Horwath
Legend
this is so bad that they even released official version of no bonus per level at all.Note, Pathfinder 2e does the +1 per level scaling. If you want like a bigger power gap between levels.
this is so bad that they even released official version of no bonus per level at all.Note, Pathfinder 2e does the +1 per level scaling. If you want like a bigger power gap between levels.
That's been an optional rule since the beginning, but the default is +1 per level.this is so bad that they even released official version of no bonus per level at all.
You forgot to count healing surges / hit dice. 4e got 9+Con mod healing surges, worth 1/4 your HP each.Also, the HP thing is flatly wrong. Because 5e HP give your Con mod per level, 5e characters end up surpassing even higher-level 4e characters. A 30th level Fighter, even with 22 Con, has 22+15+6x29 = 211. A 20th level 5e Fighter with 20 Con has 15 + 11x19 = 224. So...no, the goblin is actually doing proportionally less HP damage per hit.
The structure of 4e has much greater number scaling. Along with each battle having it's own pool of resources.Again, people make up all these...white room...comparisons with 4e, ignoring the actual math and structure of it.
l like healing surges more than HDs in 5eThat's been an optional rule since the beginning, but the default is +1 per level.
You forgot to count healing surges / hit dice. 4e got 9+Con mod healing surges, worth 1/4 your HP each.
that is true5e Fighter has maybe 500HP a day, including hit dice and second wind.
4e Fighter would have closer to 1000 per day.
having short rests on 5min is much better than 1hr.The structure of 4e has much greater number scaling. Along with each battle having it's own pool of resources.
The structure of 5e reduced the scaling a lot, and resources are more per long rest. Though there's more variety between classes.
They tried to fix a long-standing issue with the earlier editions of D&D (particularly 3rd, but it was also an issue in 1st and 2nd - see Baldur's Gate 2) of attack and AC numbers becoming wildly out of step. Bounded Accuracy made the problem less, but it wasn't a complete fix.I'm more inclined to trust the many, many, many times they said that that's what they were aiming for, over this claim.
No, it does not. The reason D&D doesn't do "gritty survival" is that Conan never died from dysentery or running out of water whist crossing the desert. D&D was never an Oregon Trail RPG, not even in 1st edition. Create Food and Drink and Leomund's Tiny Hut have been a part of D&D since 1st edition.Especially since "burdensome and restrictive rules" still absolutely applies to 5e. Just ask anyone who's tried to squeeze a gritty survival story out of it.
this is true, however, 4E runs really good when you remove +1/2 bonus per level from everything.But this is not why WotC introduced 5e. That was because 4e wasn't selling. This is just something they tried to fix whilst they were about it.
Then you forgot Hit Dice, and only counted them in a biased way here. You absolutely DO NOT have access to all of your surges in a given combat. You almost never have access to more than three of them in a single combat, until extremely high level.You forgot to count healing surges / hit dice. 4e got 9+Con mod healing surges, worth 1/4 your HP each.
5e Fighter has maybe 500HP a day, including hit dice and second wind.
4e Fighter would have closer to 1000 per day.
Is it though? Is it really?but the number scaling is much better in 5e
yes,Is it though? Is it really?
I would rather say: it is a good-SOUNDING idea. Like prestige classes, and skill points, and a host of other ideas, it sounds wonderful. It sounds like it gives you everything you could want and nothing you don't.Idea of high number of low cr monsters being viable threats for high level PC's was good one. At least from the world building and in setting consistency point. It makes imaginary world feel more real and less video game like.
Problem is, for that to work, it starts to trickle into tactical combat (positioning, using covers and distance, high ground, multiple angles of attack, ambushes with overwhelming numbers etc) and edges on the dreaded "mass combat". It's also almost non existent in published adventures, at least from what i seen going trough them.
Certainly. Because minion (and solo, and various other things) recognize a fundamental truth:Minions was one of the things i really liked in 4e. They had good idea and i still use it in 5e. Also, it makes sense that Ogre starts as Boss and ends up as minion. Monster power is same, but when measured against party power which grows over time, that Ogre becomes less challenging. For lv 1 party, Ogre is scary. For lv 11, fighter can probably solo it with some effort. For level 21, it's one hit kill. Minons are there to soak up hits and give main boss time to do his cool stuff. Action economy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.