If you think the rapier is too good, would you use this? What does it break? (DEX-clerics?) How can we improve it?
Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all isHere is the question: what problem are you trying to fix?
Is the problem one about certain builds (such as rapier/shield fighters)? Is it a problem with the weapon table balance? Is it a problem with finesse being a default build for certain "skirmisher" classes (rogue, monk, ranger)? Is it a problem with certain weapons being neglected in favor of finesse weapons?
Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is
a. If the DM is actually tracking encumbrance
b. If they’re building for Great Weapon Master and/or Polearm Master
c. If they feel like it and don’t mind building a suboptimal character.
a is very rarely a concern, and b is dependent on an optional rule.
The fact that fixing this problem also addresses the problems you mentioned in one way or another is all the more reason to do so.
When you look at Dex, it is one of the better ability scores, being in the top 3 for a majority of character designs (i.e. every non-str based attacker), but it isn't "better" than Str in every way, unless the DM allows it to be so.Speaking for myself, none of the above. The problem is that Dexterity can do everything Strength can do and more. The only reason for a martial character to invest in strength at all is
a. If the DM is actually tracking encumbrance
b. If they’re building for Great Weapon Master and/or Polearm Master
c. If they feel like it and don’t mind building a suboptimal character.
a is very rarely a concern, and b is dependent on an optional rule.
The fact that fixing this problem also addresses the problems you mentioned in one way or another is all the more reason to do so.
A weak character should never hit harder than a strong character, all else being equal. In my opinion, you could just have finesse weapons add Strength to damage instead of Dex, and leave everything else as-is. Maybe we'd actually get a character with decent Strength and Dexterity, once in a while.
I've seen a few in play, but not many. The first I saw was a half-elf paladin, who worked out moderately well, but was well behind the DPS of the great weapon barbarian and red dragon sorcerer. The next was an elf fighter/eldritch knight, but he was an archer so that's to be expected. The final one I've seen was a rogue who multi-classed into fighter (champion) to try and increase the chance of critical sneak attack, and he was... mediocre.That said, the only place I see 8 Str/18 Dex fighters is Char-Op boards and theorycrafted DPS spreadsheets.
I've seen a few in play, but not many. The first I saw was a half-elf paladin, who worked out moderately well, but was well behind the DPS of the great weapon barbarian and red dragon sorcerer. The next was an elf fighter/eldritch knight, but he was an archer so that's to be expected. The final one I've seen was a rogue who multi-classed into fighter (champion) to try and increase the chance of critical sneak attack, and he was... mediocre.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.