the_redbeard said:One non-magical fire might be a 0 level spell, but as a swift action I think it would have to be 1st level. This would be a spell to enable creatures that see in the dark to better ambush those that need light to see.
What do DMs think? Would you allow this spell?
Bad Paper said:I vote for pyrotechnics.
Patlin said:Definitely the #1 spell for this purpose, and highly underrated overall.
Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!the_redbeard said:Pyrotechnics puts out a fire source that you already control
Bad Paper said:Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!
Bad Paper said:Where does it say anything about you controlling it? It's a long range spell. You can snuff a fire five hundred feet away!
You: creature with darkvision Them: blokes carrying a torch 150' away.
You cast pyrotechnics, blinding them, and you run up and hack them to pieces in the dark. What could be better?
It is unclear whether an attended torch would get a saving throw against the spell, since there is already a Will save built in. Not that it makes any sense for that to be a Will save.
To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these materials are elaborate preparing these materials is a free action. For material components and focuses whose costs are not listed, you can assume that you have them if you have your spell component pouch.
phindar said:I've long thought (by which I mean, for maybe 6 mos) that there should be spells that simulate "non-magical" darkness and dimness, so that the elves, dwarves and orcs of the world could have spells that would give them a tactical advantage.