The full quote reads:Sithobi1 said:Not all creatures have the same Improved Grab. Some work on any creature(Mind Flayer).
(As an example, the playtest version of 3E D&D we had a complex system for handling firing into melee. Every time someone shot into a melee, the game ground to a halt as the DM had to check the size modifiers for all creatures involved, then determine a ratio of probability for each creature based on size, then roll to see if the shot hit the proper creature. It worked, and allowed people to accidentally shoot the wrong people, but it too too long for such a small benefit that we took it out and replaced it with the existing -4 penalty, which means that a person firing into a melee takes up no more game time than a person swinging a sword.)
That system was for firing into melee, not grapple.Deset Gled said:So, it looks like the designers originally considered some cases like this, but threw it out the window once they got to the playtesting.
It is in no way minor. Shooting at a foe strugglng with a friend should be a good way to lose a friend.Nail said:It's a good principle. There's no sense bogging down a game for a minor point.
Sithobi1 said:As an aside, unlimited movement: Have a row of mounts lined up, a +19 or better in Ride. Do quick dismounts and mounts until you've gotten where you're going.
frankthedm said:The large creature may be a bigger target, but he will also be in control of the grapple most of the time, and that means he will be using the victim as a makeshift shield against his other foes.
frankthedm said:IMHO there should always be a 25% chance an attack hits the wrong target when two creatures of similar size share a square {see D&D Bullrush & Iron Heroes' grapple rules]