Tzeentch
First Post
That's probably not strictly necessary, honestly. Trying to be too simulationist with firearms is either going to make them outright unbalanced, or put them in a position of being rather useless in a world where any shmuck can pick up a longbow and use it to full effect.I agree it is unbalancing, I was thinking about introducing modern armout equivalents to compensate..
Magitech golem armorFlak jacket, Kevlar vest, Military gun suit, Power Armour. Somthing like that anyway.

4th Ed has cut down on a lot of the rather useless or obvious uses of items and rolled them into other powers so requiring a feat to fire a gun full auto seems odd (although IIRC that's how d20 Modern did it).I was thinking of expanding the feat gained powers to cover headshots and other fancy gun tricks as well as full auto bursts.
The trick is to make the differences flavorful enough to justify the introductionNow that's a really good idea, maybe a kingdom using artificing and fire arms against magic users and monsters?![]()

I guess the hard part is deciding if you want to do a generic firearms supplement for 4th edition rules in general, or something that can be used as a plug-in for a points of light campaign.