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5E Firbolg charactera

Hoffmand

Explorer
Not really, the Fir Bolg were really the most ‘normal‘ of the early settlers of Ireland, they were warrior tribes who established 5 Kingdoms around the Hill of Tara, and had generally a settled agrarian life until they had to fight off the more monstrous Fomorians and then the more fey like Tuatha du Danan (sp?).

Its the Tuatha who are the fey touched, not the Fir Bolg.

Nonetheless :


Thats a nice use of the race, but it is ironic given that Fir Bolg were described by Irish chronicles as “talkative, guileful” and “promoters of discord” rather than reclusive librarians.

Nonetheless I do like the backstory and use you have for your race in your game :)
Irony can be so ironic.

The best at guile never tell a lie.
 

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Phazonfish

B-Rank Agent
I agree with @doctorbadwolf, I like the fey looking Firbolg a lot better. So much more distinct. The images @Hoffmand put forth just look like large human-man. Of course, I hadn't heard of Firbolg until playing 5e, so that shapes my opinion a lot. I get why people would be upset that the Firbolg of old are losing part of their identity. Seeing a bunch of Crit Role art being used for demonstration here makes me happy too.
 

Winterthorn

Monster Manager
I like the the newest versions of Firbolg as well. In fact, as I still like to use the old term 'demi-human'* as a classification category for dwarves, elves, gnomes and halflings, I added firbolgs to the list. It feels like a good fit IMHO.

(*In my homebrew camapaign world(s) demi-humans are otherwise known as The People of the Light.)
 

Fenris-77

Small God of the Dozens
Supporter
The Crit Role art for the Firbolg is an abomination. Relative to what I'd prefer anyway. ;) They look like people in lousy cat-goat makeup for a Halloween party. Hard pass for me. If I ever want to look like the cartoon mascot for some flavor of milk product I'll keep these in mind though.
 

Warpiglet

Adventurer
This all gave me an idea. Thoughts appreciated...

Firbolg war cleric. Former pacifist until his clan and wood were overrun and infested.

He vows to take a stand for the good folk of the wood where he can though he needs some support.

he has folk hero background, but has no place to ‘shelter’ so instead will take followers feature from noble. His followers are a hobbled gnome, a one eared, one eyed elf and another woodland refugee.

they help him put his armor on.

he is so unused to anger and violence initially, he looks to them and asks if it is time for fury. Alternatively, he might ask party members when it is. ‘Time’ To battle with no regard for the opponent.

I am imagining that he lost control of his anger in the past and looks to others for some guidance before he loses himself.

I imagine his followers put his armor on him, slap his helmet to get him motivate shout encouragement while handing him his large shield.

I am thinking neutral good alignment. Heavy armor of course with a large sword or spear, a reluctant champion for the downtrodden and the forest.

naive, former pacifist now war priest. Lumbering, low dexterity but strikes few decisive blows.

the other choice/path would be similar...nature cleric with club and Shillelagh....

either way I will focus on melee. If allowed would try to get booming blade to add die/dice To divine strike at 8th level but that is just number boosting...

might look for a lot of spiritual weapon and guardian action in many battles.

resilient con would be cool for keeping spells up And the con boost (I favor half feats)
 


Fenris-77

Small God of the Dozens
Supporter
Well I like them. I think they're cute.

So there.
I think the world can be divided into two groups. Those for whom 'cute' is a factor in TTRPG choices, and those for whom it is not only not a factor, but a rather large, sharp, pointed, and possibly flaming disinclination.

That's not a judgement of either group of course, but I know my personal tastes run more to Ghostrider and and Death Dealer than anime eyes and pastel colours. I do use cute in my games, but mostly as a weapon. If something is cute there's a very real chance that it's going to eat your face if you try to pet it. Anyway, different strokes.
 

Warpiglet

Adventurer
That is what made me avoid Firbolgs initially. It’s why I hate “meeples” in board games too.

the anime cartoony look just takes me right out of it. Even the acquisitions inc. art seems a bit silly for my play style as well (even though it is all make believe at its core!).

And likewise no offense to anyone whose wants to imagine D&D that way...it’s just not for me.
 

vincegetorix

Jewel of the North
That is what made me avoid Firbolgs initially. It’s why I hate “meeples” in board games too.

the anime cartoony look just takes me right out of it. Even the acquisitions inc. art seems a bit silly for my play style as well (even though it is all make believe at its core!).

And likewise no offense to anyone whose wants to imagine D&D that way...it’s just not for me.
Note though that there's a way to have the 5e Firbolg look a look like a bad-a** character. Just avoid the usual pitfall that makes character feel anime: cutesy or childlike attitude, naiveté bordering stupidity, lol-random concept etc

Just because a race likes animals doest make them a disney princess or a crazy cat person. And for the love of all that is sacred, go easy on the fur...its FIRbolg, not FURbolg: giving them antlers/tails/claws/fangs move them in a whole other category of character :p
1590934233036.png
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Those look good while using the new 5e aesthetic
 

jgsugden

Hero
That is what made me avoid Firbolgs initially. It’s why I hate “meeples” in board games too.

the anime cartoony look just takes me right out of it. Even the acquisitions inc. art seems a bit silly for my play style as well (even though it is all make believe at its core!).

And likewise no offense to anyone whose wants to imagine D&D that way...it’s just not for me.
If you look at some of the art in this thread, you'll see that not every version of the imagery is cartoony.

Further there is nothing in their description that says they need to be silly ... in fact, although they as a race tend to be peaceful and seek harmonious responses to difficult situations, they're listed as being capable of being very threatening. I'd put them beneath halflings and dwarves on the scales of silliness.

From their race description:

  • When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
  • If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.

One Firbolg I saw that was clearly not silly and I definitely would not characterize as cartoony.

A Hexblade Warlock (and I think he had at least 1 level of fighter) that made a pact with a dark power of the Shadowfell to gain the power he needed to protect his people. They would not accept the deal he made and banished him into the world until he could sever his pact with this dark force. However, the dark force had him convinced that he could better serve his people by being a creature that stands between the darkness of the Shadowfell and the light of the Feywild (which was attuned to positive energy in the lore of the world - the anti-Shadowfell - and was the home of firbolgs in the setting lore). He wielded a huge sword granted by the dark power and blended warlock powers of darkness (Armor of Agathys, Hex) and light (Summon Fey Spirit, a homebrew summon swarm spell). I only saw him for a few sessions, but he was well roleplayed to be a soldier longing to be able to set down his weapons and return home, knowing that the home he left behind had turned its back on him due to the things he'd done to protect them. He was very effective in combat, as most well built Hexblades are. His charisma was only a 13, so he focused on spells that did not have saves or attack rolls. He was Strength based for his combat abilities.

Regardless, you're not required to use them, but I would argue there is a lot more open space around their description than you're seeing if you consider them inherently silly or cartoony.
 

Warpiglet

Adventurer
If you look at some of the art in this thread, you'll see that not every version of the imagery is cartoony.

Further there is nothing in their description that says they need to be silly ... in fact, although they as a race tend to be peaceful and seek harmonious responses to difficult situations, they're listed as being capable of being very threatening. I'd put them beneath halflings and dwarves on the scales of silliness.

From their race description:

  • When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
  • If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.

One Firbolg I saw that was clearly not silly and I definitely would not characterize as cartoony.

A Hexblade Warlock (and I think he had at least 1 level of fighter) that made a pact with a dark power of the Shadowfell to gain the power he needed to protect his people. They would not accept the deal he made and banished him into the world until he could sever his pact with this dark force. However, the dark force had him convinced that he could better serve his people by being a creature that stands between the darkness of the Shadowfell and the light of the Feywild (which was attuned to positive energy in the lore of the world - the anti-Shadowfell - and was the home of firbolgs in the setting lore). He wielded a huge sword granted by the dark power and blended warlock powers of darkness (Armor of Agathys, Hex) and light (Summon Fey Spirit, a homebrew summon swarm spell). I only saw him for a few sessions, but he was well roleplayed to be a soldier longing to be able to set down his weapons and return home, knowing that the home he left behind had turned its back on him due to the things he'd done to protect them. He was very effective in combat, as most well built Hexblades are. His charisma was only a 13, so he focused on spells that did not have saves or attack rolls. He was Strength based for his combat abilities.

Regardless, you're not required to use them, but I would argue there is a lot more open space around their description than you're seeing if you consider them inherently silly or cartoony.
I think it is not the description that gave me pause initially...but the art.

I agree a nature focus does not make a character silly at all nor does compassion or friendliness even.

your point is well taken and on some level I was already there or would not have decided to play one!
 

prabe

Aspiring Lurker (He/Him)
Supporter
I think the world can be divided into two groups. Those for whom 'cute' is a factor in TTRPG choices, and those for whom it is not only not a factor, but a rather large, sharp, pointed, and possibly flaming disinclination.

That's not a judgement of either group of course, but I know my personal tastes run more to Ghostrider and and Death Dealer than anime eyes and pastel colours. I do use cute in my games, but mostly as a weapon. If something is cute there's a very real chance that it's going to eat your face if you try to pet it. Anyway, different strokes.
I think there is a third group, of which I am a part. "Cute" basically doesn't register for me as a decision-point. In this case, the firbolgs are as they are, and there are interesting stories that can happen around and to them. Tastes differ, of course, and if "cute" hits your buttons one way or another, that's a perfectly valid reason to include/exclude something.
 

Firbolg Druid is a quick way to create a Loki style trickster. Charm Person, Animal Friendship, Racial Ability Disguise self and Invisibility, and Wildshape.

Pass w/o Trace is golden.
 


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