Finding the sweet spot in Orc and Pie

Playing through Orc and Pie. What is you preferred chance of hitting the orc?

  • 0%

    Votes: 4 2.7%
  • 5%

    Votes: 4 2.7%
  • 10%

    Votes: 1 0.7%
  • 15%

    Votes: 2 1.4%
  • 20%

    Votes: 0 0.0%
  • 25%

    Votes: 1 0.7%
  • 30%

    Votes: 1 0.7%
  • 35%

    Votes: 6 4.1%
  • 40%

    Votes: 3 2.0%
  • 45%

    Votes: 5 3.4%
  • 50%

    Votes: 18 12.2%
  • 55%

    Votes: 5 3.4%
  • 60%

    Votes: 13 8.8%
  • 65%

    Votes: 11 7.4%
  • 70%

    Votes: 40 27.0%
  • 75%

    Votes: 10 6.8%
  • 80%

    Votes: 1 0.7%
  • 85%

    Votes: 1 0.7%
  • 90%

    Votes: 1 0.7%
  • 95%

    Votes: 3 2.0%
  • 100%

    Votes: 18 12.2%

  • Poll closed .
Asmor said:
I have it on good authority that they'll be producing a sequel to the Orc and the Pie for 4th edition, called the Modron and Pi.

The old square room was deemed too 3rd edition, so to really spear head what they're calling the "Curve Initiative," the room containing the Modron and Pi will in fact be perfectly round.
Incidentally, the "sweet spot" for Modron and Pi will be about 3.14%.
 

log in or register to remove this ad




What a pity the other thread about the sweet spot for saving throws was closed. Because, actually I think the sweet spot for saving throws should be the inverse of the sweet spot for an attack roll, i.e. it should fail 70% of the time.

If the sweet spot was identical, almost 50% of all attempts at throwing pie would be wasted, which makes for very drawn-out and boring fights.
 

Remove ads

Top