Finger Cut Off - How to get back ?

I would allow the 8th level "Remove Affliction" ritual to regrow the finger, based on the fluff of it; "...wipes away a single enduring effect..."

Or do what one of our group members did and personify the character Logen Ninefingers ("The Bloody Nine") from The First Law Trilogy.
 

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If there were an easy way to regrow fingers, cutting one off would not be used as a punishment. The point of maiming a thief is to warn all who ever come in contact with him that he is a thief; it won't work if people can undo it. You can wear gloves with that digit stuffed with cotton (and make a bluff check) to hide it. I would not apply any combat effects.

"Rogue" thank you, and Istar has never "Stolen" anything in his life before.

He may have borrowed the odd thing of course.
 

You can make an adventure out of it.

Your character has heard word of an ancient ritual that will regrow lost body parts. Of course, you have to find the ritual in a tome in a long-lost dungeon, filled with all sorts of reptilian creatures. As the character gets the ritual and casts it, he discovers the finger that grows back is that of a lizard! (Yes, I totally stole this from the Lizard in the Spider-Man comics.) Question is, does he discover this in time, or does he find out too late?

Alternately, automaton fake fingers can be cool too. Maybe give it a special ability.

Funny you say that, as I actually had the finger cut off by one of my party, I had acquired some elemental chaos ring, but somehow it was activated by the enemy, and elemental fire burned and transformed me into a shriveled barbequed scarced charcoal naked rogue.....

I have been mutated into a Kobold.

Kord save us all.
 

I'd heartily like to discourage DMs from assessing permanent penalties to hit, damage or anything similar for it. For starters:

Climbing One Handed

Secondly, it encourages your player to say "well, I guess I'll retire him and start with a new character that doesn't have an incurable, crippling deformity that screws up his primary role".

Now I'm not saying that all players will do that, but the ones that won't aren't ones you want to be penalising with an arbitrary -2 to attacks or any such rubbish, and even the ones which keep playing will most likely find their playing experience somewhat tainted by the constant "ha, -2 means you miss!".

So, in short
1. Fails the reality test
2. Fails the fun test
3. Fails the complexity test

Just go with the coolness that is frankie the claw nee four fingers.
 

If I were running that game, the penalties I would go with would be equivalent to a death penalty (-1 to all checks that require the use of the hand that lost a finger until the character has reached 3 milestones or had 3 extended rests) to reflect adjusting to loss of finger plus loss of one ring slot until the finger is restored. A Remove Affliction ritual would restore the finger and the missing ring slot but reset the death penalty equivalent (as he now has to adjust to an "extra" finger). These penalties are minor enough that I could easily see a player deciding to forego getting his finger restored.
 

to reflect adjusting to loss of finger plus loss of one ring slot until the finger is restored.

See, I might remove a ring slot if you started out with 10 of them. I don't agree that missing a single finger out of those 10 should cost you one of your 2 ring slots...

The rest of it sounds pretty much perfect: after all, he could have been killed instead of just maimed.
 

This thread wants me to make a Warforged Rogue with clamps instead of hands.

I shall name him Clamps.

200px-clamps.jpg
 

See, I might remove a ring slot if you started out with 10 of them. I don't agree that missing a single finger out of those 10 should cost you one of your 2 ring slots...

The rest of it sounds pretty much perfect: after all, he could have been killed instead of just maimed.

I suggested removing a ring slot because it was the ring finger that was cut off. If the pinky was lost, I would only apply the adjustment penalty.

Note that you can extrapolate this sort of thing too far -- the logical penalties for losing a thumb, whole hand, or entire arm might well make a character unplayable.
 


One easy solution is to combine your character's DNA with mutant hydra DNA (I'm sure there is some just lying around nearby). The missing finger will grow back in no time, although there may be other, possibly unpleasant, side-effects.
 

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