Fire Bad

Disintegrate the fuel
Wish for the fire to go out
Summon an elder water elemental
Use gate to hurl the burning to an object to an airless plane
polymorph any object to turn a torch into a chunk of petrified wood or lamp oil to alcohol
 

log in or register to remove this ad

the_redbeard said:
One non-magical fire might be a 0 level spell, but as a swift action I think it would have to be 1st level. This would be a spell to enable creatures that see in the dark to better ambush those that need light to see.

What do DMs think? Would you allow this spell?

Sure. I'd also allow the original version, which I find to be significantly weaker than quench, although I'd probably change it to close range in hindsight. Either way, your low-level party is going to be mad... :]
 


Patlin said:
Definitely the #1 spell for this purpose, and highly underrated overall.



Pyrotechnics puts out a fire source that you already control - or turns your target fire into smoke - which doesn't give darkvision creatures any advantage. So it doesn't suit the purpose at all. It's also second level.

Faerl'Elghinn, do you mind if I repost Snuff with attribution to you?
 

the_redbeard said:
Pyrotechnics puts out a fire source that you already control
Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!

You: creature with darkvision Them: blokes carrying a torch 150' away.

You cast pyrotechnics, blinding them, and you run up and hack them to pieces in the dark. What could be better?

It is unclear whether an attended torch would get a saving throw against the spell, since there is already a Will save built in. Not that it makes any sense for that to be a Will save.
 

Bad Paper said:
Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!

The fire source is a material component, which you must manipulate in order to cast the spell.

To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any).

Can you cast Fireball if someone three hundred feet away is carrying the bat guano and sulfur?

-Hyp.
 
Last edited:

Bad Paper said:
Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!

You: creature with darkvision Them: blokes carrying a torch 150' away.

You cast pyrotechnics, blinding them, and you run up and hack them to pieces in the dark. What could be better?

It is unclear whether an attended torch would get a saving throw against the spell, since there is already a Will save built in. Not that it makes any sense for that to be a Will save.

From the SRD:
To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these materials are elaborate preparing these materials is a free action. For material components and focuses whose costs are not listed, you can assume that you have them if you have your spell component pouch.
 


phindar said:
I've long thought (by which I mean, for maybe 6 mos) that there should be spells that simulate "non-magical" darkness and dimness, so that the elves, dwarves and orcs of the world could have spells that would give them a tactical advantage.

I made the spell Shadowed Circle to do so. It's a lvl 1 spell that creates darkness which CAN be seen through with Darkvision. It has the same traits as Magic Circle except it makes darkness, not a field of anti-alignment
 

How would you give meaning to the range of pyrotechnics based on that interpretation?

I accept what you've said re: manipulating the material component as a valid RAW response, but it seems to negate the whole point of the spell. I can't believe that your interpretation is as intended.

This is the rules board, so a RAW response is entirely apropriate, but that's sure not how the spell works in my game.

Also, the OP asked for a low level spell. I believe at level 2 Pyrotechnics qualifies as low level...
 

Pets & Sidekicks

Remove ads

Top