Dreaddisease
First Post
Say you want to shoot the pellets. What is the pellets AC, HP? I ask this because a smart archer might save a shot for that fireball throwing wizard in order for it to go off in front of his face.
Dreaddisease said:Say you want to shoot the pellets. What is the pellets AC, HP? I ask this because a smart archer might save a shot for that fireball throwing wizard in order for it to go off in front of his face.
Dreaddisease said:Well I think it is fine so a base AC of 0 since it is like paper. then +8 for the size difference. That is just not good enough though. It should be harder. An AC of anything below a 20 is too easy to hit.
Mage Hand only works on nonmagical objects.Femerus the Gnecro said:I've always wondered if a mage could theoretically ready an action to:
1. use mage hand to deflect/return the bead
MM can only target creatures. Objects or spell effects are not eligible.2. use magic missile to blat the bead before it hits its target
That one's debatable. IMC, I'd rule that since Telekinesis does not create a physical obstruction, it would not cause the proto-fireball to detonate. (That's if the pellet even qualifies as an "object," which I haven't decided yet.) That's just my interpretation though.Telekinesis would work too I suppose.
AuraSeer said:
That one's debatable. IMC, I'd rule that since Telekinesis does not create a physical obstruction, it would not cause the proto-fireball to detonate. (That's if the pellet even qualifies as an "object," which I haven't decided yet.) That's just my interpretation though.