Fire Bad

Duh, right. My PCs even thought about Create Water, but hadn't any prepared... so the sponty casters went ahead with Ray of Frost.
 

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In several RPGA games that I have played in, the GMs have been generous with allowing me to use high-level create water cantrips to affect house fires.

But there should be some good low level spells which stop fires. These are good to have on scrolls or a wand.

Scribing quench can cost more than the house it is intended to save. Fine for adventurers; not fine for NPC fantasy firefighters.
 

Here you go...

Snuff
Abjuration
Sor/Wiz 1, Clr 1, Drd 1, Rgr 1, Asn 1
Components: S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./lvl.)
Effect: 10-foot radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None

You hold your index finger to your lips, exhaling gently as all goes dark.

This spell extinguishes all nonmagical fires with diameters of less than 1 foot (including torches, lanterns, etc.) within its area. Fires extinguished this way can be rekindled as normal.

Material component: a pinch of asbestos.

Books?!? We don't need no steenking books!! :cool:
 


phindar said:
Let's take an example of a party mostly without darkvision, skipping merrily through a cavern complex with their torches for illumination. It seems a little harsh to have the first Ice Storm automatically snuff out all light, especially since the spell already does something like cause damage.

I don't know, said party is apparently strong enough to have 4th level spells thrown at them but apparently also perfectly content with oil soaked rags wrapped round sticks as their sole light source.

Torch - 1cp
Sun Rod - 2gp
Lantern, Hooded - 7gp
Lantern, Bullseye 12gp
Everburning Torch - 110gp

I don't think 110 gp is a lot once you are facing CR9 challenges, and they'd deserve everything they have coming
 

That's a fair enough assessment Wilphe, but you never know what with low magic campaigns and all. Actually, now that I think about it there are probably rules for smothering open flames in the srd. Looks like its either a 50% chance or automatic, depending on whether you use Moderate or Severe wind as the base. So that looks like the closest thing to a "book" ruling we're going to get.
 

Shatter the torch or lantern. Sure, the item gets a Will save to resist, but it is effective.

SRD said:
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level.

Also very effective at reducing the effectiveness of clerics...shatter their holy symbol, ..a.k.a divine focus.
 



Faerl'Elghinn said:
Snuff
Abjuration
Sor/Wiz 1, Clr 1, Drd 1, Rgr 1, Asn 1
Components: S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./lvl.)
Effect: 10-foot radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None

You hold your index finger to your lips, exhaling gently as all goes dark.

This spell extinguishes all nonmagical fires with diameters of less than 1 foot (including torches, lanterns, etc.) within its area. Fires extinguished this way can be rekindled as normal.

Material component: a pinch of asbestos.

Books?!? We don't need no steenking books!! :cool:


_This_ is along the lines of what I was thinking. I should have made my query more clear. I was looking for a low level spell. Magical light is pretty ubiquitous above mid-level.

Unfortunately, this is similar power-level to Quench, which is a 3rd level spell. The big difference being that magical fires get a saving throw. I think a first level spell would have to be less powerful - either in range or area of effect.

Affecting only 1 fire would be a serious limitation - perhaps to compensate it could be a swift action?
Snuff
Abjuration
Sor/Wiz 1, Clr 1, Drd 1, Rgr 1, Asn 1
Components: S, M
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft./lvl.)
Effect: 1 nonmagical fire of less than 1' radius (a torch, lantern or small campfire)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None

You hold your index finger to your lips, exhaling gently as all goes dark.

This spell extinguishes a nonmagical fire of diameters of less than 1 foot (including torches, lanterns, etc.) that the caster specifies. Fires extinguished this way can be rekindled as normal.

Material component: a pinch of asbestos.

One non-magical fire might be a 0 level spell, but as a swift action I think it would have to be 1st level. This would be a spell to enable creatures that see in the dark to better ambush those that need light to see.

What do DMs think? Would you allow this spell?
 

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