread, let's retire the anime mud slinging.

Cheers, -- N

Does an accurate portrait depiction of a person who happens to be melting in (imaginary) real life count as surrealist? Would it be more surrealist to draw them NOT melting?

Call the philosophers!
 

gizmo33 said:
Well then my comments should just be taken as the non-sequitur that you're claiming here. Feel free to return to the topic at hand as it appears that what I'm saying is irrelevant.
No worries.

Cheers, -- N
 

gizmo33 said:
You were referring to art in what I responded to. I guess there's some sort of miscommunication here. But it seems pretty clear to me that you were equating rules with art in a way to show by analogy that in the way that rules have improved (a little more solid ground in terms of objectivity) so has art.

I should have been more clear. I was referring to popular art in the genre, there, but that should have been a separate thought. There are two points there, not one. The first point is that gamers have come to expect more from a game than they did previously. For an example, I started this poll. Clearly, the greater majority considered a skill system in D&D to be a necessity. At this count, 61 of 79 respondents would like a skill system in D&D.

Popular art in the game genre HAS moved on...or, since you seem to find that particular phrase loaded in some way, has continued to evolve. My point in the sentence that followed your quote was that most of the current batch of D&D artists grew up with D&D and a much different cultural mix than those artists back in the 70s and early 80s. Frank Frazetta's influence filters down to Brom, but Brom certainly isn't Frank Frazetta. Moebius's work directly influenced Geoff Darrow, but again, they aren't the same. Frank Miller was directly influence by Kazuo Koike, but not solely by him...and Miller in turn influenced many modern artists. Genre art, like all art, is not static.

It was not my intention to infer that art 'moving on' meant that it was somehow intrinsically better, though it was my intention to say that about the rules. Not properly separating those two points was a failing on my part. Clearly, Jackson Pollack doesn't invalidate Leanardo Da Vinci, any more than WAR's work has dampened people's love for Dave Trampier's work. But the kind of artwork that is being produced HAS changed, and what fans expect to see in a fantasy work has changed, as well. Whether it's changed for good or ill is a matter of opinion, but clearly works move on. Compare the coves of most SF novels from the 50s, 60s and 70s, for example. Note the moves from the abstract to the representative.

Compare the covers for this book, an old favorite, called "Hospital Station", by James White (first in the Sector General collections).
n14150.jpg

180px-HospitalStation1962Paperback.png

3eff4310fca0fe316b8d4010._AA240_.L.jpg


This is an example of what I meant.
 

Cadfan said:
a person who happens to be melting in (imaginary) real life
I'd just like to quote this out of context. It's starting to look like the whole game is pretty darn surreal!

Actually, I wonder if the explicit externalization of Alignment could be painted as pertaining to the surrealist's discursive manifesto. But that's horribly off-topic. Sorry.

Cheers, -- N
 


Gizmo33 - at the end of the day, you are arguing in favour of people being able to use whatever term they want, regardless of the actual meaning of that term. In addition, the reader should simply ignore or move past that misuse and try to parse meaning from their statements.

I've never been a big fan of assuming my readers are mind readers. If I misuse a term (as I did above with straw man), I expect to be called on it because I'm wrong. Why should we ignore things that are wrong?
 


Matthan said:
This isn't as clear cut to me. It strikes me as being more western comic influenced. It looks like a modern adaptation of the 90's "Image" style.

Which has been called out by critics as influenced by anime/manga. I mean, if you want to ignore that, that's fine, but then anything can be discounted by reference to some anime-inspired American work.
 

Moon-Lancer said:
I don't see it that way. if your pegging the art, your pegging the artiest as well. they are all the same example

The artist is more than one example of his art.

And sometimes, the art does things that the artist doesn't normally do.

It's possible to have an artist that does mostly anime-inspired works who does some art that is not. It's possible to have an artist that does mostly non-anime-inspired works who does one or two works that are anime-inspired.
 

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