KidSnide
Adventurer
I too have firearms in my games. I like having non-firearm characters restricted to firing a gun once per encounter. But, if you're going have firearms, you need to have characters that focus on the firearms. For that not to suck, they need to have a decent rate of fire, and reloading strikes me as less absurd than carrying 10 pistols.kasin said:Don't forget these are under battlefield conditions, at a sustained rate. The sustained rate of fire for a longbow is around 2 arrows per minute, up to 6 in short bursts. A 1st level 3.5e longbowman can fire at 20 arrows per minute - quite a difference. I'd suggest muskets have a similar 'fantasy' modifier applied to the rate of fire.
My hope is that 4E makes crossbow rangers viable missile specialists, in which case I'll just make guns slightly better crossbows. Failing that, I'll probably allow a reload as a minor action where rangers can use their hunter's mark and reload at the same time. It would probably be more realistic to force such a character to forgo their move action, but I think that will make combats too static and ranged strikers need to be moving around looking for a better shot if they are to stay fun. This is, of course, for gun specialists. Regular characters will need a move action (at least) to reload.