Finding the sweet spot in Orc and Pie

Playing through Orc and Pie. What is you preferred chance of hitting the orc?

  • 0%

    Votes: 4 2.7%
  • 5%

    Votes: 4 2.7%
  • 10%

    Votes: 1 0.7%
  • 15%

    Votes: 2 1.4%
  • 20%

    Votes: 0 0.0%
  • 25%

    Votes: 1 0.7%
  • 30%

    Votes: 1 0.7%
  • 35%

    Votes: 6 4.1%
  • 40%

    Votes: 3 2.0%
  • 45%

    Votes: 5 3.4%
  • 50%

    Votes: 18 12.2%
  • 55%

    Votes: 5 3.4%
  • 60%

    Votes: 13 8.8%
  • 65%

    Votes: 11 7.4%
  • 70%

    Votes: 40 27.0%
  • 75%

    Votes: 10 6.8%
  • 80%

    Votes: 1 0.7%
  • 85%

    Votes: 1 0.7%
  • 90%

    Votes: 1 0.7%
  • 95%

    Votes: 3 2.0%
  • 100%

    Votes: 18 12.2%

  • Poll closed .
Imaro said:
Does the Orc get the same chance to hit me?

No. That's 'ridiculous'. Whatever you choose, the orc gets 1/4th the chance to hit you, because they are orcs. Otherwise, how could a 1st level character face 12 of them single handedly? And if you can't face 12 orcs singlehandedly, how can you feel like a hero?
 

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Well, I thought maybe I'd like to hit the orc three out of five times that I wanted a pie, so I voted 60% but then I saw the "70% is the sweet spot" thread and I - with my infinite lack of willpower - am happy to let science tell me that no! I'd like to hit the orc maybe three and a half times out of five.

All of which has taught me that as long as WotC make up some reasonable sounding stuff about how all of 4E is SCIENTIFICALLY sweet, I'm so totally going to believe them and enjoy playing their game.
 

Novander said:
Well, I thought maybe I'd like to hit the orc three out of five times that I wanted a pie, so I voted 60% but then I saw the "70% is the sweet spot" thread and I - with my infinite lack of willpower - am happy to let science tell me that no! I'd like to hit the orc maybe three and a half times out of five.

All of which has taught me that as long as WotC make up some reasonable sounding stuff about how all of 4E is SCIENTIFICALLY sweet, I'm so totally going to believe them and enjoy playing their game.

I bet you wished you had a s e v e n t y percent chance of making that save.
 



95%.

However, this is just an abstract, theoretical answer. I generally prefer combat systems where the results are botch/critical fail/miss (5%), regular success (90%) and critical success (5%), except when targeting something specifically twinked for evasion. This is closer to the console RPG standard where the 'attack roll' is little more than a formality and attack effectiveness is wrapped up in hit point damage.

70% sounds fine.


Now, because the orc in Orc and Pie is a solitary monster, in fact the only monster in the entire adventure, I'd want him to be seriously NASTY. Say, a hit rate lower than or at least no higher than a PC's, but with a Celerity effect that gives him at least two actions per round (ideally, these would be spread out over the round), hp greater than the total of the party, and damage sufficient to drop a PC in two attacks.
 




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