But I remember a saying of Charles Ryan (not the exact phrase): "The ranges in the game are not designed by using the highest achieved hitting range ever redocred divided by 10".
Mustrum_Ridcully said:I still have no idea what 800 yards are![]()
Toj said:What is the bonus you get on firing from prone?
Out of interest, before you get down into a prone position and start firing have you performed any kind of exertion? The reason I ask is that one time at a 100 or 200 yard range (it was about 20 years ago, so my recollection is vague) we had to run about 50 yards to the firing position before getting down into prone and firing at plates. Despite using a bolt action, 7.62mm target rifle (without scope), I didn't hit a single plate before we stopped. This was partly because most other people had semi-auto rifles, but mostly because my chest was still heaving up and down after the run sufficient to affect aim at that distance.Toj said:The training environment for Rifle qualification is to simulate real danger and real combat.
You start standing up and they say GO!
You then have 60 seconds to get down take aim, and get off 10 shots.
It is basically where you see them enemy, take cover, and begin taking good aimed shots.
Shouldn't you divide that by 3, unless you want uber character with Far Shot feat (increase range increment by x1.5) to go beyond the maximum effective range?Toj said:
Like I said, Marines in basic don't use scopes and I am trying to emulate that.
The problem is a simple fix. You just need to increase the increment of the weapons to what they should actually be.
A M16A2 rifle has a maximum effective range of 550 meters, or 1815ft. Divide that by 10 and you get 181ft.
181 feet should be the range increment for the weapon, not 80ft. This would make a marine firing at 500 yards (or 1500ft) have a -14 penalty.