Daern
Explorer
So, the discussion is this: How do you negotiate the middle ground between dropping clues to mysteries so that players can figure them out themselves and campaign exposition?
I've been DMing the War of the Burning Sky for 8 months now and I've recently had a thought that would be fun to discuss. Basically, in this campaign there are a ton of different plot threads and details that have accumulated, some core to the overarching story, and some the result of incidental improv. My players have taken to commenting recently on how confused they are by the whole thing (and this group is pretty clued in: they take notes, we have a wiki, etc).
I realized that it was time to pull back the curtain and tell them what was going on!
This seemed to come as a great relief as various parts of the adventures fell into place and the players could now make informed decisions about remainder of the campaign.
I imagine we've all made the mistake of being so mysterious that the players lost the plot, as well as giving away too much and weighing down the game with too much background. Discuss!
I've been DMing the War of the Burning Sky for 8 months now and I've recently had a thought that would be fun to discuss. Basically, in this campaign there are a ton of different plot threads and details that have accumulated, some core to the overarching story, and some the result of incidental improv. My players have taken to commenting recently on how confused they are by the whole thing (and this group is pretty clued in: they take notes, we have a wiki, etc).
I realized that it was time to pull back the curtain and tell them what was going on!
This seemed to come as a great relief as various parts of the adventures fell into place and the players could now make informed decisions about remainder of the campaign.
I imagine we've all made the mistake of being so mysterious that the players lost the plot, as well as giving away too much and weighing down the game with too much background. Discuss!